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Donald Burkins

7 Essential Principles of Innovative Learning | MindShift - 4 views

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    1. Learners have to be at the center of what happens in the classroom 2. Learning is a social practice and can't happen alone 3. Emotions are an integra part of learning 4. Learners are different 5. Students need to be stretched, but not too much 6. Assessment should be for learning, not of learning 7. Learning needs to be connected across disciplines. cf. the Jenaplan School, Germany
Marge Runkle

MSU Serious Games Design Program - 0 views

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    Serious games are games with purpose beyond just providing entertainment. Examples include, but are not limited to, games for learning, games for health, and games for policy and social change. Designing effective, engaging serious games requires theoretical understanding of learning, cognition, emotion, and play.
Donald Burkins

The Science of Why We Don't Believe Science | Mother Jones - 2 views

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    Festinger, neuroscience - reason vs rationalization, science or lawyering?
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    A cautionary reminder about (the limits of) the power of reasoning.
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