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dstradinger

Interland - 0 views

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    Interland is a fun and interactive game designed by Google to teach students about the various elements of digital citizenship while combating adversaries like over-sharers and hackers.
christinacarew

High School Bulletin Board Ideas - 0 views

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    A collection of high school bulletin board ideas geared for the ELA classroom.
caseytorstenson

Simple Collaborative Mind Maps - Coggle - 3 views

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    coggle.it is an online, collaborative mind-mapping application, ideal for students who think "visually", as in the langue of flowcharts and diagrams. coggle.it allows users to graphically map out concepts and their connections, and to easily remap and rearrange those ideas as the project evolves. Fellow collaborators can comment or make changes.
christinacarew

Google Classroom - 3 views

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    Use google classroom to help communicate with students and parents!
mcsalito

Seesaw - 2 views

shared by mcsalito on 16 Feb 18 - No Cached
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    Short Description: Seesaw is an educational tool that allows teachers to maintain a digital portfolio of student work, as well as deliver differentiated assignments to specific students. Additionally, the teachers can provide feedback on submitted work and students can submit their work/assignments with text or video comments (typically reflections). The tool also comes with the feature of enabling the sharing of these portfolios with parents of the students. With teacher monitoring and approval, parents can gain access to their child's work to track academic progress, view the teacher's feedback, and contribute commentary of their own to the submissions. Examples of Uses: Teachers can use Seesaw to collect digital files throughout the school year as opposed to a pile of papers. In this sense, Seesaw is effective for both organization and communication. By sharing a student's digital portfolio with the parents, this serves as an effective way to preemptively prevent the need for parent-teacher conferences. Through Seesaw, parents are able to monitor what has been submitted and can also view what the teacher has evaluated or commented upon. In doing so, they can easily determine where their child needs improvement or support. This knowledge and method of communication can lend itself to early solutions before a deficient or underachieving academic situation develops.
caseytorstenson

Paste by FiftyThree | Decks for Creative Teams - 2 views

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    Paste is a new piece of presentation software designed to make the creation of simple, elegant presentations as easy as possible. It supports drag-and-drop from almost any source, and its automatic formatting creates good looking slides with minimal to no tweaking necessary. If you like flashy transitions and tons of formatting options, this probably isn't the software for you. Paste's strengths lie in its minimalism and the speed/ease with which you can create slides. Paste also allows for online group collaboration, commenting, and editing. For the artists out there who enjoy creating their own clipart, Paste also integrates seamlessly with Paper, a simple but powerful drawing app by the same developers.
caseytorstenson

Orwell - A game where you play as an analyst in a surveillance state PC/Mac/Linux - 2 views

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    (Please note the link to a Free Demo download on the right hand side of the linked page) Orwell is an episodic indie game that puts players in the role of an analyst working for a fictional surveillance state in the wake of a bomb explosion in a public square. Players are tasked with scouring news sites, social networking sites, message boards, blogs, text chats, and the like for clues as to the identity of the bomber and possible motivations for the bombing. Potentially relevant information is highlighted, but it is up to the player to decide whether each piece of information is worthy of inclusion in a report to be passed up the chain of command. The items selected create the narrative that law enforcement will act upon, but the player has no say as to what actions are taken beyond selecting what to include in the accumulated data. The story unfolds through the narrative that player-selected data constructs and the actions that result. Mistakes can result in the detention or prosecution of innocents. This forces the player to exercise research and critical thinking skills, particularly evaluating data as relevant or irrelevant, reading between the lines, and maintaining awareness of how each piece of information contributes to an overall narrative. Embedded in all of this is a clever critique of the surveillance apparatus and how it relates to our conceptions of freedom, safety, and privacy-a critique, I would argue, worthy of the game's name. I selected Orwell for this critical thinking post because it is essentially a gamified exercise in research, or, put another way, research with training-wheels. All of the pieces of data that the user can include are presented in context, and players must evaluate how a clue relates to both its context and to the investigation as a whole in order to make useful selections. That kind of consideration is essentially what we are doing as we research material for inclusion in an academic paper, and so I believe the game doe
Lauren Korres

Scratch - Imagine, Program, Share - 0 views

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    Scratch allows students to develop games, stories and movies through coding. Students use critical thinking and problem solving skills.
valerialear

Diigo - Tools - 0 views

dstradinger

OneNote Class Notebook - 1 views

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    OneNote Class Notebook is a great tool to promote student collaboration with the "Collaboration Space." Teachers can share notebooks and collaborate too!
christinacarew

StudySync - 0 views

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    An online interactive textbook that allows students to practice critical thinking skills.
mcsalito

Classroom Simulation Games for Teaching Economics - 1 views

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    Short Description: economics-games.com allows students to run simulations and make decisions as a market participant. A student may elect to play a solo game or a multi-player game, selecting from a variety of economic topics such as fixed costs, monopoly, competition, and prisoner's dilemma (to name only a few). Depending on the game, students are initially presented with certain data/information and must submit decisions based on what is provided. Once the student (or each player) makes a decision, the student is directed to a results page which can then be discussed with the teacher and/or as a class. Example of Uses: As an aspiring high school Social Studies teacher with a background in Economics, this seems like a great tool to use to supplement the introduction of economic/business terms and concepts. In the classroom, students can learn definitions and principles (i.e., the "Who", "What", "Where", "When"); in the simulations/games, students experience and demonstrate the practical application of such terms to understand the "How" and "Why". In this context, critical thinking skills are used to assess the information provided and arrive at a well-reasoned decision. Such skills are further developed as the students and teacher engage in a discussion about the rationale and impact of the choices of the student(s), without, of course, the pressure of real world economic consequences. With an often dry topic as Economics, this tech tool also seems like an effective way to keep a class interested and engaged with material. Perhaps bonus points could be offered to students who yield good results in their simulation and can support their decision-making with strong arguments. The obvious limitation is that this particular tech tool is designed for one subject. However, similar simulations and educational role-playing games exist for other content areas. In any case, the simulation or game should present information to the s
alanlui

Education - MURAL - 5 views

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    MURAL is a large, shared canvas for mapping content and ideas of all kinds. It's like a giant white board that can be zoomed in and out to see the big picture as well as the details. Electronic "sticky notes" hold individual ideas that can be rearranged, organized, and related to one another. You can add many kinds of web content, and team members can add ideas and content and then build on each other's by finding relationships and patterns. It has a number of educational applications, in science and other subjects: - Realistic labs, where lab groups define the hypothesis and methodology, and agree on the interpretation and presentation of results. - Any kind of group projects where students work together toward a common end product.
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    As far as I can tell, I expect that this is free for secondary ed uses.
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