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B Mannke

The War No Image Could Capture - Deborah Cohen - The Atlantic - 1 views

  • Essay December 2013 The War No Image Could Capture Photography has given us iconic representations of conflict since the Civil War—with a notable exception. Why, during the Great War, the camera failed. 
  • They could not be rescued yet, and so an anonymous official photographer attached to the Royal Engineers did what he could to record the scene. The picture he took, though, tells almost nothing without a caption. The landscape is flat and featureless. The dead and wounded look like dots. “Like a million bloody rugs,” wrote F. Scott Fitzgerald of the Somme carnage. In fact, you can’t make out blood. You can’t even tell you’re looking at bodies.
  • iconic representations of war
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  • World War I yielded a number of striking and affecting pictures. Some, included in the gallery of 380 presented in The Great War: A Photographic Narrative, are famous: the line of gassed men, blinded and clutching each other’s shoulders as they approach a first-aid station in 1918; the haunting, charred landscapes of the Ypres Salient in 1917. And yet in both cases, the more-renowned versions were their painted successors of 1919: John Singer Sargent’s oil painting Gassed, and Paul Nash’s semi-abstract rendering of the blasted Belgian flatland, The Menin Road. The essence of the Great War lies in the absence of any emblematic photograph.
  • The quest to communicate an unprecedented experience of combat began almost as soon as the war did, and it has continued ever since
  • All Quiet on the Western Front (1929): the war was unimaginable, dehumanizing, the unredeemable sacrifice of a generation. It marked the origin of our ironic sensibility
  • The central conundrum in representing the First World War is a stark one: the staggering statistics of matériel, manpower, and casualties threaten constantly to extinguish the individual. That was what the war poets understood, and why the images they summoned in words have been transmitted down a century. As Wilfred Owen did in “Dulce et Decorum Est” (1917), the poets addressed their readers directly, unsettling them with a vision of the damage suffered by a particular man’s body or mind.
  • The British prime minister’s own eldest son, Raymond Asquith, was killed a few days later and a few miles away, at the Battle of Flers–Courcelette.
  • We felt they were mad.”
  • Needless to say, such a move was not repeated.
  • A great deal of the official photography of 1914 and 1915 borders on the risible: stiffly posed pictures that gesture to the heroic war that had been foretold rather than the war that was unfolding. In one picture, a marksman in a neat uniform crouches safely behind a fortification, intent on his quarry. In another, a dugout looks like a stage set, in which the actors have been urged to strike contemplative poses.
  • e Battle of Guillemont, a British and French offensive that was successful but at great cost, this image from September 1916, by the British official photographer John Warwick Brooke, is disorienting at first glance. Are the inert lumps on the ground dead bodies, or parts of dead bodies? They are neither. But the initial relief upon recognizing that they’re inanimate objects evaporates
  • Photography, of course, can’t capture sounds or bitter intonations—that devastatingly exact gargling, not gurgling
  • . All the way through—as he meticulously documents the laborious mobilization, the pointless charges, the dead and injured marooned in the field—Sacco’s perspective is from the British lines, which means the soldiers are seen mostly from the back. He gets the details of the carts, the guns, and the uniforms exactly right. The faces he draws are deliberately generic.
  • They visited the battlefields to find the small white headstone with their soldier’s name; when there was no grave, they touched the place where a name was engraved on a memorial. They held séances to summon the dead. But inevitably, as the decades roll on, what endures are the fearsome numbers.
karenmcgregor

Unraveling the Mysteries of Wireshark: A Beginner's Guide - 2 views

In the vast realm of computer networking, understanding the flow of data packets is crucial. Whether you're a seasoned network administrator or a curious enthusiast, the tool known as Wireshark hol...

education student university assignment help packet tracer

started by karenmcgregor on 14 Mar 24 no follow-up yet
Javier E

Opinion | Who Will Teach Us How to Feel? - The New York Times - 0 views

  • T Magazine had a very good idea. They gathered some artists and museum curators and asked them to name the artworks that define the contemporary age — pieces created anywhere in the world since 1970.
  • of the 25 works they chose, very few are paintings or sculptures.
  • Most of the pieces selected are intellectual concepts or political attitudes expressed through video, photographs, installations or words.
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  • Of the 27 artists recognized, 20 were born in the U.S
  • most of these artists haven’t captured or maybe even appealed to a mass audience
  • Most of the artists have adopted a similar pose: political provocateur. The works are less beautiful creations to be experienced and more often political statements to be decoded
  • What you see when all these works are brought together is how the aesthetic has given way to the political, how the inner life has given way to the protest gesture.
  • Among these 25 pieces, 20 are impersonal and only five allow you to see what life is like for another human being
  • Only a few explore relationships and emotional connection.
  • There almost seems to be a taboo now against capturing states like joy, temptation, gratitude, exaltation, betrayal, forgiveness and longing.
  • one of the things art has traditionally done is educate the emotions
  • Lisa Feldman Barrett and other neuroscientists argue that emotions aren’t baked into our nature as things all humans share. They are constructed by culture — art and music, and relationships.
  • When we see the depth of psychological expression in a Rembrandt portrait, or experience the intimacy of a mother and daughter in a Mary Cassatt, we’re not gaining a new fact, but we’re experiencing a new emotion. We’re widening the repertoire of ways we can feel and can communicate feelings to others.
  • Barrett uses the phrase “emotional granularity” to capture the reality that some people — and some eras — experience a wider range and specificity of emotions than others.
  • People with highly educated emotions can be astonished by the complexity of other people without feeling the need to judge them immediately as good or bad according to some political logic.
Javier E

