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Marge Runkle

MSU Serious Games Design Program - 0 views

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    Serious games are games with purpose beyond just providing entertainment. Examples include, but are not limited to, games for learning, games for health, and games for policy and social change. Designing effective, engaging serious games requires theoretical understanding of learning, cognition, emotion, and play.
Marge Runkle

MetaGlossary.com - 0 views

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    This is a great resource for language arts. I tried the word "cognition" and was amazed by the results of the search. Any class would be enhanced with its use.
Michelle Krill

iPad Applications In Bloom - 1 views

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    an interesting graphic that actually places example iPad applications into Bloom's levels of performance in the cognitive domain.
Ann Baum (Johnston)

WebTools4u2use - Finding the Right Tool - 0 views

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    Find the right web tool for you by task, cognitive level, learning style, stage of inquiry,
Aly Kenee

The Mnemonicizer - 0 views

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    This site helps you create a mnemonic device for the concept you are trying to remember.
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    This site helps you create a mnemonic device for the concept you are trying to remember.
Donald Burkins

The Science of Why We Don't Believe Science | Mother Jones - 2 views

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    Festinger, neuroscience - reason vs rationalization, science or lawyering?
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    A cautionary reminder about (the limits of) the power of reasoning.
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