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john roach

Mark Peter Wright - 2 views

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    Mark Peter Wright is an artist, researcher and lecturer working at the intersection of critical theory and contemporary art. His practice explores the relationship between humans, animals, environments and their associated technologies of capture: critically and playfully generating debate through exhibitions, performance and collaborative events.
john roach

BONE CONDUCTION - 0 views

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    "Using bone conduction, a technology developed for hearing devices, the touch echo installation transmits sounds of the cities which were devastated in the 1945 carpet bombing in the Second World War, through the arms of the visitors when they rest their elbows on the balustrade and hold their ears closed."
john roach

▶︎ Sooner or Later | Bob Ostertag - 0 views

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    Solo. Based on a recording of a Salvadoran boy burying his father. Bob Ostertag did not simply create a political piece but a musical reality, in which sampling technology is used in a significant way for the first time. The music encircles reality, decomposes it into music and recomposes it until reality is no longer able to escape. It is this clarity that makes Sooner or Later great music, a music that has something to do with life again. -- Die Zeit
john roach

Jana Winderen: An Interview - 0 views

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    "Jana Winderen is an artist, widely known for her recordings that reveal sounds from hidden sources - oceans, ice crevasses, glaciers - using a variety of technology, from high quality hydrophones to ultrasound detectors. Her work is published on Touch Music (same as Chris Watson) and her biography boasts of a long and impressive list of art installations."
john roach

Art of Surround - 0 views

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    "Based merely on a technological approach, one might think that Surround sound is just the technique of reproducing audio signals in a particular array of speakers that distribute sound around space in order to give a three-dimensional illusion for the ears… Surround is not visual really, is not something we can see. Surround is not just a technique of distributing sound, but the consequences of it. It's a characteristic of sound itself, natural to the sonic phenomenon and responsible of the entire notion of the "auditory field" which is more than simply one dimension of space, but a multi-layered, multi-dimensional representation of sound."
john roach

Scientists translate coronavirus spike protein into music, revealing more about its str... - 0 views

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    "In an attempt to understand this new pathogen better, musician and engineer Markus Buehler and his colleagues at the Massachusetts Institute of Technology have assigned each protein and structural form a musical equivalent."
john roach

SONYC - Sounds of New York City - 0 views

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    "The project - which involves large-scale noise monitoring - leverages the latest in machine learning technology, big data analysis, and citizen science reporting to more effectively monitor, analyze, and mitigate urban noise pollution. Known as Sounds of New York City (SONYC), this multi-year project has received a $4.6 million grant from the National Science Foundation and has the support of City health and environmental agencies."
john roach

Recreating the lost sounds of spring - 0 views

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    "As our environments change, so too do the sounds they make - and this change in soundscape can affect us in a whole host of ways, from our wellbeing to the way we think about conservation. In this Podcast Extra we hear from one researcher, Simon Butler, who is combining citizen science data with technology to recreate soundscapes lost to the past. Butler hopes to better understand how soundscapes change in response to changes in the environment, and use this to look forward to the soundscapes of the future. "
john roach

Bio - Wizard Apprentice - 0 views

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    "WIZARD APPRENTICE (pronouns: she and/or they) is a music producer, live performer, and video artist. As a highly sensitive introvert, her multimedia projects are strategies for managing an overwhelming world. Her music is a combination of lyrical precision, minimalistic composition, and technically-amateurish charm. She creates media that takes advantage of user-friendly technology, skipping time consuming learning curves to focus on inventing highly relatable language for subtle personal experiences. She's not a gear-head, rather, a digital folk artist who vividly and simplistically expresses her inner world using resourcefulness and honesty. Her video work incorporates green screen graphics, digital puppetry, and compositing to produce imagery that's cerebral, campy, and hypnotic. She combines song and video to create multimedia live performances that explore intimate emotional themes."
john roach

sonic cyberfeminisms - 0 views

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    " Sonic Cyberfeminisms is an ongoing project by a collective of artists, musicians and writers, which draws upon intersectional feminist praxis and the legacies of cyberfeminism. The project aims to foreground agendas of social justice in the domains of sound, gender and technology and, in doing so, develop critical cultural work. The project was initiated by Annie Goh and Marie Thompson. Current Sonic Cyberfeminisms participants include Robin Buckley, Marlo De Lara, Jane Frances Dunlop, Natalie Hyacinth, Miranda Iossifidis, Louise Lawlor, Frances Morgan and Shanti Suki Osman. "
john roach

Ethical and Aesthetic Considerations on Rêvolutions by Céleste Boursier-Mouge... - 0 views

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    "Today a growing group of sonic artists engage with plants as collaborators in their processes and creations. The duo Feral Practice invites audience members to sound walks in forests to reflect on ecological and social issues in the vicinity of trees. Sound artist Mileece senses signals from plants to develop sound-generating algorithms that she combines with field recordings to design immersive sound installations, a technology akin to the one used by Tosca Terán to detect activity in mycorrhizal systems which she converts into musical notes. Cristina Ochoa and Eduardo Vindiola read signalling activity in beets and modulate their rhythmic patterns to perform with them. Leslie Garcia studies plant communication to design prosthetic devices that simulate an abstract voice for plants through a process of biofeedback."
john roach

