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Kimberly Hayworth

Epicenter: University Innovation Fellows - 0 views

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    "The University Innovation Fellows program offers undergraduate students in engineering and other fields the training and support to become leaders who catalyze change on their home campuses. The Fellows, nominated by their deans and faculty, help attract students to innovation and entrepreneurship movements on campus. Read more about the Fellows' activities » The program is run by the National Center for Engineering Pathways to Innovation (Epicenter), which is funded by the National Science Foundation and directed by Stanford University and the National Collegiate Inventors and Innovators Alliance (NCIIA). Visit the home of the University Innovation Fellows: dreamdesigndeliver.org"
Kimberly Hayworth

Video: Full Show | Watch Digital Media - New Learners Of The 21st Century Online | PBS ... - 0 views

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    This PBS video features the foremost thought leaders, innovators and practitioners in the field. The link also includes extended interviews with John Seely Brown, James Gee, Henry Jenkins and more...
Kimberly Hayworth

Center for Media & Social Impact | Empowering Media That Matters - 0 views

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    "The Center for Media & Social Impact is an innovation lab and research center that studies, designs and showcases media for social impact."
Kimberly Hayworth

Augmented Reality | The Franklin Institute - 0 views

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    AUGMENTED REALITY FOR INTERPRETIVE AND EXPERIENTIAL LEARNING The goal of the ARIEL project is the creation of an exhibit platform that uses scientific visualization techniques to transform modern visitor interaction with traditional hands-on exhibits. The project will ultimately demonstrate an innovative solution to a key problem faced by science centers: the reinvention of the exhibit experience for visitors with changing 21st century learning expectations. The project has three main goals: to increase awareness of STEM content; improve 21st century learning skills; produce an evidence-based model for use of augmented reality activities within science museum settings. The project combines technological and pedagogical components in the AR fixed-station activities and the VR environment that exhibit multiple characteristics and constraints to engagement.
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