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bengalsfanatic

Motivational - 6 views

gamification

started by bengalsfanatic on 23 Aug 14
  • bengalsfanatic
     
    When learning new software like a new virus scanning software. We feel that motivation would occur when quarantine the virus, cleaning your computer and getting rid of any threats.Would motivate you to use it more after learning the new software to keep your work and personal records safe. When downloading the software the company objectives are to help make the internet safer and secure for everyone. With a player's intrinsic motivation the user will be motivated to use the product in a way that makes them feel safer using the internet. After learning all the fundamentals of the virus scanning software one would feel they intrinsically satisfying design, moving the user through different types of íscanning processes. By doing this this will allow the user to be more motivated and bring incouragement to ones self in accomplishing such a meticulous task. As stated by Gabe Zichermann "Good Gamiification journey requires elements such as desire, incentive, challenge, reward and feedback to create engagement." I feel that with gamification it could be included into virus scanning software.
    You have the desire to fix the problem if you have a virus. Or even the desire to learn about the new software and it's process. If gives you an incentive to keep your files and personal computer clean from any harm. It's always a challenge to learn new software but with the desire and motivation it can easily be overcome. The reward is that you now know a great virus scanner software that you now can show your friends and family how to use properly, and rewarding to see that your computer is totally free of virus and theirs. When learning the new software and after you have mastered it. Now comes the one of the most important categories to a software programmer feedback. Without feedback they don't know if it's good or horrible.
  • lavanco1
     
    Identify a problem you might face in your future industry:

    A problem a new learner could face in the Recording Arts Industry with regards to motivation and learning new
    software is the speed at which software is upgraded and therefore, the antivirus has to constantly updated as well. Digital technology is so advanced that the software used to protect internet users would have to be created at very fast pace. The product would have to have such a design whereas people don't get discouraged with having to accomplish a meticulous task. Also, affordability could become an issue. The antiviral games intrinsic value would have to weigh out the cost and time needed to keep up with it. Time is often a money related issue. If the game is not appealing to the learner, they will not stay motivated to learn it. After the user masters the software, they may not have the time to teach other people even though the benefits outweigh the risks.
    You can help resolve the problem by creating software that is appealing to people on different levels. The needs of the users have to be clearly relative to the goal of protection from the outside, like hackers. At different levels or speeds, the can be playing with persons at the same level as themselves, either cooperatively, alone or competitively. Preliminary challenges can help determine at what level of play they will find most enjoyable. Virtual awards can play a large part in motivating people to learn at their own pace. The challenges can be motivational to the user's sometimes if they are interactive although some people may choose to challenge themselves.

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