They're Watching You at Work - Don Peck - The Atlantic - 2 views

  • Predictive statistical analysis, harnessed to big data, appears poised to alter the way millions of people are hired and assessed.
  • By one estimate, more than 98 percent of the world’s information is now stored digitally, and the volume of that data has quadrupled since 2007.
  • The application of predictive analytics to people’s careers—an emerging field sometimes called “people analytics”—is enormously challenging, not to mention ethically fraught
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  • By the end of World War II, however, American corporations were facing severe talent shortages. Their senior executives were growing old, and a dearth of hiring from the Depression through the war had resulted in a shortfall of able, well-trained managers. Finding people who had the potential to rise quickly through the ranks became an overriding preoccupation of American businesses. They began to devise a formal hiring-and-management system based in part on new studies of human behavior, and in part on military techniques developed during both world wars, when huge mobilization efforts and mass casualties created the need to get the right people into the right roles as efficiently as possible. By the 1950s, it was not unusual for companies to spend days with young applicants for professional jobs, conducting a battery of tests, all with an eye toward corner-office potential.
  • But companies abandoned their hard-edged practices for another important reason: many of their methods of evaluation turned out not to be very scientific.
  • this regime, so widespread in corporate America at mid-century, had almost disappeared by 1990. “I think an HR person from the late 1970s would be stunned to see how casually companies hire now,”
  • Many factors explain the change, he said, and then he ticked off a number of them: Increased job-switching has made it less important and less economical for companies to test so thoroughly. A heightened focus on short-term financial results has led to deep cuts in corporate functions that bear fruit only in the long term. The Civil Rights Act of 1964, which exposed companies to legal liability for discriminatory hiring practices, has made HR departments wary of any broadly applied and clearly scored test that might later be shown to be systematically biased.
  • about a quarter of the country’s corporations were using similar tests to evaluate managers and junior executives, usually to assess whether they were ready for bigger roles.
  • He has encouraged the company’s HR executives to think about applying the games to the recruitment and evaluation of all professional workers.
  • Knack makes app-based video games, among them Dungeon Scrawl, a quest game requiring the player to navigate a maze and solve puzzles, and Wasabi Waiter, which involves delivering the right sushi to the right customer at an increasingly crowded happy hour. These games aren’t just for play: they’ve been designed by a team of neuroscientists, psychologists, and data scientists to suss out human potential. Play one of them for just 20 minutes, says Guy Halfteck, Knack’s founder, and you’ll generate several megabytes of data, exponentially more than what’s collected by the SAT or a personality test. How long you hesitate before taking every action, the sequence of actions you take, how you solve problems—all of these factors and many more are logged as you play, and then are used to analyze your creativity, your persistence, your capacity to learn quickly from mistakes, your ability to prioritize, and even your social intelligence and personality. The end result, Halfteck says, is a high-resolution portrait of your psyche and intellect, and an assessment of your potential as a leader or an innovator.
  • When the results came back, Haringa recalled, his heart began to beat a little faster. Without ever seeing the ideas, without meeting or interviewing the people who’d proposed them, without knowing their title or background or academic pedigree, Knack’s algorithm had identified the people whose ideas had panned out. The top 10 percent of the idea generators as predicted by Knack were in fact those who’d gone furthest in the process.
  • What Knack is doing, Haringa told me, “is almost like a paradigm shift.” It offers a way for his GameChanger unit to avoid wasting time on the 80 people out of 100—nearly all of whom look smart, well-trained, and plausible on paper—whose ideas just aren’t likely to work out.
  • Aptitude, skills, personal history, psychological stability, discretion, loyalty—companies at the time felt they had a need (and the right) to look into them all. That ambit is expanding once again, and this is undeniably unsettling. Should the ideas of scientists be dismissed because of the way they play a game? Should job candidates be ranked by what their Web habits say about them? Should the “data signature” of natural leaders play a role in promotion? These are all live questions today, and they prompt heavy concerns: that we will cede one of the most subtle and human of skills, the evaluation of the gifts and promise of other people, to machines; that the models will get it wrong; that some people will never get a shot in the new workforce.
  • scoring distance from work could violate equal-employment-opportunity standards. Marital status? Motherhood? Church membership? “Stuff like that,” Meyerle said, “we just don’t touch”—at least not in the U.S., where the legal environment is strict. Meyerle told me that Evolv has looked into these sorts of factors in its work for clients abroad, and that some of them produce “startling results.”
  • consider the alternative. A mountain of scholarly literature has shown that the intuitive way we now judge professional potential is rife with snap judgments and hidden biases, rooted in our upbringing or in deep neurological connections that doubtless served us well on the savanna but would seem to have less bearing on the world of work.
  • We may like to think that society has become more enlightened since those days, and in many ways it has, but our biases are mostly unconscious, and they can run surprisingly deep. Consider race. For a 2004 study called “Are Emily and Greg More Employable Than Lakisha and Jamal?,” the economists Sendhil Mullainathan and Marianne Bertrand put white-sounding names (Emily Walsh, Greg Baker) or black-sounding names (Lakisha Washington, Jamal Jones) on similar fictitious résumés, which they then sent out to a variety of companies in Boston and Chicago. To get the same number of callbacks, they learned, they needed to either send out half again as many résumés with black names as those with white names, or add eight extra years of relevant work experience to the résumés with black names.
  • a sociologist at Northwestern, spent parts of the three years from 2006 to 2008 interviewing professionals from elite investment banks, consultancies, and law firms about how they recruited, interviewed, and evaluated candidates, and concluded that among the most important factors driving their hiring recommendations were—wait for it—shared leisure interests.
  • Lacking “reliable predictors of future performance,” Rivera writes, “assessors purposefully used their own experiences as models of merit.” Former college athletes “typically prized participation in varsity sports above all other types of involvement.” People who’d majored in engineering gave engineers a leg up, believing they were better prepared.
  • the prevailing system of hiring and management in this country involves a level of dysfunction that should be inconceivable in an economy as sophisticated as ours. Recent survey data collected by the Corporate Executive Board, for example, indicate that nearly a quarter of all new hires leave their company within a year of their start date, and that hiring managers wish they’d never extended an offer to one out of every five members on their team
  • In the late 1990s, as these assessments shifted from paper to digital formats and proliferated, data scientists started doing massive tests of what makes for a successful customer-support technician or salesperson. This has unquestionably improved the quality of the workers at many firms.
  • In 2010, however, Xerox switched to an online evaluation that incorporates personality testing, cognitive-skill assessment, and multiple-choice questions about how the applicant would handle specific scenarios that he or she might encounter on the job. An algorithm behind the evaluation analyzes the responses, along with factual information gleaned from the candidate’s application, and spits out a color-coded rating: red (poor candidate), yellow (middling), or green (hire away). Those candidates who score best, I learned, tend to exhibit a creative but not overly inquisitive personality, and participate in at least one but not more than four social networks, among many other factors. (Previous experience, one of the few criteria that Xerox had explicitly screened for in the past, turns out to have no bearing on either productivity or retention
  • When Xerox started using the score in its hiring decisions, the quality of its hires immediately improved. The rate of attrition fell by 20 percent in the initial pilot period, and over time, the number of promotions rose. Xerox still interviews all candidates in person before deciding to hire them, Morse told me, but, she added, “We’re getting to the point where some of our hiring managers don’t even want to interview anymore”
  • Gone are the days, Ostberg told me, when, say, a small survey of college students would be used to predict the statistical validity of an evaluation tool. “We’ve got a data set of 347,000 actual employees who have gone through these different types of assessments or tools,” he told me, “and now we have performance-outcome data, and we can split those and slice and dice by industry and location.”
  • Evolv’s tests allow companies to capture data about everybody who applies for work, and everybody who gets hired—a complete data set from which sample bias, long a major vexation for industrial-organization psychologists, simply disappears. The sheer number of observations that this approach makes possible allows Evolv to say with precision which attributes matter more to the success of retail-sales workers (decisiveness, spatial orientation, persuasiveness) or customer-service personnel at call centers (rapport-building)
  • There are some data that Evolv simply won’t use, out of a concern that the information might lead to systematic bias against whole classes of people
  • the idea that hiring was a science fell out of favor. But now it’s coming back, thanks to new technologies and methods of analysis that are cheaper, faster, and much-wider-ranging than what we had before
  • what most excites him are the possibilities that arise from monitoring the entire life cycle of a worker at any given company.
  • Now the two companies are working together to marry pre-hire assessments to an increasing array of post-hire data: about not only performance and duration of service but also who trained the employees; who has managed them; whether they were promoted to a supervisory role, and how quickly; how they performed in that role; and why they eventually left.
  • What begins with an online screening test for entry-level workers ends with the transformation of nearly every aspect of hiring, performance assessment, and management.
  • I turned to Sandy Pentland, the director of the Human Dynamics Laboratory at MIT. In recent years, Pentland has pioneered the use of specialized electronic “badges” that transmit data about employees’ interactions as they go about their days. The badges capture all sorts of information about formal and informal conversations: their length; the tone of voice and gestures of the people involved; how much those people talk, listen, and interrupt; the degree to which they demonstrate empathy and extroversion; and more. Each badge generates about 100 data points a minute.
  • he tried the badges out on about 2,500 people, in 21 different organizations, and learned a number of interesting lessons. About a third of team performance, he discovered, can usually be predicted merely by the number of face-to-face exchanges among team members. (Too many is as much of a problem as too few.) Using data gathered by the badges, he was able to predict which teams would win a business-plan contest, and which workers would (rightly) say they’d had a “productive” or “creative” day. Not only that, but he claimed that his researchers had discovered the “data signature” of natural leaders, whom he called “charismatic connectors” and all of whom, he reported, circulate actively, give their time democratically to others, engage in brief but energetic conversations, and listen at least as much as they talk.
  • His group is developing apps to allow team members to view their own metrics more or less in real time, so that they can see, relative to the benchmarks of highly successful employees, whether they’re getting out of their offices enough, or listening enough, or spending enough time with people outside their own team.
  • Torrents of data are routinely collected by American companies and now sit on corporate servers, or in the cloud, awaiting analysis. Bloomberg reportedly logs every keystroke of every employee, along with their comings and goings in the office. The Las Vegas casino Harrah’s tracks the smiles of the card dealers and waitstaff on the floor (its analytics team has quantified the impact of smiling on customer satisfaction). E‑mail, of course, presents an especially rich vein to be mined for insights about our productivity, our treatment of co-workers, our willingness to collaborate or lend a hand, our patterns of written language, and what those patterns reveal about our intelligence, social skills, and behavior.
  • people analytics will ultimately have a vastly larger impact on the economy than the algorithms that now trade on Wall Street or figure out which ads to show us. He reminded me that we’ve witnessed this kind of transformation before in the history of management science. Near the turn of the 20th century, both Frederick Taylor and Henry Ford famously paced the factory floor with stopwatches, to improve worker efficiency.
  • “The quantities of data that those earlier generations were working with,” he said, “were infinitesimal compared to what’s available now. There’s been a real sea change in the past five years, where the quantities have just grown so large—petabytes, exabytes, zetta—that you start to be able to do things you never could before.”
  • People analytics will unquestionably provide many workers with more options and more power. Gild, for example, helps companies find undervalued software programmers, working indirectly to raise those people’s pay. Other companies are doing similar work. One called Entelo, for instance, specializes in using algorithms to identify potentially unhappy programmers who might be receptive to a phone cal
  • He sees it not only as a boon to a business’s productivity and overall health but also as an important new tool that individual employees can use for self-improvement: a sort of radically expanded The 7 Habits of Highly Effective People, custom-written for each of us, or at least each type of job, in the workforce.
  • the most exotic development in people analytics today is the creation of algorithms to assess the potential of all workers, across all companies, all the time.
  • The way Gild arrives at these scores is not simple. The company’s algorithms begin by scouring the Web for any and all open-source code, and for the coders who wrote it. They evaluate the code for its simplicity, elegance, documentation, and several other factors, including the frequency with which it’s been adopted by other programmers. For code that was written for paid projects, they look at completion times and other measures of productivity. Then they look at questions and answers on social forums such as Stack Overflow, a popular destination for programmers seeking advice on challenging projects. They consider how popular a given coder’s advice is, and how widely that advice ranges.
  • The algorithms go further still. They assess the way coders use language on social networks from LinkedIn to Twitter; the company has determined that certain phrases and words used in association with one another can distinguish expert programmers from less skilled ones. Gild knows these phrases and words are associated with good coding because it can correlate them with its evaluation of open-source code, and with the language and online behavior of programmers in good positions at prestigious companies.
  • having made those correlations, Gild can then score programmers who haven’t written open-source code at all, by analyzing the host of clues embedded in their online histories. They’re not all obvious, or easy to explain. Vivienne Ming, Gild’s chief scientist, told me that one solid predictor of strong coding is an affinity for a particular Japanese manga site.
  • Gild’s CEO, Sheeroy Desai, told me he believes his company’s approach can be applied to any occupation characterized by large, active online communities, where people post and cite individual work, ask and answer professional questions, and get feedback on projects. Graphic design is one field that the company is now looking at, and many scientific, technical, and engineering roles might also fit the bill. Regardless of their occupation, most people leave “data exhaust” in their wake, a kind of digital aura that can reveal a lot about a potential hire.
  • professionally relevant personality traits can be judged effectively merely by scanning Facebook feeds and photos. LinkedIn, of course, captures an enormous amount of professional data and network information, across just about every profession. A controversial start-up called Klout has made its mission the measurement and public scoring of people’s online social influence.
  • Mullainathan expressed amazement at how little most creative and professional workers (himself included) know about what makes them effective or ineffective in the office. Most of us can’t even say with any certainty how long we’ve spent gathering information for a given project, or our pattern of information-gathering, never mind know which parts of the pattern should be reinforced, and which jettisoned. As Mullainathan put it, we don’t know our own “production function.”
  • Over time, better job-matching technologies are likely to begin serving people directly, helping them see more clearly which jobs might suit them and which companies could use their skills. In the future, Gild plans to let programmers see their own profiles and take skills challenges to try to improve their scores. It intends to show them its estimates of their market value, too, and to recommend coursework that might allow them to raise their scores even more. Not least, it plans to make accessible the scores of typical hires at specific companies, so that software engineers can better see the profile they’d need to land a particular job
  • Knack, for its part, is making some of its video games available to anyone with a smartphone, so people can get a better sense of their strengths, and of the fields in which their strengths would be most valued. (Palo Alto High School recently adopted the games to help students assess careers.) Ultimately, the company hopes to act as matchmaker between a large network of people who play its games (or have ever played its games) and a widening roster of corporate clients, each with its own specific profile for any given type of job.
  • When I began my reporting for this story, I was worried that people analytics, if it worked at all, would only widen the divergent arcs of our professional lives, further gilding the path of the meritocratic elite from cradle to grave, and shutting out some workers more definitively. But I now believe the opposite is likely to happen, and that we’re headed toward a labor market that’s fairer to people at every stage of their careers
  • For decades, as we’ve assessed people’s potential in the professional workforce, the most important piece of data—the one that launches careers or keeps them grounded—has been educational background: typically, whether and where people went to college, and how they did there. Over the past couple of generations, colleges and universities have become the gatekeepers to a prosperous life. A degree has become a signal of intelligence and conscientiousness, one that grows stronger the more selective the school and the higher a student’s GPA, that is easily understood by employers, and that, until the advent of people analytics, was probably unrivaled in its predictive powers.
  • the limitations of that signal—the way it degrades with age, its overall imprecision, its many inherent biases, its extraordinary cost—are obvious. “Academic environments are artificial environments,” Laszlo Bock, Google’s senior vice president of people operations, told The New York Times in June. “People who succeed there are sort of finely trained, they’re conditioned to succeed in that environment,” which is often quite different from the workplace.
  • because one’s college history is such a crucial signal in our labor market, perfectly able people who simply couldn’t sit still in a classroom at the age of 16, or who didn’t have their act together at 18, or who chose not to go to graduate school at 22, routinely get left behind for good. That such early factors so profoundly affect career arcs and hiring decisions made two or three decades later is, on its face, absurd.
  • I spoke with managers at a lot of companies who are using advanced analytics to reevaluate and reshape their hiring, and nearly all of them told me that their research is leading them toward pools of candidates who didn’t attend college—for tech jobs, for high-end sales positions, for some managerial roles. In some limited cases, this is because their analytics revealed no benefit whatsoever to hiring people with college degrees; in other cases, and more often, it’s because they revealed signals that function far better than college history,
  • Google, too, is hiring a growing number of nongraduates. Many of the people I talked with reported that when it comes to high-paying and fast-track jobs, they’re reducing their preference for Ivy Leaguers and graduates of other highly selective schools.
  • This process is just beginning. Online courses are proliferating, and so are online markets that involve crowd-sourcing. Both arenas offer new opportunities for workers to build skills and showcase competence. Neither produces the kind of instantly recognizable signals of potential that a degree from a selective college, or a first job at a prestigious firm, might. That’s a problem for traditional hiring managers, because sifting through lots of small signals is so difficult and time-consuming.
  • all of these new developments raise philosophical questions. As professional performance becomes easier to measure and see, will we become slaves to our own status and potential, ever-focused on the metrics that tell us how and whether we are measuring up? Will too much knowledge about our limitations hinder achievement and stifle our dreams? All I can offer in response to these questions, ironically, is my own gut sense, which leads me to feel cautiously optimistic.
  • Google’s understanding of the promise of analytics is probably better than anybody else’s, and the company has been changing its hiring and management practices as a result of its ongoing analyses. (Brainteasers are no longer used in interviews, because they do not correlate with job success; GPA is not considered for anyone more than two years out of school, for the same reason—the list goes on.) But for all of Google’s technological enthusiasm, these same practices are still deeply human. A real, live person looks at every résumé the company receives. Hiring decisions are made by committee and are based in no small part on opinions formed during structured interviews.
Javier E

