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Kimberly Hayworth

Social Networking - 1 views

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    EDUC439/639 Social Networking Mathieu Plourde University of Delaware This class will focus first on personal information management practices, and will then expand to include connecting with the right people online, collaborating with them, and using social media and web 2.0 services in educational settings. Even if you don't currently teach, you'll be able to use the skills developed during the course to become a lifelong learner, and you'll be in a better position to convince colleagues and stakeholders of the value of social media and web 2.0 for teaching and learning in your unit.
Kimberly Hayworth

How the STEM Exchange Builds Upon Traditional Digital Library Practices | A place to bu... - 0 views

  • not include personally identifying information about individual users. Community-level activity data will be fed back into information profiles of resources to enhance the information space that surrounds them.   Intellectual Property The full range of intellectual property rights may apply. An IP Rights field is included in most metadata schemas, but information may be incomplete and may or may not be explicitly displayed. It is often difficult for users to discern their ability to use and reuse resources. Resources available through the Exchange will be open for educational use and reuse under Creative Commons or similar licensing. IP rights permissions will be clearly displayed to users.
Kimberly Hayworth

Getting Over Student Learning Styles Theory | Faculty Focus - 1 views

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    "To paraphrase artificial intelligence pioneer Marvin Minsky, there is no such thing as a typical student because each brain contains many different kinds and combinations of resources. Neuroscience research suggests that the brain is not one general learning system but consists of many specialized modules developed over eons of evolution. While those modules vary, their network connections differ even more depending on genetics and experience. Thus every student brings to the classroom wiring, experiences, assumptions, and hidden semi-autonomous processes that we call euphemistically "prior knowledge.""
Kimberly Hayworth

Game Design Toolkit Cards - 0 views

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    Game Design Tool Kit http://education.mit.edu/blogs/carole/2014/11/05 The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
Kimberly Hayworth

http://playfullearning.com/wp-content/uploads/2014/11/GDTK-Handbook-v1.pdf - 1 views

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    The Game Design Tool Kit goo.gl/JB7suY Download Game Design Tool Kit: http://goo.gl/IvOtYB The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
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