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bengalsfanatic

Achiever's - 6 views

gamification

started by bengalsfanatic on 19 Aug 14
  • bengalsfanatic
     
    Understanding the ways in which people may interact with a game can be essential information for designers. Many discussions of gamification include references to Richard Bartle's four player types: Achievers, Explorers, Killers and Socialites.

    Nicoholas Yee does a nice job of summarizing Bartle's types. Achievers, he says,

    "Are driven by in-game goals, usually some form of points gathering-whether experience points, levels or money."

    (Note: The other three types will be discussed below in #5 Explorers, #11 Killers and #19 Socialites.)
  • lavanco1
     
    Identify a problem you might face in your future industry.

    Since their are these four player types, the antivirus challenges have to be specifically detailed for each type before interaction in the game. There has to be a generic challenge, preliminary process, that segregates the users beforehand. A person may not think they fit into one of those types when in fact, by theory, they do. This could create a feeling of boredom because it's not rewarding to them. Knowing these four types is essential information for designers however, this gamification element may need further analysis in order to create software that is both generic and industry specific.

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