Eric Kandel's Visions - The Chronicle Review - The Chronicle of Higher Education - 0 views

  • Judith, "barely clothed and fresh from the seduction and slaying of Holofernes, glows in her voluptuousness. Her hair is a dark sky between the golden branches of Assyrian trees, fertility symbols that represent her eroticism. This young, ecstatic, extravagantly made-up woman confronts the viewer through half-closed eyes in what appears to be a reverie of orgasmic rapture," writes Eric Kandel in his new book, The Age of Insight. Wait a minute. Writes who? Eric Kandel, the Nobel-winning neuroscientist who's spent most of his career fixated on the generously sized neurons of sea snails
  • Kandel goes on to speculate, in a bravura paragraph a few hundred pages later, on the exact neurochemical cognitive circuitry of the painting's viewer:
  • "At a base level, the aesthetics of the image's luminous gold surface, the soft rendering of the body, and the overall harmonious combination of colors could activate the pleasure circuits, triggering the release of dopamine. If Judith's smooth skin and exposed breast trigger the release of endorphins, oxytocin, and vasopressin, one might feel sexual excitement. The latent violence of Holofernes's decapitated head, as well as Judith's own sadistic gaze and upturned lip, could cause the release of norepinephrine, resulting in increased heart rate and blood pressure and triggering the fight-or-flight response. In contrast, the soft brushwork and repetitive, almost meditative, patterning may stimulate the release of serotonin. As the beholder takes in the image and its multifaceted emotional content, the release of acetylcholine to the hippocampus contributes to the storing of the image in the viewer's memory. What ultimately makes an image like Klimt's 'Judith' so irresistible and dynamic is its complexity, the way it activates a number of distinct and often conflicting emotional signals in the brain and combines them to produce a staggeringly complex and fascinating swirl of emotions."
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  • His key findings on the snail, for which he shared the 2000 Nobel Prize in Physiology or Medicine, showed that learning and memory change not the neuron's basic structure but rather the nature, strength, and number of its synaptic connections. Further, through focus on the molecular biology involved in a learned reflex like Aplysia's gill retraction, Kandel demonstrated that experience alters nerve cells' synapses by changing their pattern of gene expression. In other words, learning doesn't change what neurons are, but rather what they do.
  • In Search of Memory (Norton), Kandel offered what sounded at the time like a vague research agenda for future generations in the budding field of neuroaesthetics, saying that the science of memory storage lay "at the foothills of a great mountain range." Experts grasp the "cellular and molecular mechanisms," he wrote, but need to move to the level of neural circuits to answer the question, "How are internal representations of a face, a scene, a melody, or an experience encoded in the brain?
  • Since giving a talk on the matter in 2001, he has been piecing together his own thoughts in relation to his favorite European artists
  • The field of neuroaesthetics, says one of its founders, Semir Zeki, of University College London, is just 10 to 15 years old. Through brain imaging and other studies, scholars like Zeki have explored the cognitive responses to, say, color contrasts or ambiguities of line or perspective in works by Titian, Michelangelo, Cubists, and Abstract Expressionists. Researchers have also examined the brain's pleasure centers in response to appealing landscapes.
  • it is fundamental to an understanding of human cognition and motivation. Art isn't, as Kandel paraphrases a concept from the late philosopher of art Denis Dutton, "a byproduct of evolution, but rather an evolutionary adaptation—an instinctual trait—that helps us survive because it is crucial to our well-being." The arts encode information, stories, and perspectives that allow us to appraise courses of action and the feelings and motives of others in a palatable, low-risk way.
  • "as far as activity in the brain is concerned, there is a faculty of beauty that is not dependent on the modality through which it is conveyed but which can be activated by at least two sources—musical and visual—and probably by other sources as well." Specifically, in this "brain-based theory of beauty," the paper says, that faculty is associated with activity in the medial orbitofrontal cortex.
  • It also enables Kandel—building on the work of Gombrich and the psychoanalyst and art historian Ernst Kris, among others—to compare the painters' rendering of emotion, the unconscious, and the libido with contemporaneous psychological insights from Freud about latent aggression, pleasure and death instincts, and other primal drives.
  • although Kandel considers The Age of Insight to be more a work of intellectual history than of science, the book summarizes centuries of research on perception. And so you'll find, in those hundreds of pages between Kandel's introduction to Klimt's "Judith" and the neurochemical cadenza about the viewer's response to it, dossiers on vision as information processing; the brain's three-dimensional-space mapping and its interpretations of two-dimensional renderings; face recognition; the mirror neurons that enable us to empathize and physically reflect the affect and intentions we see in others; and many related topics. Kandel elsewhere describes the scientific evidence that creativity is nurtured by spells of relaxation, which foster a connection between conscious and unconscious cognition.
  • The author of a classic textbook on neuroscience, he seems here to have written a layman's cognition textbook wrapped within a work of art history.
  • "our initial response to the most salient features of the paintings of the Austrian Modernists, like our response to a dangerous animal, is automatic. ... The answer to James's question of how an object simply perceived turns into an object emotionally felt, then, is that the portraits are never objects simply perceived. They are more like the dangerous animal at a distance—both perceived and felt."
  • If imaging is key to gauging therapeutic practices, it will be key to neuroaesthetics as well, Kandel predicts—a broad, intense array of "imaging experiments to see what happens with exaggeration, distorted faces, in the human brain and the monkey brain," viewers' responses to "mixed eroticism and aggression," and the like.
  • while the visual-perception literature might be richer at the moment, there's no reason that neuroaesthetics should restrict its emphasis to the purely visual arts at the expense of music, dance, film, and theater.
  • Kandel views the Expressionists' art through the powerful multiple lenses of turn-of-the-century Vienna's cultural mores and psychological insights. But then he refracts them further, through later discoveries in cognitive science. He seeks to reassure those who fear that the empirical and chemical will diminish the paintings' poetic power. "In art, as in science," he writes, "reductionism does not trivialize our perception—of color, light, and perspective—but allows us to see each of these components in a new way. Indeed, artists, particularly modern artists, have intentionally limited the scope and vocabulary of their expression to convey, as Mark Rothko and Ad Reinhardt do, the most essential, even spiritual ideas of their art."
  • Zeki's message to art historians, aesthetic philosophers, and others who chafe at that idea is twofold. The more diplomatic pitch is that neuroaesthetics is different, complementary, and not oppositional to other forms of arts scholarship. But "the stick," as he puts it, is that if arts scholars "want to be taken seriously" by neurobiologists, they need to take advantage of the discoveries of the past half-century. If they don't, he says, "it's a bit like the guys who said to Galileo that we'd rather not look through your telescope."
  • Matthews, a co-author of The Bard on the Brain: Understanding the Mind Through the Art of Shakespeare and the Science of Brain Imaging (Dana Press, 2003), seems open to the elucidations that science and the humanities can cast on each other. The neural pathways of our aesthetic responses are "good explanations," he says. But "does one [type of] explanation supersede all the others? I would argue that they don't, because there's a fundamental disconnection still between ... explanations of neural correlates of conscious experience and conscious experience" itself.
  • There are, Matthews says, "certain kinds of problems that are fundamentally interesting to us as a species: What is love? What motivates us to anger?" Writers put their observations on such matters into idiosyncratic stories, psychologists conceive their observations in a more formalized framework, and neuroscientists like Zeki monitor them at the level of functional changes in the brain. All of those approaches to human experience "intersect," Matthews says, "but no one of them is the explanation."
  • "Conscious experience," he says, "is something we cannot even interrogate in ourselves adequately. What we're always trying to do in effect is capture the conscious experience of the last moment. ... As we think about it, we have no way of capturing more than one part of it."
  • Kandel sees art and art history as "parent disciplines" and psychology and brain science as "antidisciplines," to be drawn together in an E.O. Wilson-like synthesis toward "consilience as an attempt to open a discussion between restricted areas of knowledge." Kandel approvingly cites Stephen Jay Gould's wish for "the sciences and humanities to become the greatest of pals ... but to keep their ineluctably different aims and logics separate as they ply their joint projects and learn from each other."
dpittenger

