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Kimberly Hayworth

7 Things You Should Know About Competency-Based Education | EDUCAUSE.edu - 0 views

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    "Abstract Competency-based education (CBE) awards academic credit based on mastery of clearly defined competencies. CBE replaces the conventional model in which time is fixed and learning is variable with a model in which the time is variable and the learning is fixed. CBE is built around clearly defined competencies and measurable learning objectives that demonstrate mastery of those competencies. Measuring learning by competency is not new, but various challenges facing higher education, combined with new models and technologies, have brought a new focus on CBE. A growing number of competency-based programs have been developed at all levels of instruction. CBE capitalizes on the potential of online learning, enabling new models that can reduce both the cost and time needed to earn credentials while better preparing students for their professional lives. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues."
Kimberly Hayworth

Educational Resources Overview - 0 views

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    "lesson plans, scientific data, visualizations, interactive computer models, and virtual field trips"
Kimberly Hayworth

NMC Horizon Connect Webinar > Online Digital Storytelling in 5 Free & Easy Steps | The ... - 0 views

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    "Join Kathy Craven and Emily Wray, faculty from Full Sail University, for an interactive session exploring the art and science of digital storytelling. Learn how to facilitate these dynamic projects in an online classroom - from scripting and story boarding to production and publishing. Learn to use collaborative web-based tools and countless free resources to develop a practical production model for engaging your students' creativity and critical thinking skills. The NMC Horizon Connect Webinar series is free for Higher Ed and K-12 NMC members throughout the year. Non-members pay $99 per webinar. If you are not a member, learn how to become a Higher Ed or K-12 NMC member here and join before you register. "
Kimberly Hayworth

TEDxManhattanBeach - Paulo Blikstein - One Fabrication Lab per School: the FabLab@Schoo... - 0 views

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    "Paulo Blikstein http://paulo.blikstein.com is Assistant Professor at Stanford University School of Education http://tltl.stanford.edu. Blikstein's research focus on how new technologies can deeply transform the learning of science, engineering, and mathematics. He creates and researches cutting-edge technologies for use in inner-city schools, such as computer modeling, robotics, and rapid prototyping, creating constructionist learning environments in which children learn science and mathematics by building sophisticated projects and devices. A recipient of the prestigious NSF Early Career Award, Blikstein holds a PhD. from Northwestern University, an MSc. from the MIT Media Lab, and a B.S. in Metallurgical Engineering from the University of São Paulo."
Kimberly Hayworth

Augmented Reality | The Franklin Institute - 0 views

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    AUGMENTED REALITY FOR INTERPRETIVE AND EXPERIENTIAL LEARNING The goal of the ARIEL project is the creation of an exhibit platform that uses scientific visualization techniques to transform modern visitor interaction with traditional hands-on exhibits. The project will ultimately demonstrate an innovative solution to a key problem faced by science centers: the reinvention of the exhibit experience for visitors with changing 21st century learning expectations. The project has three main goals: to increase awareness of STEM content; improve 21st century learning skills; produce an evidence-based model for use of augmented reality activities within science museum settings. The project combines technological and pedagogical components in the AR fixed-station activities and the VR environment that exhibit multiple characteristics and constraints to engagement.
Kimberly Hayworth

Universities Partner on iPad-Based Degree Program -- Campus Technology - 1 views

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    "Why Wearables Are the New Gateways to Human Knowledge"
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