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Tarmo Toikkanen

CurriQ - 1 views

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    Share your expertise as a course composed of some steps. Then people will learn your course step by step. Anything can be a course. (e.g., curriculum, syllabus, reference, tutorial, manual and walk-through)
Tarmo Toikkanen

ZaidLearn: The Secret Recipe to Delivering World Class Lectures - 0 views

  • NEW SCHOOLFive simple learning steps/phases, which can of course overlap anyway you like (image above):ExploreLearnInnovateFeedbackReflect (back to Explore)This learning cycle can happen within minutes using your mental reflection and visualization, or perhaps days, weeks, or months in the real world, depending upon how you apply this flexible learning approach. Actually, these steps are just indicators and do not need to be followed step-by-step. Just use them how you feel like it, or what works best for you. I am still learning, so these steps or phases might change even by the time I really finish this article. Alright, let's move on!
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    Ohjeita parempaan luennointiin. Linkkejä hyviin luentotallenteisiin ja muita resursseja.
Tarmo Toikkanen

Networked Learning Design - Occasional rants - I was wrong: games ARE an alte... - 0 views

  • E-learning designers believe that people learn through "content". They assume that encountering content will lead people to change their behaviour. Games designers believe that people learn through "experience". They assume that having experiences - doing and feeling things - leads to change in behaviour. E-learning designers believe we must be "nice" to our learners in case they go away. They assume that the relationship between the course and the learner is a weak one so that if there's any significant challenge, the learner will give up. Games designers believe that we can challenge people and they'll stick with it. Indeed, it is progressive challenges that form much of the motivation for gamers. E-learning designers believe that we learn step by step (hence linearity, page-turning etc.). Game designers believe we absorb lots of things all at once (hence HUDs, complex information screens etc.). E-learning designers believe that learning experiences are emotionally neutral (in spite of all that's written about the importance of emotion in learning). Games designers always seek an "angle", an attitude.
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    "games are an utterly different vision of learning, separated from e-learning by a huge and uncrossable chasm"
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    Miten pelit ja eOpetus eroavat toisistaan.
Tero Toivanen

TechTrainingWheels - 2 views

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    TechTrainingWheels How to videos about technology needs for teachers. 
Tero Toivanen

Finland Guarantees Right to Broadband Internet Access | Singularity Hub - 0 views

  • Earlier in the year, legislators had promised 100 Mbps by the end of 2015, but on Wednesday the Ministry of Transportation and Communication announced an intermediate step: 1Mbps by July 2010 for Finland’s more than 5 million citizens. The news, reported via the Finnish broadcasting company YLE, makes Finland the first country in the world to declare broadband internet access a right.
    • Tero Toivanen
       
      Nyt on syytä olla ylpeä!
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