We Got to See This Supernova Explode Four Times Simultaneously - 0 views

  • It's not every day we get to see a supernova, and a single exploding star split into four images is an absolute first.
  • The optical illusion of four exploding stars is produced by an effect known as gravitational lensing, wherein light from the explosion is bent, distorted, and dispersed to four separate points by the immense gravity of the galactic cluster itself.
  • Because each cosmic echo of the supernova is produced by light traversing a unique path, the different images appeared, and may fade out, at different times.
  •  
    This is an article about a supernova that was captured blowing up 4 times. It was an optical illusion created b y space itself, but I thought it was interesting because it seems like something that is impossible,but it still happened and was explained by science.
Javier E

On the Road to Humankind With Leon Festinger - The New York Times - 1 views

  • another special capacity of the dominant left brain. We called this device the “interpreter” and have come to realize it is the storyteller, the system that builds our narrative and gives our many actions that pour out of us, frequently outside of our conscious control, a centrality, a story — our personal story.
  • It is so powerful an addition to humankind that it masks the reality: We are, in fact, a confederation of relatively independent agents, each struggling to be part of our narrative that is our story. It turns out the left brain has another capacity potentially more important than language itself. The interpreter is the thing that sticks all of those parts together.
  • My threaded interpretation, however, could be different from yours. For stories (beliefs) to be useful as a technology to control groups of people, it is necessary to standardize our interpretations , something we know has occurred almost from the beginning of recorded human history.
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  • In Graham Swift’s novel “Waterland,” the narrator, a history teacher named Tom Crick, defines the human as “the storytelling animal” who “wants to leave behind not a chaotic wake, not an empty space,” but the “comforting trail signs of stories: As long as there’s a story, it’s all right.”
  • This is why the historian Yuval Harari, in his book “Sapiens: A Brief History of Humankind,” has proposed that in addition to our personal narratives, we produce collective fictions that are a uniquely human capacity.
  • if you examine any large-scale human cooperation, you will always find that it is based on some fiction like the nation, like money, like human rights. These are all things that do not exist objectively, but they exist only in the stories that we tell and that we spread around. This is something very unique to us, perhaps the most unique feature of our species.”
  • As the novelist captures the personal, the historian captures the social story within which most of us are embedded and uniquely thrive. It is the inventive interpretive mind first applying itself to our personal life and then to our social existence that is our core skill.
kushnerha

How to Cultivate the Art of Serendipity - The New York Times - 0 views

  • A surprising number of the conveniences of modern life were invented when someone stumbled upon a discovery or capitalized on an accident
  • wonder whether we can train ourselves to become more serendipitous. How do we cultivate the art of finding what we’re not seeking?
  • Croatian has no word to capture the thrill of the unexpected discovery, so she was delighted when — after moving to the United States on a Fulbright scholarship in the 1980s — she learned the English word “serendipity.”
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  • Today we think of serendipity as something like dumb luck. But its original meaning was very different.
  • suggested that this old tale contained a crucial idea about human genius: “As their highnesses travelled, they were always making discoveries, by accident and sagacity, of things which they were not in quest of.” And he proposed a new word — “serendipity” — to describe this princely talent for detective work. At its birth, serendipity meant a skill rather than a random stroke of good fortune.
  • sees serendipity as something people do. In the mid-1990s, she began a study of about 100 people to find out how they created their own serendipity, or failed to do so.
  • As people dredge the unknown, they are engaging in a highly creative act. What an inventor “finds” is always an expression of him- or herself.
  • subjects fell into three distinct groups. Some she called “non-encounterers”; they saw through a tight focus, a kind of chink hole, and they tended to stick to their to-do lists when searching for information rather than wandering off into the margins. Other people were “occasional encounterers,” who stumbled into moments of serendipity now and then. Most interesting were the “super-encounterers,” who reported that happy surprises popped up wherever they looked.
  • “gathering string” is just another way of talking about super-encountering. After all, “string” is the stuff that accumulates in a journalist’s pocket. It’s the note you jot down in your car after the interview, the knickknack you notice on someone’s shelf, or the anomaly that jumps out at you in Appendix B of an otherwise boring research study.
  • came up with the term super-encounterer to give us a way to talk about the people rather than just the discoveries. Without such words, we tend to become dazzled by the happy accident itself, to think of it as something that exists independent of an observer.
  • We can slip into a twisted logic in which we half-believe the penicillin picked Alexander Fleming to be its emissary, or that the moons of Jupiter wanted to be seen by Galileo. But discoveries are products of the human mind.
  • You become a super-encounterer, according to Dr. Erdelez, in part because you believe that you are one — it helps to assume that you possess special powers of perception
  • One survey of patent holders (the PatVal study of European inventors, published in 2005) found that an incredible 50 percent of patents resulted from what could be described as a serendipitous process. Thousands of survey respondents reported that their idea evolved when they were working on an unrelated project — and often when they weren’t even trying to invent anything.
  • need to develop a new, interdisciplinary field — call it serendipity studies — that can help us create a taxonomy of discoveries in the chemistry lab, the newsroom, the forest, the classroom, the particle accelerator and the hospital. By observing and documenting the many different “species” of super-encounterers, we might begin to understand their minds.
  • Of course, even if we do organize the study of serendipity, it will always be a whimsical undertaking, given that the phenomenon is difficult to define, amazingly variable and hard to capture in data. The clues will no doubt emerge where we least expect them
Javier E

The Tech Industry's Psychological War on Kids - Member Feature Stories - Medium - 0 views

