Abstract: This case study looks at the integration of open online communication tools in a 'MA in the Creative Economy' programme at Kingston University's school of Business. Forty students set up individual blogs, created Twitter accounts, published an online research library and collaborated on team websites to record their progress and engage the public with their efforts. All of the tools used were free and publically available that allowed students to own their work and retain access to it beyond graduation.
Richard has becom one of the world's most in demand speakers on topics around leadership, creativity and harnessing the potential of people. He is an author and frequent contributer to both the national and trade press. He is also a regular on the broadcast media with recent appearances on The Politics Show and on The Today Programme. His passion has and always will be the transformation of education to ensure that it helps our young meet the challenges of their future and to that end the majority of work carried out by the education starnd of IC-ED is with that aim in mind.
Interactive art has become much more common as a result of the many ways in which the computer and the Internet have facilitated it. Issues relating to human-computer interaction (HCI) are as important to interactive art making as issues relating to the colours of paint are to painting. It is not that HCI and art necessarily share goals. It is just that much of the knowledge of HCI and its methods can contribute to interactive art making. This paper reviews recent work that looks at these issues in the art context. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it and, ultimately, in participant experience and their degree of engagement. The paper looks at these issues and brings together a collection of research results and art practice experiences that together help to illuminate this significant new and expanding area. In particular, it is suggested that this work points towards a much needed critical language that can be used to describe, compare and discuss interactive digital art.
Called the "Pied Piper of Educational Technology" by The School Library Journal, Tim has worked in the field of education for nearly 30 years as a teacher (on the middle school, high school, and college levels) and an administrator. He served the students in the Cobb County School District for about 20 years, where, before his retirement, he was the principal of Mabry Middle School. He was named one of Georgia's High Performance Principals by Governor Sonny Purdue.
Tim has a passion for meaningful, authentic student engagement, and technology is seen as a centerpiece for irresistible academic achievement through creative, global, project-based learning activities. He has now turned his attention to supporting the profession on a national and international level by sharing his passion and practical expertise for integrating technology into the entire school plan-a proven vision that works.