About DOSITS - Discovery of Sound in the Sea - 1 views

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    "The Discovery of Sound in the Sea website will introduce you to the science and uses of Sound in the Sea. There are several major sections on the site such as The Science of Sound in the Sea, People and Sound in the Sea, and Animals and Sound in the Sea. You will find the site's Audio Gallery a fascinating place to visit where you can listen to underwater sounds created by marine animals, human activities, and natural phenomena such as lightning, earthquakes, and rain. Check out the Technology Gallery and discover a variety of equipment that uses sound to investigate the ocean. Watch video interviews with scientists that study how marine animals produce and hear sounds. Investigate how scientists use underwater acoustics to track ocean currents, identify potential obstacles, and quantify fish distributions. There are also resources for many specialized audiences, including teachers, students, the media, and decision makers."
john roach

stankievech | headphones - 1 views

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    "Headphones are the norm. The new addiction replacing smoking, headphones frame the head and the perception of most urbanites today in some form or other. Whether commuting with an iPod, exercising to the radio, talking on a hands-free cellphone… or actually listening to music, headphones create a mobile and continually changing architecture that follows the listener, wrapping them in a private bubble. As the world rapidly interfaces, overlaps and confronts the boundaries of Private and Public through technologies and legislation, headphones become a quiet and invisible site of investigation. The audio tracks in this collection attempt to define a body of work that is fundamentally connected to the phenomenon of headphone listening. Some work was made specifically for headphones such as Bernhard Leitner or Janet Cardiff, other work was not originally composed for headphones, but when played over headphones a unique experience of the work is created-sometimes against the original intention of the artist or at least as a surprising by-product. While the most common thread between the works is the unique spatialisation of headphones, other attributes of headphone listening-such as intimacy and privacy-are also explored and included. "
john roach

organ within - Exhibitions - Kurimanzutto - 0 views

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    "kurimanzutto presents Tarek Atoui's project Organ Within at its cabinet space in New York City. Operating as an open sound laboratory, and instrumentarium, Atoui will debut a new hybrid sculptural object that engages numerous technologies in order to re-envision the spatialization, perception and performativity of the traditional organ. The Organ Within is the result of his ongoing collaboration with instrument-makers Léo Maurel and Vincent Martial, and their research into historical church pipe organs, modular synthesizers, and the sonic experiences of deaf people."
john roach

Making Worlds: Chicago Sound as Sculpture - 1 views

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    "Sculpture-situated within the sensibilities of space, embodiment, and the physical world-offers a richly speculative arena for experimentation with materials and technology. The continuing expansion of practices reminds us that sculpture no longer resides in a world of "things": contemporary physics now reformulates "solid" matter as process and flow, foundational concepts for art are now redefined or dismantled, and virtuality often stands in for the "real." The implementation of sound created by artists as sculpture has contributed robust tools and a new sense of identity for these changing boundaries. Yet while sound has become almost ubiquitous in contemporary art, it has garnered scant scholarship, and its artists are often neglected. "
john roach

The lost sounds of Stonehenge - BBC News - 0 views

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    "Stonehenge is a ruin. Whatever sound it originally had 3,000 years ago has been lost but now, using technology created for video games and architects, Dr Rupert Till of the University of Huddersfield has - with the help of some ancient instruments - created a virtual sound tour of Stonehenge as it would have sounded with all the stones in place."
john roach

The Ideal Conditions for Sound Art and Office Productivity Aren't So Far Apart | The Ne... - 1 views

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    "In case you haven't been tracking the progress of group exhibitions of sound art, a short history would be: they are generally a disaster, with many works either impossible to hear adequately in the situation or impossible not to hear while you are trying to listen to something else. "It is in sound's nature to be free and uncontrollable and to go through the cracks and to go places where it's not supposed to go," as the sound artist Christian Marclay said, in an interview, in 2005. Meanwhile, the institutions that are devoted to art exhibition-galleries, museums-are all about placing art works where they intend them to stay. "I think it's great that there is this interest in sound and music," Marclay said. "But the over-all art-world structures are not yet ready for that, because sound requires different technology and different architecture to be presented.""
john roach

FirstSounds.ORG - 1 views

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    "First Sounds strives to make humanity's earliest sound recordings available to all people for all time. Humanity's earliest sound recordings constitute a rich sonic heritage of inestimable value to historians of technology, media, and expressive culture. They are among the rarest and least accessible recordings in our audio legacy. When held by institutions for which they are not the primary focus, many go unrecognized by their curators as sound recordings. And even when correctly catalogued, they commonly remain unpreserved and inaccessible due to a lack of funding or expertise."
john roach

PROVOKE :: Digital Sound Studies - 0 views

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    This interactive multimedia project historically and culturally situates hearing and listening in eighteenth-century Paris by re-imagining how we might present sonic artifacts to better understand auditioning subjects within pre-recording technology soundscapes. Through multiple pathways and thematic tags, the project simulates how Parisians would have interacted with the web of sonic knowledge that existed in eighteenth-century Paris. The project culls resources from across academic digital initiatives as well as popular, public platforms. This blend of sources puts into question stereotypical distinctions made between academic and public, scholarly and popular. Enjoy exploring Organs of the Soul through a choose-your-own-adventure format. And consider what constitutes your own unique auditory subjectivity.
john roach

Ambulation | Tim Shaw - 0 views

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    "Ambulation: to walk or move from place to place. Ambulation is a sound walk that uses field recording techniques and listening technologies to create a walking performance using environmental sound. Ambulation engages with the act of recording as an improvised performance in response to the soundscapes it is presented within.  "
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