  • she cried, “They took my f***ing phone!” Attempting to engage Kelly in conversation, I asked her what she liked about her phone and social media. “They make me happy,” she replied.
  • Even though they were loving and involved parents, Kelly’s mom couldn’t help feeling that they’d failed their daughter and must have done something terribly wrong that led to her problems.
  • My practice as a child and adolescent psychologist is filled with families like Kelly’s. These parents say their kids’ extreme overuse of phones, video games, and social media is the most difficult parenting issue they face — and, in many cases, is tearing the family apart.
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  • What none of these parents understand is that their children’s and teens’ destructive obsession with technology is the predictable consequence of a virtually unrecognized merger between the tech industry and psychology.
  • Dr. B.J. Fogg, is a psychologist and the father of persuasive technology, a discipline in which digital machines and apps — including smartphones, social media, and video games — are configured to alter human thoughts and behaviors. As the lab’s website boldly proclaims: “Machines designed to change humans.”
  • These parents have no idea that lurking behind their kids’ screens and phones are a multitude of psychologists, neuroscientists, and social science experts who use their knowledge of psychological vulnerabilities to devise products that capture kids’ attention for the sake of industry profit.
  • psychology — a discipline that we associate with healing — is now being used as a weapon against children.
  • This alliance pairs the consumer tech industry’s immense wealth with the most sophisticated psychological research, making it possible to develop social media, video games, and phones with drug-like power to seduce young users.
  • Likewise, social media companies use persuasive design to prey on the age-appropriate desire for preteen and teen kids, especially girls, to be socially successful. This drive is built into our DNA, since real-world relational skills have fostered human evolution.
  • Called “the millionaire maker,” Fogg has groomed former students who have used his methods to develop technologies that now consume kids’ lives. As he recently touted on his personal website, “My students often do groundbreaking projects, and they continue having impact in the real world after they leave Stanford… For example, Instagram has influenced the behavior of over 800 million people. The co-founder was a student of mine.”
  • Persuasive technology (also called persuasive design) works by deliberately creating digital environments that users feel fulfill their basic human drives — to be social or obtain goals — better than real-world alternatives.
  • Kids spend countless hours in social media and video game environments in pursuit of likes, “friends,” game points, and levels — because it’s stimulating, they believe that this makes them happy and successful, and they find it easier than doing the difficult but developmentally important activities of childhood.
  • While persuasion techniques work well on adults, they are particularly effective at influencing the still-maturing child and teen brain.
  • “Video games, better than anything else in our culture, deliver rewards to people, especially teenage boys,” says Fogg. “Teenage boys are wired to seek competency. To master our world and get better at stuff. Video games, in dishing out rewards, can convey to people that their competency is growing, you can get better at something second by second.”
  • it’s persuasive design that’s helped convince this generation of boys they are gaining “competency” by spending countless hours on game sites, when the sad reality is they are locked away in their rooms gaming, ignoring school, and not developing the real-world competencies that colleges and employers demand.
  • Persuasive technologies work because of their apparent triggering of the release of dopamine, a powerful neurotransmitter involved in reward, attention, and addiction.
  • As she says, “If you don’t get 100 ‘likes,’ you make other people share it so you get 100…. Or else you just get upset. Everyone wants to get the most ‘likes.’ It’s like a popularity contest.”
  • there are costs to Casey’s phone obsession, noting that the “girl’s phone, be it Facebook, Instagram or iMessage, is constantly pulling her away from her homework, sleep, or conversations with her family.
  • Casey says she wishes she could put her phone down. But she can’t. “I’ll wake up in the morning and go on Facebook just… because,” she says. “It’s not like I want to or I don’t. I just go on it. I’m, like, forced to. I don’t know why. I need to. Facebook takes up my whole life.”
  • B.J. Fogg may not be a household name, but Fortune Magazine calls him a “New Guru You Should Know,” and his research is driving a worldwide legion of user experience (UX) designers who utilize and expand upon his models of persuasive design.
  • “No one has perhaps been as influential on the current generation of user experience (UX) designers as Stanford researcher B.J. Fogg.”
  • the core of UX research is about using psychology to take advantage of our human vulnerabilities.
  • As Fogg is quoted in Kosner’s Forbes article, “Facebook, Twitter, Google, you name it, these companies have been using computers to influence our behavior.” However, the driving force behind behavior change isn’t computers. “The missing link isn’t the technology, it’s psychology,” says Fogg.
  • UX researchers not only follow Fogg’s design model, but also his apparent tendency to overlook the broader implications of persuasive design. They focus on the task at hand, building digital machines and apps that better demand users’ attention, compel users to return again and again, and grow businesses’ bottom line.
  • the “Fogg Behavior Model” is a well-tested method to change behavior and, in its simplified form, involves three primary factors: motivation, ability, and triggers.
  • “We can now create machines that can change what people think and what people do, and the machines can do that autonomously.”
  • Regarding ability, Fogg suggests that digital products should be made so that users don’t have to “think hard.” Hence, social networks are designed for ease of use
  • Finally, Fogg says that potential users need to be triggered to use a site. This is accomplished by a myriad of digital tricks, including the sending of incessant notifications
  • moral questions about the impact of turning persuasive techniques on children and teens are not being asked. For example, should the fear of social rejection be used to compel kids to compulsively use social media? Is it okay to lure kids away from school tasks that demand a strong mental effort so they can spend their lives on social networks or playing video games that don’t make them think much at all?
  • Describing how his formula is effective at getting people to use a social network, the psychologist says in an academic paper that a key motivator is users’ desire for “social acceptance,” although he says an even more powerful motivator is the desire “to avoid being socially rejected.”
  • the startup Dopamine Labs boasts about its use of persuasive techniques to increase profits: “Connect your app to our Persuasive AI [Artificial Intelligence] and lift your engagement and revenue up to 30% by giving your users our perfect bursts of dopamine,” and “A burst of Dopamine doesn’t just feel good: it’s proven to re-wire user behavior and habits.”
  • Ramsay Brown, the founder of Dopamine Labs, says in a KQED Science article, “We have now developed a rigorous technology of the human mind, and that is both exciting and terrifying. We have the ability to twiddle some knobs in a machine learning dashboard we build, and around the world hundreds of thousands of people are going to quietly change their behavior in ways that, unbeknownst to them, feel second-nature but are really by design.”
  • Programmers call this “brain hacking,” as it compels users to spend more time on sites even though they mistakenly believe it’s strictly due to their own conscious choices.
  • Banks of computers employ AI to “learn” which of a countless number of persuasive design elements will keep users hooked
  • A persuasion profile of a particular user’s unique vulnerabilities is developed in real time and exploited to keep users on the site and make them return again and again for longer periods of time. This drives up profits for consumer internet companies whose revenue is based on how much their products are used.
  • “The leaders of Internet companies face an interesting, if also morally questionable, imperative: either they hijack neuroscience to gain market share and make large profits, or they let competitors do that and run away with the market.”
  • Social media and video game companies believe they are compelled to use persuasive technology in the arms race for attention, profits, and survival.
  • Children’s well-being is not part of the decision calculus.
  • one breakthrough occurred in 2017 when Facebook documents were leaked to The Australian. The internal report crafted by Facebook executives showed the social network boasting to advertisers that by monitoring posts, interactions, and photos in real time, the network is able to track when teens feel “insecure,” “worthless,” “stressed,” “useless” and a “failure.”
  • The report also bragged about Facebook’s ability to micro-target ads down to “moments when young people need a confidence boost.”
  • These design techniques provide tech corporations a window into kids’ hearts and minds to measure their particular vulnerabilities, which can then be used to control their behavior as consumers. This isn’t some strange future… this is now.
  • The official tech industry line is that persuasive technologies are used to make products more engaging and enjoyable. But the revelations of industry insiders can reveal darker motives.
  • Revealing the hard science behind persuasive technology, Hopson says, “This is not to say that players are the same as rats, but that there are general rules of learning which apply equally to both.”
  • After penning the paper, Hopson was hired by Microsoft, where he helped lead the development of the Xbox Live, Microsoft’s online gaming system
  • “If game designers are going to pull a person away from every other voluntary social activity or hobby or pastime, they’re going to have to engage that person at a very deep level in every possible way they can.”
  • This is the dominant effect of persuasive design today: building video games and social media products so compelling that they pull users away from the real world to spend their lives in for-profit domains.
  • Persuasive technologies are reshaping childhood, luring kids away from family and schoolwork to spend more and more of their lives sitting before screens and phones.
  • “Since we’ve figured to some extent how these pieces of the brain that handle addiction are working, people have figured out how to juice them further and how to bake that information into apps.”
  • Today, persuasive design is likely distracting adults from driving safely, productive work, and engaging with their own children — all matters which need urgent attention
  • Still, because the child and adolescent brain is more easily controlled than the adult mind, the use of persuasive design is having a much more hurtful impact on kids.
  • But to engage in a pursuit at the expense of important real-world activities is a core element of addiction.
  • younger U.S. children now spend 5 ½ hours each day with entertainment technologies, including video games, social media, and online videos.
  • Even more, the average teen now spends an incredible 8 hours each day playing with screens and phones
  • U.S. kids only spend 16 minutes each day using the computer at home for school.
  • Quietly, using screens and phones for entertainment has become the dominant activity of childhood.
  • Younger kids spend more time engaging with entertainment screens than they do in school
  • teens spend even more time playing with screens and phones than they do sleeping
  • kids are so taken with their phones and other devices that they have turned their backs to the world around them.
  • many children are missing out on real-life engagement with family and school — the two cornerstones of childhood that lead them to grow up happy and successful
  • persuasive technologies are pulling kids into often toxic digital environments
  • A too frequent experience for many is being cyberbullied, which increases their risk of skipping school and considering suicide.
  • And there is growing recognition of the negative impact of FOMO, or the fear of missing out, as kids spend their social media lives watching a parade of peers who look to be having a great time without them, feeding their feelings of loneliness and being less than.
  • The combined effects of the displacement of vital childhood activities and exposure to unhealthy online environments is wrecking a generation.
  • as the typical age when kids get their first smartphone has fallen to 10, it’s no surprise to see serious psychiatric problems — once the domain of teens — now enveloping young kids
  • Self-inflicted injuries, such as cutting, that are serious enough to require treatment in an emergency room, have increased dramatically in 10- to 14-year-old girls, up 19% per year since 2009.
  • While girls are pulled onto smartphones and social media, boys are more likely to be seduced into the world of video gaming, often at the expense of a focus on school
  • it’s no surprise to see this generation of boys struggling to make it to college: a full 57% of college admissions are granted to young women compared with only 43% to young men.
  • Economists working with the National Bureau of Economic Research recently demonstrated how many young U.S. men are choosing to play video games rather than join the workforce.
  • The destructive forces of psychology deployed by the tech industry are making a greater impact on kids than the positive uses of psychology by mental health providers and child advocates. Put plainly, the science of psychology is hurting kids more than helping them.
  • Hope for this wired generation has seemed dim until recently, when a surprising group has come forward to criticize the tech industry’s use of psychological manipulation: tech executives
  • Tristan Harris, formerly a design ethicist at Google, has led the way by unmasking the industry’s use of persuasive design. Interviewed in The Economist’s 1843 magazine, he says, “The job of these companies is to hook people, and they do that by hijacking our psychological vulnerabilities.”
  • Marc Benioff, CEO of the cloud computing company Salesforce, is one of the voices calling for the regulation of social media companies because of their potential to addict children. He says that just as the cigarette industry has been regulated, so too should social media companies. “I think that, for sure, technology has addictive qualities that we have to address, and that product designers are working to make those products more addictive, and we need to rein that back as much as possible,”
  • “If there’s an unfair advantage or things that are out there that are not understood by parents, then the government’s got to come forward and illuminate that.”
  • Since millions of parents, for example the parents of my patient Kelly, have absolutely no idea that devices are used to hijack their children’s minds and lives, regulation of such practices is the right thing to do.
  • Another improbable group to speak out on behalf of children is tech investors.
  • How has the consumer tech industry responded to these calls for change? By going even lower.
  • Facebook recently launched Messenger Kids, a social media app that will reach kids as young as five years old. Suggestive that harmful persuasive design is now honing in on very young children is the declaration of Messenger Kids Art Director, Shiu Pei Luu, “We want to help foster communication [on Facebook] and make that the most exciting thing you want to be doing.”
  • the American Psychological Association (APA) — which is tasked with protecting children and families from harmful psychological practices — has been essentially silent on the matter
  • APA Ethical Standards require the profession to make efforts to correct the “misuse” of the work of psychologists, which would include the application of B.J. Fogg’s persuasive technologies to influence children against their best interests
  • Manipulating children for profit without their own or parents’ consent, and driving kids to spend more time on devices that contribute to emotional and academic problems is the embodiment of unethical psychological practice.
  • “Never before in history have basically 50 mostly men, mostly 20–35, mostly white engineer designer types within 50 miles of where we are right now [Silicon Valley], had control of what a billion people think and do.”
  • Some may argue that it’s the parents’ responsibility to protect their children from tech industry deception. However, parents have no idea of the powerful forces aligned against them, nor do they know how technologies are developed with drug-like effects to capture kids’ minds
  • Others will claim that nothing should be done because the intention behind persuasive design is to build better products, not manipulate kids
  • similar circumstances exist in the cigarette industry, as tobacco companies have as their intention profiting from the sale of their product, not hurting children. Nonetheless, because cigarettes and persuasive design predictably harm children, actions should be taken to protect kids from their effects.
  • in a 1998 academic paper, Fogg describes what should happen if things go wrong, saying, if persuasive technologies are “deemed harmful or questionable in some regard, a researcher should then either take social action or advocate that others do so.”
  • I suggest turning to President John F. Kennedy’s prescient guidance: He said that technology “has no conscience of its own. Whether it will become a force for good or ill depends on man.”
  • The APA should begin by demanding that the tech industry’s behavioral manipulation techniques be brought out of the shadows and exposed to the light of public awareness
  • Changes should be made in the APA’s Ethics Code to specifically prevent psychologists from manipulating children using digital machines, especially if such influence is known to pose risks to their well-being.
  • Moreover, the APA should follow its Ethical Standards by making strong efforts to correct the misuse of psychological persuasion by the tech industry and by user experience designers outside the field of psychology.
  • It should join with tech executives who are demanding that persuasive design in kids’ tech products be regulated
  • The APA also should make its powerful voice heard amongst the growing chorus calling out tech companies that intentionally exploit children’s vulnerabilities.
Javier E

