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lavanco1

Achiever's - 6 views

Identify a problem you might face in your future industry. Since their are these four player types, the antivirus challenges have to be specifically detailed for each type before interaction in th...

gamification

lavanco1

Learning New Software - 6 views

Gamification Element #6 - Flow It is important that the user be able to achieve the state of flow while trying to learn new software. The game has to somehow reward you at different levels. (Goo...

started by lavanco1 on 22 Aug 14 no follow-up yet
bengalsfanatic

Quantifiable Outcomes - 3 views

We've established by now that a game can be both fun and serious business for an organization while adhering to organizational goals. But like any other strategy or tactic you might employ, you'll ...

Gamification 3 of 26

started by bengalsfanatic on 19 Aug 14 no follow-up yet
bengalsfanatic

Motivational Design - 5 views

"Good gamification design seeks to understand and align an organization's objectives with a player's intrinsic motivation (an innate drive to do something, or your pursuit of activities that are re...

Gamification 2 of 26

started by bengalsfanatic on 19 Aug 14 no follow-up yet
lavanco1

Motivational - 6 views

Identify a problem you might face in your future industry: A problem a new learner could face in the Recording Arts Industry with regards to motivation and learning new software is the speed at wh...

gamification

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