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roland legrand

Do we get more happiness from virtual worlds than from real good news? - 0 views

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    An academic study co-authored last year by leading virtual world academic Edward Castronova suggests that people get more happiness from being in Second Life than they do from good news in their real life.  Wagner James Au on New World Notes says this is probably also true for other virtual environments, not onlt for Second Life. He also points to the bigger question of the shifting boundaries between virtual and real.  Social media help extend immersive experiences to so-called real world networks. Virtual money is convertible in real money, and solidarity actions for real world issues can start out in virtual environments.  Manuel Castells says we live in a cultural of virtual reality - I think the deconstruction of the boundaries between real and virtual is becoming fairly obvious. Virtual is not some exclusive feature of 3D environments, and reality is ever more being augmented and digitally annotated.
roland legrand

Do you believe in the Exodus Recession? - 0 views

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    " Since 1800, technological advance has been associated with economic growth. The new stuff being built saved labor input, which was then put into the construction of other things. However, the most recent technological advances may not be growth-inducing. As Samuelson puts it, "Gordon sees the Internet, smartphones and tablets as tilted toward entertainment, not labor-saving."" Professor Edward Castronova, who once wrote a book about the exodus to virtual worlds, sees some more evidence of an exodus recession.  He's not just talking about virtual worlds however, but also about your average digital stuff such as tablets and smartphones. It makes us want less 'real' things and so it makes it harder for the economy to grow. One might say, let's measure growth in a different way, taking into account this digital shift. But then again, our social security for instance depends on the economy and the money which is actually earned there.  So will we all hide into virtual worlds to forget the misery of the recession-ridden 'real world'? Or is this speculation very wrong, as the digital evolution is now affecting the 'world of the atoms' in a radical way (think 3D printers, hardware and bio-hacking). 
roland legrand

'We live in a culture of real virtuality' - 0 views

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    The famous sociologist Manuel Castells in an interview by Paul Mason (BBC):  "With Facebook and with all these social networks what happened is that we live constantly networked. We live in a culture of not virtual reality, but real virtuality because our virtuality, meaning the internet networks, the images are a fundamental part of our reality. We cannot live outside this construction of ourselves in the networks of communication." Ever wondered why people try to redefine themselves by nationalism, regionalism, membership of small subcultures, even though the world is globalizing fast? I think Castells has some anwers on that too:  "The more we are connected to everything and everybody and every activity, the more we need to know who we are. Unless I know who I am, I don't know where I am in the world, because then I am a consumer, I am taken by the market, I am taken by the media. "And therefore people decide that they are going to be different. But to do that, they have to identify themselves as individuals, as collectives, as nations, as genders, all these categories that sociologists have already constructed time ago." Castells explains how people in this crisis engage in co-operative or non-profit work. It's a kind of 'non-capitalism'.  Putting now on my list: his new book Aftermath. 
roland legrand

CyberSim: About - 0 views

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    "CyberSim Game: ECE 6570 combines Virtual Worlds, Augmented Reality, and Classroom Lectures in a serious game, which is based on principles of Cyber Security (virtual world), Physical Security (augmented reality), and Social Engineering (reality/class lectures). "
roland legrand

Radically Local - 0 views

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    " "Commons-Based Peer Production". It's a revolution in how things are made, by whom, and in what quantities. In some ways, the future looks a lot like the past. These blacksmiths are making a local solution to a local problem. And we're going to be seeing a lot more of that." And this was a presentation for the World Economic Forum, in China.  Just imagine how we can use the web and virtual spaces to work with global teams, in order to produce on a very local level... 
roland legrand

The economics of video games - 0 views

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    "Bloomfield is working on a platform, called the Synthetic Economy Research Environment, that could enable economists to produce games that simulate large-scale economic phenomenon like a central bank." I often wondered whether professor Robert Bloomfield (Johnson School of Management at Cornell University) was still involved in virtual worlds research. He was the charismatic host of the rather high-brow Metanomics talk-show in Second Life. Now I got my answer, via Brad Plumer who published a post about the economics of video games on Wonkblog at The Washington Post. 
roland legrand

Mimicry beats consciousness in gaming's Turing test - tech - 25 September 2012 - New Sc... - 0 views

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    "The idea is to design more realistic virtual characters, which, in turn, should make video games more compelling and software simulations used for training more useful. In the future, the software could drive physical robots capable of navigating the real world in a human-like manner." Okay, the bots are not 'really' intelligent and language is much harder to crack. But still, it's a nice result, this  human thinks.  
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