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Sue Beckingham

The art of interaction - Digital Creativity - 0 views

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    Interactive art has become much more common as a result of the many ways in which the computer and the Internet have facilitated it. Issues relating to human-computer interaction (HCI) are as important to Interactive art making as issues relating to the colours of paint are to painting. It is not that HCI and art necessarily share goals. It is just that much of the knowledge of HCI and its methods can contribute to Interactive art making. This paper reviews recent work that looks at these issues in the art context. In Interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it and, ultimately, in participant experience and their degree of engagement. The paper looks at these issues and brings together a collection of research results and art practice experiences that together help to illuminate this significant new and expanding area. In particular, it is suggested that this work points towards a much needed critical language that can be used to describe, compare and discuss Interactive digital art.
Sue Beckingham

Interactive Learning Environments - 0 views

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    Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of Interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers.
Sue Beckingham

Journal of Interactive Media in Education - 0 views

shared by Sue Beckingham on 31 Mar 12 - Cached
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    JIME is an educational technology open access journal that focuses on the implications and use of digital media in education.  It aims to foster a multidisciplinary and intellectually rigorous debate on both the theory and practice of interactive media in education.
Sue Beckingham

at Learning Theories - 0 views

  • Theories and Models of Learning for Educational Research and Practice. This knowledge base features learning theories that address how people learn. A resource useful for scholars of various fields such as educational psychology, instructional design, and human-computer interaction.
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    Theories and Models of Learning for Educational Research and Practice. This knowledge base features learning theories that address how people learn. A resource useful for scholars of various fields such as educational psychology, instructional design, and human-computer interaction.
Sue Beckingham

Nota : Casual Collaboration - 0 views

shared by Sue Beckingham on 01 Jul 10 - Cached
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    Casual Collaboration. Mash your ideas and media together with friends in a dynamic whiteboard wiki. Using photos, videos, and other web content you can instantly create brainstorms, presentations, scrapbooks, and enjoy an interactive chat with more than 50 friends.
Sue Beckingham

Etienne Wenger home page - 0 views

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    Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. Author of Communities of Practice, Situated Learning, Digital Habitats
Sue Beckingham

Learning, Media & Technology - 0 views

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    Learning, Media and Technology - incorporating Education, Communication & Information - is an international, peer-reviewed journal that aims to stimulate debate on the interaction of innovations in educational theory and practices, with media and educational technologies. Media and technologies are interpreted in the broadest sense, to encompass digital broadcasting, the internet and online resources, and other new and emerging formats, as well as the traditional media of print, broadcast television and radio.
Sue Beckingham

Learning Spaces | EDUCAUSE - 0 views

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    pace, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success.
Sue Beckingham

Transliteracy Research Group: February 2010 - 0 views

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    Transliteracy is the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and film, to digital social networks.
Sue Beckingham

NASPA Bookstore - 0 views

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    NASPA publishes a wide range of books, journals, magazines, and interactive learning tools that focus on both the theory and practice of student affairs administration.
Sue Beckingham

Facebook Privacy: A Bewildering Tangle of Options - Graphic - NYTimes.com - 0 views

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    Interesting infographic. Privacy options longer than US Constitution!
Sue Beckingham

Innovative Interactivity (II) | Innovative Individuals: Richard Koci Hernandez - 0 views

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    Blog focussing on multimedia journalism
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