Economic Statistics Miss the Benefits of Technology - NYTimes.com - 2 views

  • Value added by the information technology and communications industries — mostly hardware and software — has remained stuck at around 4 percent of the nation’s economic output for the last quarter century.
  • But these statistics do not tell the whole story. Because they miss much of what technology does for people’s well-being. News organizations that take advantage of computers to let go of journalists, secretaries and research assistants will show up in the economic statistics as more productive, making more with less. But statisticians have no way to value more thorough, useful, fact-dense articles. What’s more, gross domestic product only values the goods and services people pay for. It does not capture the value to consumers of economic improvements that are given away free. And until recently this is what news media organizations like The New York Times were doing online.
  • “G.D.P. is not a measure of how much value is produced for consumers,” said Erik Brynjolfsson of the Massachusetts Institute of Technology. “Everybody should recognize that G.D.P. is not a welfare metric.”
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  • people who had access to a search engine took 15 minutes less to answer a question than those without online access.
  • how to measure the Internet’s contribution to our lives? A few years ago, Austan Goolsbee of the University of Chicago and Peter J. Klenow of Stanford gave it a shot. They estimated that the value consumers gained from the Internet amounted to about 2 percent of their income — an order of magnitude larger than what they spent to go online. Their trick was to measure not only how much money users spent on access but also how much of their leisure time they spent online.
  • Gross domestic product has always failed to capture many things — from the costs of pollution and traffic jams to the gains of unpaid household work. A
  • Measured in money — what it contributes to G.D.P. — the recording industry is shrinking. Yet never before have Americans had access to so much music.
  • the consumer surplus from free online services — the value derived by consumers from the experience above what they paid for it — has been growing by $34 billion a year, on average, since 2002. If it were tacked on as “economic output,” it would add about 0.26 of a percentage point to annual G.D.P. growth.
  • The Internet is hardly the first technology to offer consumers valuable free goods. The consumer surplus from television is about five times as large as that delivered by free stuff online, according to Mr. Brynjolfsson’s calculations.
  • Varian estimated that a search engine might be worth about $500 annually to the average worker. Across the working population, this would add up to $65 billion a year.
  • . The missed consumer surplus from the Internet may be no bigger than the unmeasured gains in the production, for example, of electric light.
  • The amount of time Americans devote to the Internet has doubled in the last five years.
  • “We know less about the sources of value in the economy than we did 25 years ago,”
caelengrubb

The Economics of Well-Being - 0 views

  • Money isn’t everything. But for measuring national success, it has long been pretty much the only thing
  • And the era of GNP and GDP has been characterized by a huge global rise in living standards and in wealth.
  • At the moment, though, GDP is embattled. Economists and national leaders are increasingly talking about measuring a country’s status with other metrics and even with a squishy-seeming concept like “happiness.”
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  • As everyone in business knows, you manage what you measure. So although the replacing-GDP discussion may seem a little airy, its growing credibility in important circles could give it a real impact on economic policy
  • The story usually begins with Jeremy Bentham, an Englishman who in 1781 outlined a philosophy of utility that assessed the merits of an action according to how much happiness it produced. This was during the Enlightenment, when thinkers sought to replace religion-based rules with rational, scientific guides to decision making and life.
  • Economists, the most enthusiastic adopters of the concept, came to focus instead on the tangible expression of people’s needs and desires: what they were willing to spend money on.
  • For its original purpose—measuring short-term economic fluctuations—GDP is not likely to be supplanted anytime soon. It may even be gaining ground: A major discussion is under way concerning whether the U.S. Federal Reserve and other central banks should in times of crisis focus not on inflation but on GDP growth.
  • Compiling GDP involves making a lot of choices, and even reasonable choices can lead to skewed results. Statisticians understandably favor goods and services that are bought and sold—and thus easily valued by market price—over economic activities whose value must be estimated
  • Developing nations with lots of foreign direct investment saw GDP grow much faster than GNP would have—but didn’t necessarily reap the benefits, because the investments’ profits went mostly to multinational corporations.
  • It’s true that the challenges of tracking energy use or pollution aren’t huge. But the politics are extremely tricky. In its early days the Clinton administration pushed the Bureau of Economic Analysis—the agency that measures U.S. GDP—to develop a green GDP
  • Many things of value in life cannot be fully captured by GDP, but they can be measured by metrics of health, education, political freedom, and the like
  • The idea that economic and other data can be better presented with a dashboard of indicators than as a single number or ranked list is very much in the air among experts and policy makers.
  • In Sarkozy’s 2009 report on alternatives to GDP, the word “dashboard” appears 78 times. But the notion of dashboards hasn’t captured the public’s imagination. What has is a word that shows up just 29 times in the Sarkozy report (mostly in the bibliography): “happiness.”
  • In the 1950s and 1960s psychologists and sociologists reopened the question of whether it could be quantified. Opinion polls, then entering their heyday as measurers (and in some cases determiners) of the public mood, were an obvious vehicle for the attempt.
  • The economist Richard Easterlin imported the happiness discussion to his discipline with a 1974 paper pointing out that the results of national happiness polls did not correlate all that well with per capita income.
  • The interest in happiness surveys has also led to critical scrutiny of the Easterlin paradox. After reevaluating decades’ worth of polling data, the economists Betsey Stevenson and Justin Wolfers made headlines in 2008 by refuting the paradox—at least the part that said people in wealthy nations weren’t happier than those in poor nations
  • They were unable to conclusively debunk the argument that rises in income over time fail to deliver increased happiness, but the evidence they marshaled certainly muddied the waters
  • Money can’t buy happiness. But it could perhaps buy the ability to measure it.
anonymous

VHS Tapes Are Worth Money - The New York Times - 0 views

  • Who Is Still Buying VHS Tapes?
  • Despite the rise of streaming, there is still a vast library of moving images that are categorically unavailable anywhere else. Also a big nostalgia factor.
  • The last VCR, according to Dave Rodriguez, 33, a digital repository librarian at Florida State University in Tallahassee, Fla., was produced in 2016
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  • But the VHS tape itself may be immortal.
  • Today, a robust marketplace exists, both virtually and in real life, for this ephemera.
  • “Hold steady. Price seems fair. It is a Classic.”
  • Driving the passionate collection of this form of media is the belief that VHS offers something that other types of media cannot.
  • “The general perception that people can essentially order whatever movie they want from home is flat-out wrong,”
  • “promised as a giant video store on the internet, where a customer was only one click away from the exact film they were looking for.”
  • “Anything that you can think of is on VHS tape, because, you’ve got to think, it was a revolutionary piece of the media,”
  • “It was a way for everyone to capture something and then put it out there.”
  • preservation
  • “just so much culture packed into VHS,”
  • a movie studio, an independent filmmaker, a parent shooting their kid’s first steps, etc.
  • finds the medium inspirational
  • “some weird, obscure movie on VHS I would have seen at my friend’s house, late at night, after his parents were asleep.
  • “The quality feels raw but warm and full of flavor,” he said of VHS.
  • views them as a byway connecting her with the past
  • from reels depicting family gatherings to movies that just never made the jump to DVD
  • “I think we were the last to grow up without the internet, cellphones or social media,” and clinging to the “old analog ways,” she said, feels “very natural.”
  • “I think that people are nostalgic for the aura of the VHS era,”
  • “So many cultural touch points are rooted there,” Mr. Harris said of the 1980s.
  • It was, he believes, “a time when, in some ways, Americans knew who we were.”
  • Not only could film connoisseurs peruse the aisles of video stores on Friday nights, but they could also compose home movies, from the artful to the inane
  • “In its heyday, it was mass-produced and widely adopted,”
  • She inherited some of them from her grandmother, a children’s librarian with a vast collection.
  • Historical Journal of Film, Radio and Television
  • the first technology that allowed mass, large-scale home media access to films.”
  • Mr. Arrow said that home videos captured on VHS, or taped television programs that contain old commercials and snippets from the news, are particularly insightful in diving into cultural history.
  • “There’ll be a news break, and you’ll see, like: Oh my god, O.J.’s still in the Bronco, and it’s on the news, and then it’ll cut back to ‘Mission Impossible’ or something.”
  • Marginalized communities, Mr. Harris said, who were not well represented in media in the 1980s, benefited from VHS technology, which allowed them to create an archival system that now brings to life people and communities that were otherwise absent from the screen.
  • The nature of VHS, Mr. Harris said, made self-documentation “readily available,
  • people who lacked representation could “begin to build a library, an archive, to affirm their existence and that of their community.”
  • VHS enthusiasts agree that these tapes occupy an irreplaceable place in culture.
  • “It’s like a time capsule,”
  • “The medium is like no other.”
jmfinizio

Capitol riot investigation: 275 cases are open, US prosecutors say - CNNPolitics - 0 views

  • US investigators have opened up 275 criminal cases and charged roughly 98 individuals in connection to last week's pro-Donald Trump riot at the US Capitol,
  • they are focused on rounding up the most violent offenders.
  • Some of the individuals who breached the Capitol intended to "capture and assassinate elected officials,"
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  • Law enforcement officials did not deny they are investigating allegations that Capitol Police and lawmakers were involved in the riot.
  • "we don't have any direct evidence of kill-capture teams,"
  • Some of the pro-Trump rioters who rampaged the Capitol were heard screaming "where's Mike Pence" and seen on video shouting "hang Mike Pence"
  • Authorities are investigating a growing number of current law enforcement officers who allegedly participated in the riots.
  • , if you are conducting or engaged in criminal activity, we will charge you and you will be arrested,"
  • Prosecutors have noted in court filings how several charged defendants have already spoken to investigators about the riot and how many have posted about their experience or footage they took of the riots on social media.
anonymous

Hearing ghost voices relies on pseudoscience and fallibility of human perception - 0 views

