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Benjamin Caulder

Jane McGonigal: Gaming can make a better world | Talk Video | TED.com - 7 views

  • So, the first thing is whenever you show up in one of these online games, especially in World of Warcraft, there are lots and lots of different characters who are willing to trust you with a world-saving mission, right away.
    • vasquezgonzalezv
       
      Why do you think this is?  Is it your experience that everyone you work with is ready to trust your expertise and help you?  Why would it be any different in gaming?
    • Benjamin Caulder
       
      It is a team mentality... team athletes have a goal and they know that they cannot get alone. Whatever they do to help their teamate get better gets them closer to their goal. It is exactly the same. I was an avid WoW player from 2005 to 2009 and I saw it daily.
  • Malcolm Gladwell's new book "Outliers." So, you would have heard of his theory of success, the 10,000 hour theory of success. It's based on this great cognitive science research that if we can master 10,000 hours of effortful study
    • vasquezgonzalezv
       
      Do you have any skill in your life that you have had 10,000 hours of practice in?  Do you feel you've achieved a level of mastery in it?  Why or why not?
    • Benjamin Caulder
       
      1. Gaming (haha) in that 1 game, I was a virtuoso. 2. Communicating. I am a pretty good communicator. 3. Driving. I am an excellent driver.
    • Benjamin Caulder
       
      Personally, I think the 10,000 hour is a generality for typical person. But we are all A Typical is something. My mom also has 10000 hours + driving but her eyesight is terrible. She is not an excellent driver. It follows the Mastery Learning model: Anyone can master anything is given enough time. Time is a variable, thus 10000 to one is 50000 to another.
  • we will be virtuosos at it.
  • ...8 more annotations...
  • And gamers are willing to work hard all the time, if they're given the right work.
  • If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week, by the end of the next decade.
    • vasquezgonzalezv
       
      Do you believe there can be an actual transfer of "game skills" to "real world" living?
    • Benjamin Caulder
       
      Yes, her book outlines it (Reality is Broken). Fear of failure is not real in games, we just reset. We try different avenues to find unthought of solutions. The game just has to address a real world problem.
    • Benjamin Caulder
       
      I met her at ISTE 2013 in San Antonio. I bought her book Reality is Broken and got her to sign it. I had a question I wanted an answer to... where did she find the diminishing returns (I wanted to ask her this because it would establish my cred. as a gamer (world of warcraft) and because gaming caused a lot of problem in my life and marriage). Her Keynote there was about this very subject... the real world problems gaming solves. Her answer to me was 21 hours a week... per person. Wow!!! She advocates up to 3 hours per day of gaming. The social change required for this is nearly unmeasurable.
    • vasquezgonzalezv
       
      Ben, can you expound on that a little more? I'm not sure I got the 21hrs/wk part.
  • But I also mean good as in motivated to do something that matters, inspired to collaborate and to cooperate
    • Benjamin Caulder
       
      Does anyone else see this in their students. Card games a very popular in my school. A kid takes out a deck and they have no trouble find playing partners (collaboration). I give them an assignment, group work, and not so much...
    • vasquezgonzalezv
       
      Games aren't work. I've also seen kids turn up their nose at a game that attempts to gamify a topic or subject. They want more fantasy.
  • And then we get all this positive feedback. You guys have heard of leveling up and plus-one strength, and plus-one intelligence. We don't get that kind of constant feedback in real life. When I get off this stage I'm not going to have plus-one speaking, and plus-one crazy idea, plus-20 crazy idea. I don't get that feedback in real life.
  • So, consider this really interesting statistic; it was recently published by a researcher at Carnegie Mellon University: The average young person today in a country with a strong gamer culture will have spent 10,000 hours playing online games by the age of 21. Now 10,000 hours is a really interesting number for two reasons. First of all, for children in the United States 10,080 hours is the exact amount of time you will spend in school from fifth grade to high school graduation if you have perfect attendance.
    • Benjamin Caulder
       
      and which did they enjoy more?
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    Gamification in education is a hot topic right now.  This is the transcript of a recent TEDtalk.
Fred Kaplan

The Missing Link in School Reform (August 16, 2011) | Stanford Social Innovation Review - 0 views

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    Study asserting that: 1) relationships between teachers, 2) relationships between principal and parents/community, 3) length of time a teacher has been teaching the same class, and 4) tenure of teacher at the same school are the most reliable predictors of how much students will improve on standardized testing from year-to-year. Was not able to find stats in the article. Was not able to determine if the study was peer-reviewed.
  •  
    Study asserting that: 1) relationships between teachers, 2) relationships between principal and parents/community, 3) length of time a teacher has been teaching the same class, and 4) tenure of teacher at the same school are the most reliable predictors of how much students will improve on standardized testing from year-to-year. Was not able to find stats in the article. Was not able to determine if the study was peer-reviewed.
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