Skip to main content

Home/ taccle2project/ Group items tagged training

Rss Feed Group items tagged

1More

projectgreat - 0 views

  •  
    The Project GREAT aims to provide a methodology and a way to use Game-Based Learning in education and training. GREAT "Game-based Research in Education and Action Training" is an EU Leonardo da Vinci funded project (contract number 2011-1-PT1-LEO05-08600) that provides a methodology and a way to use game-based Learning (GBL) in teaching-learning processes by transferring innovative methodologies. It started in October 2011 and will last two years.
1More

Learning 2.0: The impact of Web 2.0 Innovations on Education and Training in Europe - F... - 0 views

  •  
    In order to investigate how social computing applications can be used in organised learning settings to enhance learning activities and promote innovation and inclusion in Education and Training, an exploratory study employing a triangulation of different
1More

VLEs 4 VET Innovative Learning Platform for Vocational Education and Traning sector - 0 views

  •  
    The aim of the project is to transfer positive experience and knowledge in the use of Learning Platforms by European Organisations into the Vocational Education and Training sector. Objectives: - Carry out a survey of Education Organizations in Europe to determine their needs, experiences and preferences regarding Learning Platforms/VLEs. - Advise and support the CDVEC in selecting an organisation wide VLE solution - Share experiences with the VET sector in Ireland and a wider audience in the EU
1More

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

  •  
    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
1More

Nano-Tech Science Education (NTSE) Web Site - 1 views

  •  
    NTS aims to use ICTs as a tool to make the learning of science subjects more attractive and accessible. The project target groups are students from the general and vocational schools aged 13 to 18; teachers in science subject,plus college & university students attending science education courses (prospective school teachers in sciences) The project will establish a Virtual Lab, as an experimental virtual aid to science learning. This will serve as a platform for science lessons, as a database of teaching materials and as a hub for science-learning-related graphic aids and recorded and illustrated appealing experiments on Nano-Tech. It will include a Nano-Science Center, presenting to learners and their in-service or future teachers the miracles of the nano-technologies. A program for a week Science Camp training including hands-on experiments and demonstrations will be developed and delivered through the VL, this is a good step as an approbation of the contents and functionalities of the virtual lab.
1More

Links-up .. the Project - 0 views

  •  
    Links-up is research project about how 'Web 2.0' technologies - e.g. social networking software - are changing the face of education and training for disadvantaged people. The project puts together a picture of the 'landscape' of 'Learning 2.0 for Inclusion' by reviewing what has been done in the academic and research field, and by practitioners working on the ground in projects that have been using Web 2.0 to work with disadvantaged groups. It uses a series of 'action research' experiments, collaborating with 'host' projects working in the field, to evaluate the added contribution Web 2.0 can make to practices that use learning to support social inclusion.
1More

School Programs | Museum of Fine Arts, Boston - 0 views

  •  
    The MFA offers workshops and training for educators throughout the year. For more information about upcoming opportunities, visit Teacher Professional Development. It should a good idea to explore what the museums do for teachers ans students
1More

Berkeley Lab: Educational Sites - 1 views

  •  
    Berkeley Lab's Center for Science & Engineering Education (CSEE) carries out the Department of Energy's education mission to train the next generation of scientists, as well as helping them to gain an understanding of the relationships among frontier science, technology, and society.
1More

SVEA: Promoting web 2.0 in VET and Adult Education - 0 views

  •  
    The use of web 2.0 social platforms such as wiki's, blogs and podcasts offers new possibilities for networking, and project management. Users are able to publish their own texts, images or videos, and can share them with others. A European partner consor
1 - 10 of 10
Showing 20 items per page