Stanford study finds walking improves creativity - 0 views
Kinetica Research Video on Vimeo - 0 views
Law and Policy Lab « Stanford Lawyer - 0 views
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"They are part of Stanford Law School's new Law and Policy Lab, a growing collection of small-group practicums that match experienced faculty and student teams with actual clients-many from federal, state, or local government. The only program of its breadth and depth at a law school, the Policy Lab is tackling real-world challenges ranging from tax code reform to childhood obesity to wildlife trafficking, with students gaining valuable experience in policy analysis where lawyers often contribute but law schools offer little to no preparation. Students in Weisberg's practicum have been immersed in research during the winter and spring quarters, looking at everything from existing state and federal laws, Fourth Amendment cases, the technology itself, and more. "
MOOC research literature browser - 0 views
http://www.cwsei.ubc.ca/resources/files/CourseTransformationGuide_CWSEI_CU-SEI.pdf - 0 views
Inclusive Design Research Centre - 0 views
Game Design Toolkit Cards - 0 views
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Game Design Tool Kit http://education.mit.edu/blogs/carole/2014/11/05 The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
Gamifying the Maker Movement for Education » Online Universities - 1 views
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The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
Interactive Online Learning on Campus | Ithaka S+R - 0 views
How could SLA research inform EdTech? | ELTjam - 0 views
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An affordance is neither a property of a specific context nor of the learner — it is a relationship between two.’
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In this 2014.06.16 guest post and extensive follow-up comments about an evolving educational technology rubric, Thornbury draws upon second language acquisition literature to generate "a list of 'observations'" (¶3), upon which in turn to base general questions about the "fitness for purpose" (¶1) of various products and services available to facilitate and support language learning.
http://playfullearning.com/wp-content/uploads/2014/11/GDTK-Handbook-v1.pdf - 1 views
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The Game Design Tool Kit goo.gl/JB7suY Download Game Design Tool Kit: http://goo.gl/IvOtYB The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
Why Use Active Learning? | ablconnect - 1 views
How To Attribute Creative Commons Photos - 0 views
Evidence increases for reading on paper instead of screens - 0 views
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"[S]tudies point to better reading comprehension from printed material, researcher says" (deck). Barshay, Jill. (2019.08.12). Evidence increases for reading on paper instead of screens [online news report]. https://hechingerreport.org/evidence-increases-for-reading-on-paper-instead-of-screens/
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