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Kimberly Hayworth

FabLab@School | Transformative Learning Technologies Lab - 1 views

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    "What's a FabLab@School? A FabLab is a low-cost digital workshop equipped with laser-cutters, routers, 3D scanners, 3D milling machines, and programming tools, where you can "make almost anything." There are over 50 FabLabs around the world, open to local inventors, small businesses, and garage entrepreneurs.The FabLab concept was created by Prof. Neil Gershenfeld at MIT. Despite the potential impact of FabLabs in education, they are mostly focused on adults, entrepreneurship, and product design. The FabLab@School, created by Prof. Paulo Blikstein at Stanford University is a new type of digital fabrication lab especially designed for schools and children, with several special characteristics. "
Kimberly Hayworth

TEDxManhattanBeach - Paulo Blikstein - One Fabrication Lab per School: the FabLab@Schoo... - 0 views

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    "Paulo Blikstein http://paulo.blikstein.com is Assistant Professor at Stanford University School of Education http://tltl.stanford.edu. Blikstein's research focus on how new technologies can deeply transform the learning of science, engineering, and mathematics. He creates and researches cutting-edge technologies for use in inner-city schools, such as computer modeling, robotics, and rapid prototyping, creating constructionist learning environments in which children learn science and mathematics by building sophisticated projects and devices. A recipient of the prestigious NSF Early Career Award, Blikstein holds a PhD. from Northwestern University, an MSc. from the MIT Media Lab, and a B.S. in Metallurgical Engineering from the University of São Paulo."
Kimberly Hayworth

Game Design Toolkit Cards - 0 views

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    Game Design Tool Kit http://education.mit.edu/blogs/carole/2014/11/05 The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
Kimberly Hayworth

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirro... - 0 views

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    "Jeremy Bailenson, who leads Stanford University's Virtual Human Interaction lab, says that approach breaks new ground. Communication in virtual worlds has long been limited, he says, by a gap between how realistic an avatar could look and how realistically it could behave. "Second Life had fairly realistic faces, but there was no to way to control them," he says. "High Fidelity has solved that problem." When he recently tried Rosedale's technology, "the experience I got was 'It really feels like there's another person here,'" Bailenson says."
Kimberly Hayworth

Augmented Reality Startup Magic Leap, Funded by Google, is Working on Super-Real 3-D "L... - 0 views

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    "One of Magic Leap's patents describes how such a device, dubbed a WRAP, for "waveguide reflector array projector," would operate. The display would be made up of an array of many small curved mirrors; light would be delivered to that array via optical fiber, and each of the tiny elements would reflect some of that light to create the light field for a particular point in 3-D space. The array could be semi-transparent to allow a person to see the real world at the same time."
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