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Kimberly Hayworth

First call for project statements - DHCommons Journal | DHCommons - 0 views

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    "Submissions are due by August 15, 2014 for publication of the first issue in late Fall 2014."
Kimberly Hayworth

Gamifying the Maker Movement for Education » Online Universities - 1 views

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    The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
Paul Beaufait

Will active learning be possible if colleges have physically distanced classrooms this ... - 0 views

  • If college leaders mandate in-person instruction on a campus where physical distancing is, appropriately, required, Heard said in the interview, "I am somewhat concerned that the physical challenges may discourage some faculty members to the point where they just lapse back into lecture mode … Not out of conviction that that's the best thing for learning, but just because they're too discouraged."
  • at six feet, we’re not going to be able to deliver the active learning environment we promise to all of our students, at the same time, for the whole semester. "We’ll (probably? almost certainly?) be able to do a better job of it online. If we communicate the decision effectively
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