Whether project-based learning (PBL), game-based learning (GBL), Understanding by Design (UbD), or authentic literacy, find an effective model to institute in your classroom
Will you demand that all students watch the video, or is it a way to differentiate and allow choice? Will you allow or rely on mobile learning for students to watch it?
you must build in reflective activities to have students think about what they learned, how it will help them, its relevance, and more
Do you have structures to support this? When and where will the learning occur? I believe it unfair to demand that students watch the video outside of the class time for various reasons.
Our country, state, district, and individual schools have one simple goal in mind: student learning. Students should be educated in a safe and fair instructional environment where they are given the opportunity to succeed. All students should have access to a variety of resources to help them guide their learning.
Jack Dieckmann, MA and Abelardo Villarreal, Ph.D. Technology has the potential to influence the quality of instruction in creative ways that challenge the young minds of our children (Kuforiji, 1999). Although technology is presently used in the classroom for a variety of purposes, its full potential is yet to be explored.
Betty Ray Director of Programming and Innovation @Edutopia This week's #edchat blogger is Berni Wall (@rliberni), who beautifully captured the vasty and wily topic of equitable access to technology and tech literacy. Feel free to share your comments in the space below this blog.
This kind of integration between business, community, government, and schools is what we need in order to transform the function of public education in our society--and a makerspace is just the right kind of place to do it.
hackerspaces - focus on electrons
makerspaces - focus on atoms
citizen science lab - focus on biology, science research
open democracy - enable citizens to engage with mechanisms of democracy
co-working - shared space for independent professionals
project collaborative - gateway to project economy
creative communities - support for creative / artistic communities
The Maker Movement seeks to integrate the use of technology in creation. While this article is not specifically about technology, the mindset informing the movement recognizes technology as a powerful tool for student centered learning.
To provide students with a more engaging, individualized learning experience, Central Unified is transitioning from traditional textbooks and working with a publisher to develop customized, interactive learning materials that will adapt to students’ learning levels and abilities.
BYOD policy
. CCSD had the tablets preconfigured and installed a district image and set of district apps,
it worked best to have consistency across schools,
Through the pilot, we learned that even though consistency is good, we need to give the students as much flexibility and freedom as possible so they can personalize the device and put the apps they want on it. That way they have ownership and feel responsible for the device.
The initial deployment includes tasks such as asset tagging, kitting and custom imaging. The tablets are removed from their retail packaging and assembled into “kits” as necessary — for example, adding a headset and case — and given an initial charge
A tablet initiative should involve extensive professional development and training for teachers and IT/support staff
Involve teachers in the planning process.
Provide teachers with a variety of opportunities
Don’t neglect professional development/training on new equipment for technology staff
Procure a stockpile of replacement devices to prevent learning from grinding to a halt due to a device problem
Areas to measure include attendance, student engagement, teacher and student feedback on the
learning experience, student outcomes, test scores, levels of independent learning and use of collaboration