A Class to Teach You How to Use Google - NYTimes.com - 0 views
What If We Could Build Higher Education From Scratch? What Would It Look Like? | HASTAC - 1 views
'Reclaim Open Learning' Innovation Contest | DMLcentral - 0 views
Who "We" Are on the FutureEd MOOC: Map and Infographics of Participants | HASTAC - 0 views
Recognize student experiences and skills with badges - 0 views
First call for project statements - DHCommons Journal | DHCommons - 0 views
» Social Pedagogies Randy Bass - 0 views
A Course Badging Case Study | Technology and Learning @insidehighered - 0 views
elearnspace › Innovation in open online courses - 0 views
Gamifying the Maker Movement for Education » Online Universities - 1 views
-
The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
How Games Lead Kids to the Good Stuff: Understanding Context | MindShift - 1 views
Valve's philosophy with User Research in Games | Steve Bromley - Games User Research - 1 views
I Teach English to Great Kids...A Blog: Would you like to play a game? - 1 views
Game Player Motivations - 1 views
Principles of Design Poster | An Infographic by Paper Leaf Design - 0 views
« First
‹ Previous
61 - 80 of 88
Next ›
Showing 20▼ items per page