Digital Stories of Deep Learning - 0 views
Digital Poster Gallery | EDUCAUSE.edu - 0 views
Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st C... - 0 views
Gamification | Coursera - 0 views
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Gamification Kevin Werbach University of Pennsylvania (on Coursera) Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively."
New Stanford website takes a digital approach to families - 0 views
University Consortium Reimagines Infrastructure for Digital Content and Data -- Campus ... - 0 views
The role of communities of practice in a digital age - 0 views
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"The theories behind communities of practice The design of teaching often integrates different theories of learning. Communities of practice are one of the ways in which experiential learning, social constructivism, and connectivism can be combined, illustrating the limitations of trying to rigidly classify learning theories. Practice tends to be more complex. What are communities of practice? Definition: Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. Wenger, 2014"
Digital Texts & Tools - 0 views
Digital Badges: An Annotated Research Bibliography v1 | HASTAC - 0 views
Coop First: how non-zero-sum games are reshaping our digital landscape - 1 views
How To Attribute Creative Commons Photos - 0 views
Why Curation Will Transform Education and Learning: 10 Key Reasons - 0 views
education's digital future - 0 views
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