This video demonstrates a possible project where students could take sound effects from their favorite video games and use them in a video that they created. This video does have some moments not suitable for K-12 students.
I believe this video is an excellent represenation of what is possible through STEM/STEAM. Onyx Ashanti describes and demonstrates the digital instrument he created.
This is a great app that allows you to do side-by-side comparisons of video along with visual and audio annotations that can be sent to students. Check out my YouTube demonstration for a better understanding of how to use this in a music education setting.
A tutorial on using Ableton to create music videos with Minecraft video clips and audio samples. This project could be done with any video game sounds as it's essentially a sampling project
Using the linked video as a sample project, you could do the following: Using media clips, students can create music that matches or alters the original intended meaning of the clips. This project could be an interdisciplinary project where some group members create the visuals while the others focus on the music (or completely co-constructed with ill-defined roles). The created visuals and audio could then be used by other groups to create the opposite (an original visual from a different group then becomes the source for creating a new audio track). The original audio/visual could then be compared with the new one.
"Students are highly motivated by video games as they can spend dozens of hours playing each week. What if educators could channel this motivation into composing by allowing students the opportunity to compose to old school video games? This presentation demonstrates a variety of 8-bit musical experiences that integrate technology, theory, history, composition, and performance with 8-bit video games."
"This session will explore potential projects that involve composing and performing music in the 8-bit aesthetic. We will also explore how the 8-bit aesthetic can be used to explore technology, music theory, and music history through composing and performing with 8-bit video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when composing and performing music to old school video games. Please feel free to bring a laptop with a way to write music notation as we will create and perform music to a live video game in the session. "
"This session will explore potential projects that involve creating music to modern video games. We will also explore how video games can be used to explore technology, music theory, music history, composing, and performing with modern video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when creating music to video games. Please feel free to bring an instrument as we will experience a mini project that requires everyone to musically contribute to a live video game in the session."