  • Hearing ghost voices relies on pseudoscience and fallibility of human perception
  • Nontrivial numbers of Americans believe in the paranormal.
  • Part of the attraction of the audio recorder for paranormal researchers is its apparent objectivity. How could a skeptic refute the authenticity of a spirit captured by an unbiased technical instrument? To the believers, EVP seem like incontrovertible evidence of communications from beyond.
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  • But recent research in my lab suggested that people don’t agree much about what, if anything, they hear in the EVP sounds – a result readily explained by the fallibility of human perception.
  • In some instances, alleged EVP are the voices of the investigators or interference from radio transmissions – problems that indicate shoddy data collection practices. Other research, however, has suggested that EVP have been captured under acoustically controlled circumstances in recording studios.
  • Research in mainstream psychology has shown that people will readily perceive words in strings of nonsensical speech sounds.
  • People’s expectations about what they’re supposed to hear can result in the illusory perception of tones, nature sounds, machine sounds, and even voices when only acoustic white noise – like the sound of a detuned radio – exists.
  • Interpretations of speech in noise – a situation similar to EVP where the alleged voice is difficult to discern – can shift entirely based upon what the listener expects to hear.
  • In my lab, we recently conducted an experiment to examine how expectations might influence the perception of purported EVP
  • So suggesting a paranormal research topic mattered only when the audio was ambiguous.
  • when people said they heard a voice in the EVP, only 13% agreed about exactly what the voice said. To compare, 95% percent of people on average agreed about what the voice said when they heard actual speech.
  • These findings suggest that paranormal researchers should not use their own subjective judgments to confirm the contents of EVP.
  • But perhaps most importantly, we showed that the mere suggestion of a paranormal research context made people more likely to hear voices in ambiguous stimuli, although they couldn’t agree on what the voices were saying.
  • pareidolia – the tendency to perceive human characteristics in meaningless perceptual patterns
  • There are many visual examples of pareidolia – things like seeing human faces in everyday objects (such as Jesus in a piece of toast).
  • Research from cognitive psychology has shown that paranormal believers may be especially prone to misperceiving chance events.
  • Another characteristic of pseudoscience is a lack of integration with related areas of inquiry. There is a rich history of using experimental methods to examine auditory perception, yet EVP enthusiasts are either unaware or willfully ignorant of this relevant work.
  • parsimony – the idea that the simplest explanation is preferred
  • we need a theory to account for how and why a human listener sometimes misperceives ambiguous stimuli.
  • In fact, this very tendency is one of many well-documented cognitive shortcuts that may have adaptive value. A voice may indicate the presence of a potential mate or foe, so it may be useful to err on the side of perceiving agency in ambiguous auditory stimuli.
  • Currently, there is only limited, tentative evidence to link exposure to pseudoscience on television to pseudoscientific beliefs. Still, one study showed that people find paranormal research to be more credible and scientific when it is shown using technological tools such as recording devices. Other evidence has suggested that popular opinion may outweigh scientific credibility when people evaluate pseudoscientific claims.
  •  
    Why do we hear voices or weird noises and think of spooky stories or ghosts? It all has to do with perception of the audible information we're taking in and how we've been influenced about this topic.
Javier E

Reality Is Broken. We Have AI Photos to Blame. - WSJ - 0 views

  • AI headshots aren’t yet perfect, but they’re so close I expect we’ll start seeing them on LinkedIn, Tinder and other social profiles. Heck, we may already see them. How would we know?
  • Welcome to our new reality, where nothing is real. We now have photos initially captured with cameras that AI changes into something that never was
  • Or, like the headshot above, there are convincingly photographic images AI generates out of thin air.
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  • Adobe ADBE 7.19%increase; green up pointing triangle, maker of the Photoshop, released a new tool in Firefly, its generative-AI image suite, that lets you change and add in parts of a photo with AI imagery. Earlier this month, Google showed off a new Magic Editor, initially for Pixel phones, that allows you to easily manipulate a scene. And people are all over TikTok posting the results of AI headshot services like Try It On.
  • After testing a mix of AI editing and generating tools, I just have one question for all of you armchair philosophers: What even is a photo anymore?
  • I have always wondered what I’d look like as a naval officer. Now I don’t have to. I snapped a selfie and uploaded it to Adobe Firefly’s generative-fill tool. One click of the Background button and my cluttered office was wiped out. I typed “American flag” and in it went. Then I selected the Add tool, erased my torso and typed in “naval uniform.” Boom! Adobe even found me worthy of numerous awards and decorations.
  • Astronaut, fighter pilot, pediatrician. I turned myself into all of them in under a minute each. The AI-generated images did have noticeable issues: The uniforms were strange and had odd lettering, the stethoscope seemed to be cut in half and the backgrounds were warped and blurry. Yet the final images are fun, and the quality will only get better. 
  • In FaceApp, for iOS and Android, I was able to change my frown to a smile—with the right amount of teeth! I was also able to add glasses and change my hair color. Some said it looked completely real, others who know me well figured something was up. “Your teeth look too perfect.”
  • The real reality-bending happens in Midjourney, which can turn text prompts into hyper-realistic images and blend existing images in new ways. The image quality of generated images exceeds OpenAI’s Dall-E and Adobe’s Firefly.
  • it’s more complicated to use, since it runs through the chat app Discord. Sign up for service, access the Midjourney bot through your Discord account (via web or app), then start typing in prompts. My video producer Kenny Wassus started working with a more advanced Midjourney plugin called Insight Face Swap-Bot, which allows you to sub in a face to a scene you’ve already made. He’s become a master—making me a Game of Thrones warrior and a Star Wars rebel, among other things.
  • We’re headed for a time when we won’t be able to tell how manipulated a photo is, what parts are real or fake.
  • when influential messages are conveyed through images—be they news or misinformation—people have reason to know a photo’s origin and what’s been done to it.
  • Firefly adds a “content credential,” digital information baked into the file, that says the image was manipulated with AI. Adobe is pushing to get news, tech and social-media platforms to use this open-source standard so we can all understand where the images we see came from.
  • So, yeah, our ability to spot true photos might depend on the cooperation of the entire internet. And by “true photo,” I mean one that captures a real moment—where you’re wearing your own boring clothes and your hair is just so-so, but you have the exact right number of teeth in your head.
Javier E

AI is about to completely change how you use computers | Bill Gates - 0 views

  • Health care
  • Entertainment and shopping
  • Today, AI’s main role in healthcare is to help with administrative tasks. Abridge, Nuance DAX, and Nabla Copilot, for example, can capture audio during an appointment and then write up notes for the doctor to review.
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  • agents will open up many more learning opportunities.
  • Already, AI can help you pick out a new TV and recommend movies, books, shows, and podcasts. Likewise, a company I’ve invested in, recently launched Pix, which lets you ask questions (“Which Robert Redford movies would I like and where can I watch them?”) and then makes recommendations based on what you’ve liked in the past
  • Productivity
  • copilots can do a lot—such as turn a written document into a slide deck, answer questions about a spreadsheet using natural language, and summarize email threads while representing each person’s point of view.
  • before the sophisticated agents I’m describing become a reality, we need to confront a number of questions about the technology and how we’ll use it.
  • Helping patients and healthcare workers will be especially beneficial for people in poor countries, where many never get to see a doctor at all.
  • To create a new app or service, you won’t need to know how to write code or do graphic design. You’ll just tell your agent what you want. It will be able to write the code, design the look and feel of the app, create a logo, and publish the app to an online store
  • Agents will do even more. Having one will be like having a person dedicated to helping you with various tasks and doing them independently if you want. If you have an idea for a business, an agent will help you write up a business plan, create a presentation for it, and even generate images of what your product might look like
  • For decades, I’ve been excited about all the ways that software would make teachers’ jobs easier and help students learn. It won’t replace teachers, but it will supplement their work—personalizing the work for students and liberating teachers from paperwork and other tasks so they can spend more time on the most important parts of the job.
  • Mental health care is another example of a service that agents will make available to virtually everyone. Today, weekly therapy sessions seem like a luxury. But there is a lot of unmet need, and many people who could benefit from therapy don’t have access to it.
  • I don’t think any single company will dominate the agents business--there will be many different AI engines available.
  • The real shift will come when agents can help patients do basic triage, get advice about how to deal with health problems, and decide whether they need to seek treatment.
  • They’ll replace word processors, spreadsheets, and other productivity apps.
  • Education
  • For example, few families can pay for a tutor who works one-on-one with a student to supplement their classroom work. If agents can capture what makes a tutor effective, they’ll unlock this supplemental instruction for everyone who wants it. If a tutoring agent knows that a kid likes Minecraft and Taylor Swift, it will use Minecraft to teach them about calculating the volume and area of shapes, and Taylor’s lyrics to teach them about storytelling and rhyme schemes. The experience will be far richer—with graphics and sound, for example—and more personalized than today’s text-based tutors.
  • your agent will be able to help you in the same way that personal assistants support executives today. If your friend just had surgery, your agent will offer to send flowers and be able to order them for you. If you tell it you’d like to catch up with your old college roommate, it will work with their agent to find a time to get together, and just before you arrive, it will remind you that their oldest child just started college at the local university.
  • To see the dramatic change that agents will bring, let’s compare them to the AI tools available today. Most of these are bots. They’re limited to one app and generally only step in when you write a particular word or ask for help. Because they don’t remember how you use them from one time to the next, they don’t get better or learn any of your preferences.
  • The current state of the art is Khanmigo, a text-based bot created by Khan Academy. It can tutor students in math, science, and the humanities—for example, it can explain the quadratic formula and create math problems to practice on. It can also help teachers do things like write lesson plans.
  • Businesses that are separate today—search advertising, social networking with advertising, shopping, productivity software—will become one business.
  • other issues won’t be decided by companies and governments. For example, agents could affect how we interact with friends and family. Today, you can show someone that you care about them by remembering details about their life—say, their birthday. But when they know your agent likely reminded you about it and took care of sending flowers, will it be as meaningful for them?
  • In the computing industry, we talk about platforms—the technologies that apps and services are built on. Android, iOS, and Windows are all platforms. Agents will be the next platform.
  • A shock wave in the tech industry
  • Agents won’t simply make recommendations; they’ll help you act on them. If you want to buy a camera, you’ll have your agent read all the reviews for you, summarize them, make a recommendation, and place an order for it once you’ve made a decision.
  • Agents will affect how we use software as well as how it’s written. They’ll replace search sites because they’ll be better at finding information and summarizing it for you
  • they’ll be dramatically better. You’ll be able to have nuanced conversations with them. They will be much more personalized, and they won’t be limited to relatively simple tasks like writing a letter.
  • Companies will be able to make agents available for their employees to consult directly and be part of every meeting so they can answer questions.
  • AI agents that are well trained in mental health will make therapy much more affordable and easier to get. Wysa and Youper are two of the early chatbots here. But agents will go much deeper. If you choose to share enough information with a mental health agent, it will understand your life history and your relationships. It’ll be available when you need it, and it will never get impatient. It could even, with your permission, monitor your physical responses to therapy through your smart watch—like if your heart starts to race when you’re talking about a problem with your boss—and suggest when you should see a human therapist.
  • If the number of companies that have started working on AI just this year is any indication, there will be an exceptional amount of competition, which will make agents very inexpensive.
  • Agents are smarter. They’re proactive—capable of making suggestions before you ask for them. They accomplish tasks across applications. They improve over time because they remember your activities and recognize intent and patterns in your behavior. Based on this information, they offer to provide what they think you need, although you will always make the final decisions.
  • Agents are not only going to change how everyone interacts with computers. They’re also going to upend the software industry, bringing about the biggest revolution in computing since we went from typing commands to tapping on icons.
  • The most exciting impact of AI agents is the way they will democratize services that today are too expensive for most people
  • The ramifications for the software business and for society will be profound.
  • In the next five years, this will change completely. You won’t have to use different apps for different tasks. You’ll simply tell your device, in everyday language, what you want to do. And depending on how much information you choose to share with it, the software will be able to respond personally because it will have a rich understanding of your life. In the near future, anyone who’s online will be able to have a personal assistant powered by artificial intelligence that’s far beyond today’s technology.
  • You’ll also be able to get news and entertainment that’s been tailored to your interests. CurioAI, which creates a custom podcast on any subject you ask about, is a glimpse of what’s coming.
  • An agent will be able to help you with all your activities if you want it to. With permission to follow your online interactions and real-world locations, it will develop a powerful understanding of the people, places, and activities you engage in. It will get your personal and work relationships, hobbies, preferences, and schedule. You’ll choose how and when it steps in to help with something or ask you to make a decision.
  • even the best sites have an incomplete understanding of your work, personal life, interests, and relationships and a limited ability to use this information to do things for you. That’s the kind of thing that is only possible today with another human being, like a close friend or personal assistant.
  • In the distant future, agents may even force humans to face profound questions about purpose. Imagine that agents become so good that everyone can have a high quality of life without working nearly as much. In a future like that, what would people do with their time? Would anyone still want to get an education when an agent has all the answers? Can you have a safe and thriving society when most people have a lot of free time on their hands?
  • They’ll have an especially big influence in four areas: health care, education, productivity, and entertainment and shopping.
Javier E

