Skip to main content

Home/ Technology in Teaching and Learning/ Group items tagged communications

Rss Feed Group items tagged

Kimberly Hayworth

The role of communities of practice in a digital age - 0 views

  •  
    "The theories behind communities of practice The design of teaching often integrates different theories of learning. Communities of practice are one of the ways in which experiential learning, social constructivism, and connectivism can be combined, illustrating the limitations of trying to rigidly classify learning theories. Practice tends to be more complex. What are communities of practice? Definition:  Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. Wenger, 2014"
Kimberly Hayworth

POGIL | Home - 0 views

shared by Kimberly Hayworth on 17 Jan 14 - No Cached
  •  
    Process Oriented Guided Inquiry Learning POGIL originated in college chemistry departments in 1994; there are now well over 1,000 implementers in a wide range of disciplines in high schools and colleges around the country.POGIL uses guided inquiry - a learning cycle of exploration, concept invention and application is the basis for many of the carefully designed materials that students use to guide them to construct new knowledge. POGIL is a student-centered strategy; students work in small groups with individual roles to ensure that all students are fully engaged in the learning process.POGIL activities focus on core concepts and encourage a deep understanding of the course material while developing higher-order thinking skills. POGIL develops process skills such as critical thinking, problem solving, and communication through cooperation and reflection, helping students become lifelong learners and preparing them to be more competitive in a global market.POGIL is a classroom and laboratory technique that seeks to simultaneously teach content and key process skills such as the ability to think analytically and work effectively as part of a collaborative team. A POGIL classroom or lab consists of any number of students working in small groups on specially designed guided inquiry materials. These materials supply students with data or information followed by leading questions designed to guide them toward formulation of their own valid conclusions-essentially a recapitulation of the scientific method. The instructor serves as facilitator, observing and periodically addressing individual and classroom-wide needs.POGIL is based on research indicating that a) teaching by telling does not work for most students, b) students who are part of an interactive community are more likely to be successful, and c) knowledge is personal; students enjoy themselves more and develop greater ownership over the material when they are given an opportunity to construct their own und
Kimberly Hayworth

How the STEM Exchange Builds Upon Traditional Digital Library Practices | A place to bu... - 0 views

  • not include personally identifying information about individual users. Community-level activity data will be fed back into information profiles of resources to enhance the information space that surrounds them.   Intellectual Property The full range of intellectual property rights may apply. An IP Rights field is included in most metadata schemas, but information may be incomplete and may or may not be explicitly displayed. It is often difficult for users to discern their ability to use and reuse resources. Resources available through the Exchange will be open for educational use and reuse under Creative Commons or similar licensing. IP rights permissions will be clearly displayed to users.
Kimberly Hayworth

http://net.educause.edu/ir/library/pdf/nli0531.pdf - 0 views

  •  
    Community of Practice Design Guide
Kimberly Hayworth

What Is Design Thinking? | Edutopia - 0 views

  •  
    Design Thinking for Educators Workshop Edutopia, IDEO and Riverdale Design Thinking is an approach to addressing challenges in a thoughtful and fun way, where you get to apply the 4Cs -- collaboration, creativity, critical thinking, and communication -- to your own work as you develop new solutions for your classroom, school, and community.
Kimberly Hayworth

Learning Principles - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 1 views

  •  
    "ecific goal or criterion, targets an appropriate level of challenge, and is of sufficient quantity and frequency to meet the performance criteria. Practice must be coupled with feedback that explicitly communicates about some aspect(s) of students' performance relative to specific target criteria, provides information to help students progress in meeting those criteria, and is given at a time and frequency that allows it to be useful."
Kimberly Hayworth

7 Things You Should Know About Calibrated Peer Review | EDUCAUSE.edu - 0 views

  •  
    Abstract Calibrated Peer Review (CPR) is a system developed at UCLA for coordinating and evaluating peer reviews of student work. In CPR, students review one another's assignments in an anonymous system, providing feedback to other students while also learning how to recognize strengths and weaknesses of their own efforts. Peer review might hold particular promise for MOOCs and other high-enrollment courses that struggle with assessment and feedback, though the benefits of peer review can apply to any community of learners, large or small. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
Paul Beaufait

E-Learning: Three Habits That Digital Natives Need to Change | Ken Turner(LION) | LinkedIn - 1 views

  •  
    "An important area that digital natives have been unable to manage effectively is their own personal learning. There are 3 very specific habits that new learners bring with them into the E-Learning environment that need to be "un-learned" so effective "re-learning" can take place" (¶5, retrieved 2015.06.26).
Kimberly Hayworth

A Course Badging Case Study | Technology and Learning @insidehighered - 0 views

  •  
    "Michael Goudzwaard (instructional designer): First, we explored what badges would achieve in the course that other forms of assessment would not. In short, badges would allow students to communicate their evidence-based skills they had developed in this course with an external audience.  "
Kimberly Hayworth

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirro... - 0 views

  •  
    "Jeremy Bailenson, who leads Stanford University's Virtual Human Interaction lab, says that approach breaks new ground. Communication in virtual worlds has long been limited, he says, by a gap between how realistic an avatar could look and how realistically it could behave. "Second Life had fairly realistic faces, but there was no to way to control them," he says. "High Fidelity has solved that problem." When he recently tried Rosedale's technology, "the experience I got was 'It really feels like there's another person here,'" Bailenson says."
1 - 20 of 36 Next ›
Showing 20 items per page