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A ED

The relationship between frequency of Facebook use, participation in Facebook activitie... - 0 views

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    Another study looking at the relationship between social media use and academic achievement/engagement. Interesting that here some activities are more likely to have a positive impact. Are these the kind of interactions we could encourage by embracing learners' connectedness and engagement with social media? ► Students who spent more time on Facebook scored lower on an engagement scale. ► There was no relationship between time spent on Facebook and time spent studying. ► Students who spent more time on Facebook spent more time in campus activities. ► In general, Facebook activities were more strongly predictive of engagement. ► Some Facebook activities were negative predictors, while others were positive.
Thomas ~

Beyond the Talking Head: Ensuring Engagement in Synchronous eLearning - 0 views

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    This recording of a webinar organised by The eLearning Guild looks at the common reasons learners disengage in synchronous virtual environments, and which factors you can influence to change this. There are also five pdf resources including a helpful checklist on the features of an engaging online classroom.
Thomas ~

Game of Phones - 7 DOs & DON'Ts in m-learning - 0 views

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    This blog post shares some concise guidelines for strategies to engage learners using mobile phones. The author makes the valuable point that just making content available on mobile devices through responsive design, does not mean that learners will engage with it. You also have to consider designing learning activities suited to the devices.
Clare Brown

Video about types of learner and how to be a better teacher - 3 views

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    Take 19 minutes to watch this. It is an inspirational video about different types of student, and how to teach in a way to engage them. Inspiring and useful.
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    Take 19 minutes to watch this inspiring video about types of student learners and how best to engage them with your teaching.
A ED

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum | MindShift - 0 views

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    Changing the context for learning can really stimulate learners to engage with a subject, critically and personally.
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    Ed, this is something that I have seen with my kids as well. I just wonder whether has anyone of you implemented game like approach to classroom or online classroom.
shiqiang yan

Successful implementation of user-centered game based learning in higher education: An ... - 5 views

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    bring online based problem solving game to engage learner centered education in Civil Engineering.
Ivan Sikora

From Moodle to Facebook: Exploring students' motivation and experiences in online commu... - 2 views

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    Highlights * We explore factors affecting students' engagement with Moodle and Facebook. * Students were not interested in using Moodle, yet active on Facebook. * We use Activity Theory as a lens for data interpretation. * Factors are categorized as technological, individual, and community levels.
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    Hello there, Thanks for sharing this Ivan - good one I hope I can effectively operationalize some ideas. Thanks Z
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    Interesting! As are a number of the papers suggested afterwards which I will bookmark too! As an aside you may be interested in the paper Cass Business School students present to the Moodle Research Conference last year: http://research.moodle.net/mod/data/view.php?d=7&rid=124 One point of interest I'm keen to follow is the possible rise in more student-led studies (at City?) - in this case, both surveying students and by students. I'm also interested in how we could look more at involving learners in the design process.
Thomas ~

Harnessing the strength of online communities within higher education - 0 views

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    This web article looks at the question of how can we enable students to construct knowledge and demonstrate higher order thinking skills online? The authors provide a helpful critique of superficial attempts to build sustainable online communities for example where LMS's are used for the transmission of content in higher education and do not allow students to build knowledge or engage in higher order thinking.
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