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Kimberly Hayworth

POGIL | Home - 0 views

shared by Kimberly Hayworth on 17 Jan 14 - No Cached
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    Process Oriented Guided Inquiry Learning POGIL originated in college chemistry departments in 1994; there are now well over 1,000 implementers in a wide range of disciplines in high schools and colleges around the country.POGIL uses guided inquiry - a learning cycle of exploration, concept invention and application is the basis for many of the carefully designed materials that students use to guide them to construct new knowledge. POGIL is a student-centered strategy; students work in small groups with individual roles to ensure that all students are fully engaged in the learning process.POGIL activities focus on core concepts and encourage a deep understanding of the course material while developing higher-order thinking skills. POGIL develops process skills such as critical thinking, problem solving, and communication through cooperation and reflection, helping students become lifelong learners and preparing them to be more competitive in a global market.POGIL is a classroom and laboratory technique that seeks to simultaneously teach content and key process skills such as the ability to think analytically and work effectively as part of a collaborative team. A POGIL classroom or lab consists of any number of students working in small groups on specially designed guided inquiry materials. These materials supply students with data or information followed by leading questions designed to guide them toward formulation of their own valid conclusions-essentially a recapitulation of the scientific method. The instructor serves as facilitator, observing and periodically addressing individual and classroom-wide needs.POGIL is based on research indicating that a) teaching by telling does not work for most students, b) students who are part of an interactive community are more likely to be successful, and c) knowledge is personal; students enjoy themselves more and develop greater ownership over the material when they are given an opportunity to construct their own und
Kimberly Hayworth

The Current and Future State of Higher Education - 0 views

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    "Speakers: Malcolm Brown, Director, EDUCAUSE Learning Initiative Andy Calkins, Deputy Director, Next Generation Learning Challenges George Siemens, Associate Director, Technology Enhanced Knowledge Research Institute, Athabasca University Date: November 20, 2012 Time: 1:00-2:00 p.m. ET (UTC-5); convert to your time zone Topic: This free hour-long webinar, "The Current and Future State of Higher Education," will outline an open online course, conducted in fall 2012, that evaluated the change pressures that face universities and the opportunities that can help universities prepare for the future state of higher education."
Kimberly Hayworth

Getting Over Student Learning Styles Theory | Faculty Focus - 1 views

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    "To paraphrase artificial intelligence pioneer Marvin Minsky, there is no such thing as a typical student because each brain contains many different kinds and combinations of resources. Neuroscience research suggests that the brain is not one general learning system but consists of many specialized modules developed over eons of evolution. While those modules vary, their network connections differ even more depending on genetics and experience. Thus every student brings to the classroom wiring, experiences, assumptions, and hidden semi-autonomous processes that we call euphemistically "prior knowledge.""
Kimberly Hayworth

What is Glogster edu? | Glogster EDU - 21st century multimedia tool for educators, teac... - 0 views

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    "logster EDU is the leading global education platform for the creative expression of knowledge and skills in the classroom and beyond.  We empower educators and students with the technology to create GLOGS - online multimedia posters - with text, photos, videos, graphics, sounds, drawings, data attachments and more."
Kimberly Hayworth

Current Status of Research on Online Learning in Postsecondary Education | Ithaka S+R - 0 views

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    "Published March 21, 2013 Kelly A. Lack As online courses continue to gain in popularity at colleges and universities throughout the country, knowledge about the effectiveness of this mode of instruction, relative to that of traditional, face-to-face courses, becomes increasingly important. A 2009 report by the U.S. Department of Education provides a meta-analysis of studies published up to 2008, examining the relative effectiveness of the different delivery formats in helping various populations of students learn different types of course content. This Ithaka S+R literature review complements that effort. It examines several studies that are not included in the DOE report, focusing on research that compares online or hybrid learning to face-to-face instruction in the context of semester-length, undergraduate-level, credit-bearing courses. The review yields little evidence to support broad claims that online or hybrid learning is significantly more effective or significantly less effective than courses taught in a face-to-face format, while also highlighting the need for further studies on this topic. The value of research of this kind will only grow as even more sophisticated, interactive online systems continue to be developed, and as the current budgetary constraints and enrollment pressures on postsecondary institutions strengthen the case for improving productivity."
Kimberly Hayworth

Gamifying the Maker Movement for Education » Online Universities - 1 views

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    The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
Kimberly Hayworth

Why Wearables Are the New Gateways to Human Knowledge -- Campus Technology - 0 views

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    "Everyone is tentatively venturing into a new landscape here. Most projects focus on the ability of Google Glass to capture first-person perspective and hands-free video, such as recording with Glass within and outside of the classroom. The same goes for the Narrative Clip, which works great for capturing images during field trips or lab experiments. I think that the most common applications will be students or faculty capturing video and, for the brave, some applications that can work for online teaching, videoconferencing and one-on-one sessions, such as connecting with experts and mentors to provide coaching and feedback. In addition, we are starting to see some interesting applications for students with disabilities, in which Google Glass or other wearables can provide visual, auditory and physical assistance."
Kimberly Hayworth

JavaScript 101 | appendTo Developer Learning Center - 0 views

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    "awirick"
Kimberly Hayworth

Universities Partner on iPad-Based Degree Program -- Campus Technology - 1 views

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    "Why Wearables Are the New Gateways to Human Knowledge"
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