As there are no images of Saydnaya, we were dependent on the memories of survivors to recreate what happened inside. Using architectural and acoustic modelling, we helped witnesses reconstruct the architecture of the prison and their experiences of detention.
4DSOUND is a studio exploring spatial sound as a medium. Since 2007, 4DSOUND has developed integrated hardware and software systems that provide a fully omnidirectional sound environment. These environments enable vivid sonic experiences that blur the boundaries between the real and the imagined: the world of sound we know, and a world beyond.
"The innovative 4DSOUND system allows you to hear music in four dimensions. Its founder explains how some artists have taken advantage of its unique set-up"
"krewe coumbite is an archive and remix process conducted by muthi reed. reed gathers and assembles media through sharing, relationship, deconstruction, making, sampling and mixing. Central to their process is the observance of Black sound, rituals and feelings. krewe coumbite is a study in dynamic being-ness (finesse, shape, free form and movement, ontology, ritual, vernacular) that is Blackness. Borrowing from the Black love strategies cultivated by maroons, rastas, social aid and pleasure clubs, mutual aid societies, movement organizers, the Black Arts Movement, Harlem Renaissance, urban rebels/rebellions of the 1960s, Jamaican Sound System, freestyle and hip hop culture of the 1970s, 1980s and 1990s, krewe coumbite engages local presence and the non conditions of space through occupying publics, interior time, light and sound projections, convergence and soul culture."
"We are collecting the sounds of woodlands and forests from all around the world, creating a growing soundmap bringing together aural tones and textures from the world's woodlands.
The sounds form an open source library, to be used by anyone to listen to and create from. Selected artists will be responding to the sounds that are gathered, creating music, audio, artwork or something else incredible, to be presented at Timber Festival 2021. This second part of the project is gratefully supported by PRS for Music Foundation."
"What people hear and do not hear can have a direct effect on their balance, according to new research from the New York Eye and Ear Infirmary of Mount Sinai (NYEE)."
"The more I work on environmental sound art, the more I'm convinced that what makes it interesting when it works well is a combination of both representation (an echo of another space and time, a there-and-then) and elements of performance, of practice (something happening in the present, here-and-now). Both are important. "
"WIZARD APPRENTICE (pronouns: she and/or they) is a music producer, live performer, and video artist. As a highly sensitive introvert, her multimedia projects are strategies for managing an overwhelming world. Her music is a combination of lyrical precision, minimalistic composition, and technically-amateurish charm. She creates media that takes advantage of user-friendly technology, skipping time consuming learning curves to focus on inventing highly relatable language for subtle personal experiences. She's not a gear-head, rather, a digital folk artist who vividly and simplistically expresses her inner world using resourcefulness and honesty. Her video work incorporates green screen graphics, digital puppetry, and compositing to produce imagery that's cerebral, campy, and hypnotic. She combines song and video to create multimedia live performances that explore intimate emotional themes."
"The acoustic properties of our houses, offices and public spaces can have a major impact on how comfortable we find them and may even affect the way we behave."
Here's the Google Scholar page for the Singapore-based PerMagnus Lindborg. Some interesting studies of the way we perceive sound in public spaces like restaurants or other soundscapes.
Johann Diedrick with Seohye Lee
Whisp is an environmental sound classifer that can be used to identify sounds around you. In its current form, Whisp will classify 5 second sounds with an 87.25% accuracy across a range of 50 categories, based on the ESC-50 dataset. You can also record sounds in the field to get a another perspective of what is happening in your sonic environment.
"Sonification is the representation of data with sound and Auditory Display is the use of audio to present information to a listener. In certain contexts and for certain types of data sound can be an effective means of representation and communication. "