Some great little guides here: 7 things you should know about... infographics, group texting, collaborative spaces, micro lectures, educational design research,
"After School: 5 Apps Your Students Are Using When You're Not Looking"
To help me focus in the after lunch dip, I think I might try "Write or Die" to start deleting the words I have typed, if I am not being productive enough!
A directory of serious games for education for all levels including university, and covering a wide range of subject areas inc. team building, climate change, Darwin,
Want to get started using technology in the classroom? Here are five easy to use tools with ideas about how they can support learning. Blogging (WordPress and Blogger), YouTube, Screencasting (ScreenR and Explain Everything), Edmodo, Google Drive.
My winning case study!
It illustrates the approach we took to enable a large group of staff to develop the digital skills and knowledge required to confidently deal with a high volume of telephone calls and use software to fill vacant places in Clearing.
The group had a mixed skill set and a short amount of time to gain new skills. Using the flipped classroom approach, factual and contextual information was delivered through online activities allowing for the maximum amount of classroom time to be dedicated to gaining practical digital skills. The case study describes what was done, the challenges involved and the solutions we found, impact on the learners and the wider university, and highlights ways this approach can be used at other educational institutions.