Are we in the Anthropocene? Geologists could define new epoch for Earth - 0 views

  • If the nearly two dozen voting members of the Anthropocene Working Group (AWG), a committee of scientists formed by the International Commission on Stratigraphy (ICS), agree on a site, the decision could usher in the end of the roughly 12,000-year-old Holocene epoch. And it would officially acknowledge that humans have had a profound influence on Earth.
  • Scientists coined the term Anthropocene in 2000, and researchers from several fields now use it informally to refer to the current geological time interval, in which human activity is driving Earth’s conditions and processes.
  • Formalizing the Anthropocene would unite efforts to study people’s influence on Earth’s systems, in fields including climatology and geology, researchers say. Transitioning to a new epoch might also coax policymakers to take into account the impact of humans on the environment during decision-making.
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  • Defining the Anthropocene: nine sites are in the running to be given the ‘golden spike’ designation
  • Mentioning the Jurassic period, for instance, helps scientists to picture plants and animals that were alive during that time
  • “The Anthropocene represents an umbrella for all of these different changes that humans have made to the planet,”
  • Typically, researchers will agree that a specific change in Earth’s geology must be captured in the official timeline. The ICS will then determine which set of rock layers, called strata, best illustrates that change, and it will choose which layer marks its lower boundary
  • This is called the Global Stratotype Section and Point (GSSP), and it is defined by a signal, such as the first appearance of a fossil species, trapped in the rock, mud or other material. One location is chosen to represent the boundary, and researchers mark this site physically with a golden spike, to commemorate it.
  • “It’s a label,” says Colin Waters, who chairs the AWG and is a geologist at the University of Leicester, UK. “It’s a great way of summarizing a lot of concepts into one word.”
  • But the Anthropocene has posed problems. Geologists want to capture it in the timeline, but its beginning isn’t obvious in Earth’s strata, and signs of human activity have never before been part of the defining process.
  • “We had a vague idea about what it might be, [but] we didn’t know what kind of hard evidence would go into it.”
  • Years of debate among the group’s multidisciplinary members led them to identify a host of signals — radioactive isotopes from nuclear-bomb tests, ash from fossil-fuel combustion, microplastics, pesticides — that would be trapped in the strata of an Anthropocene-defining site. These began to appear in the early 1950s, when a booming human population started consuming materials and creating new ones faster than ever.
  • Why do some geologists oppose the Anthropocene as a new epoch?“It misrepresents what we do” in the ICS, says Stanley Finney, a stratigrapher at California State University, Long Beach, and secretary-general for the International Union of Geological Sciences (IUGS). The AWG is working backwards, Finney says: normally, geologists identify strata that should enter the geological timescale before considering a golden spike; in this case, they’re seeking out the lower boundary of an undefined set of geological layers.
  • Lucy Edwards, a palaeontologist who retired in 2008 from the Florence Bascom Geoscience Center in Reston, Virginia, agrees. For her, the strata that might define the Anthropocene do not yet exist because the proposed epoch is so young. “There is no geologic record of tomorrow,”
  • Edwards, Finney and other researchers have instead proposed calling the Anthropocene a geological ‘event’, a flexible term that can stretch in time, depending on human impact. “It’s all-encompassing,” Edwards says.
  • Zalasiewicz disagrees. “The word ‘event’ has been used and stretched to mean all kinds of things,” he says. “So simply calling something an event doesn’t give it any wider meaning.”
Javier E

'It Was Like A Sucker Punch' - Ta-Nehisi Coates - The Atlantic - 1 views

  • Much of the conservative media is simply far more cozy with the Republican Party than its Democratic counterparts (as exemplified by the numerous Fox hosts and contributors who moonlight as Republican fundraisers), which makes necessary detachment difficult. Having an opinion isn't an obstacle to good journalism or analysis, but no one wants to derail their own gravy train. Departing from the party line, particularly if one does so in a manner that seems favorable to Obama, would be to reveal one as an apostate, a tool of liberalism.
  • my original tweet, blaming the conservative media for misleading the readers who depend on them, doesn't capture the fullness of the problem. Conservative media lies to its audience because much of its audience wants to be lied to. 
  • The best way to understand the difference between liberal and conservative media and expertise is to think about the response, within  Obama's campaign and within liberal media, to his first debate performance. There certainly were liberals who thought he actually hadn't done that bad, and that the press had given him a raw deal. But there were others who thought he'd performed poorly. And the Obama campaign, itself, thought he'd performed poorly. My point here is there was debate, a fight, within liberal circles which didn't devolve into indictments of DINOs. There was no attempt to "unskew" reality. 
Javier E

Meeting 'the Other' Face to Face - The New York Times - 0 views

  • Sitting in a conference room at a hotel near the Massachusetts Institute of Technology here, I slip on large headphones and an Oculus Rift virtual reality headset and wriggle into the straps of a backpack, weighed down with a computer and a battery.
  • when I stand, I quickly find myself in a featureless all-white room, a kind of Platonic vestibule. On the walls at either end are striking poster-size black-and-white portraits taken by the noted Belgian-Tunisian photographer Karim Ben Khelifa, one showing a young Israeli soldier and another a Palestinian fighter about the same age, whose face is almost completely hidden by a black hood.
  • Then the portraits disappear, replaced by doors, which open. In walk the two combatants — Abu Khaled, a fighter for the Popular Front for the Liberation of Palestine, and Gilad Peled, an Israeli soldier — seeming, except for a little pixelation and rigid body movement, like flesh-and-blood people who are actually in the room with me.
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  • What he saw there was a culture of warfare that often perpetuated itself through misunderstanding and misinformation, with no mechanism for those of opposing sects or political forces to gain a sense of the enemy as a fellow human being.
  • “I began to think, ‘I’m meeting the same people over and over again,’” he said. “I’m seeing people I knew as kids, and now they’re grown-up fighters, in power, fighting the same fight. And you start to think about your work in terms of: ‘Am I helping to change anything? Am I having any impact?’ ”
  • “I thought of myself as a war illustrator. I started calling myself that.”
  • as a visiting artist at the university’s Center for Art, Science and Technology, he transformed what he initially conceived of as an unconventional photo and testimonial project involving fighters into a far more unconventional way of hearing and seeing his subjects, hoping to be able to engender a form of empathy beyond the reach of traditional documentary film
  • Then he and a small crew captured three-dimensional scans of the men and photographed them from multiple angles
  • He interviewed Mr. Khaled in Gaza and Mr. Peled in Tel Aviv, asking them the same six questions — basic ones like “Who’s your enemy and why?”; “What is peace for you?”; “Have you ever killed one of your enemies?”; “Where do you see yourself in 20 years?”
  • he began to build avatars of his interviewees and ways for them to move and respond inside a virtual world so realistic it makes even a 3-D movie seem like an artifact from the distant past. Mr. Harrell describes it as “long-form journalism in a totally new form.”
  • “You have something here you don’t have in any other form of journalism: body language.”
  • indeed, inside the world they have made, the power comes from the feeling of listening to the interviewees speak (you hear Mr. Ben Khelifa’s disembodied voice asking the questions, and the men’s voices answer, overlaid by the voice of an interpreter) as your body viscerally senses a person standing a few feet away from you, his eyes following yours as he talks, his chest rising and falling as he breathes.
  • Sofia Ayala, an M.I.T. sophomore, tested the project after I did and emerged — as I did — with a mesmerized flush on her face, a feeling of meeting someone not really there. “It makes it feel so much more personal than just reading about these things online,” she said. “When someone’s right there talking to you, you want to listen.”
  • “In many places I’ve been, you’re given your enemy when you’re born,” he said. “You grow up with this ‘other’ always out there. The best we can hope is that the ‘other’ will now be able to come into the same room with you for a while, where you can listen to him, and see him face to face.”
aliciathompson1

Donald Trump asks backers to swear their support, vows to broaden torture laws - CNNPolitics.com - 0 views

  • Just before leading the rally in the pledge, Trump once again opened the door to ordering the torture of captured suspected terrorists, just one day after vowing that he would not order military officials to violate U.S. or international laws.
  • "We're going to stay within the laws. But you know what we're going to do? We're going to have those laws broadened because we're playing with two sets of rules: their rules and our rules," Trump said pointing to ISIS's tactics, which have included torture and brutal executions.
  • The comments mark a stark contrast to a statement Trump issued just a day earlier. After vigorously defending the use of waterboarding and suggesting that the U.S. should "go a lot further than waterboarding," Trump vowed Friday in a statement that he would "not order our military or other officials to violate those laws."
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  • After the protesters were ejected, Trump remarked on "the hatred, the animosity" and the division in America today, seemingly laying the blame at the feet of President Barack Obama.
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