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alexandra m. pickett

Reflections of a mooc unvirgin | E-Learning Provocateur - 0 views

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    "Suggestions for improvement To be fair, the cons that I have listed above are not unique to the EDCMOOC, nor to online learning in general. I remember similar problems from my uni days on campus. Nonetheless, they inform my following suggestions for improvement… Week 1 should be set aside as a social week to allow the happy greeters to get their social proclivities out of their systems. It may be tempting to set aside a pre-week for this purpose, but the truth is it will bleed into Week 1 anyway. The instructors need to be much more active in the discussions. I recommend they seed each week with a pinned discussion thread, which marks the official line of enquiry and discourages multiple (and confusing) threads emerging about the same concepts. More importantly, the instructors should actively prompt, prod, guide and challenge the participants to engage in critical analysis. Explication of the implications for e-learning must be the outcome. A moderator should delete the spam and ban the spammers. A support page and discussion thread should be dedicated to helping the lost souls, so that they don't pollute the rest of the course with their problems. All in all, I am glad to report my first mooc experience was a positive one. I won't rush out to do another one in a hurry, but that's simply because I know how demanding they are. But one thing's for sure, I will do another one at some stage. I look forward to it!"
alexandra m. pickett

Best Practices: Implementing an Online Course Development & Delivery Model - 2 views

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    " Instructional design is generally executed by instructional designers. According to scholars, instructional designers are typically educators, trained in emerging technologies and pedagogy, who possess specialized skills (Steven, 2013). They must be able to conduct needs assessments, write objectives, and choose content, method, instructional strategies, and best practices (Schwier & Wilson, 2010). Professionally, instructional designers should be able to build interpersonal and trust-worthy relationships, communicate clearly, motivate, solve problems, manage projects and deadlines, outsource, train, and adapt. In addition, instructional designers should be intuitive, supportive, encouraging, organized, persuasive, flexible (Schwier & Wilson, 2010), capable, energetic, pragmatic, and helpful (Stevens, 2013). "
alexandra m. pickett

A radical idea to transform what kids learn in school - The Answer Sheet - The Washingt... - 0 views

  • How many? The U.S. Bureau of Labor Statistics says, “Employment of mathematicians is expected to increase by 16 percent from 2010 to 2020…. There will be competition for jobs because of the small number of openings in this occupation.”
  • 1) Humankind’s hope for the future lies, as it always has, in the richness of human variability. We differ in experience, situation, aspirations, attitudes, abilities, interests, motivations, emotions, life chances, prospects, potential, and luck. To survive and prosper, these differences need to be exploited to the maximum. The core curriculum minimizes them. (2) Knowledge is exploding at an ever-accelerating rate. Whole new fields of study unimagined even a few years ago are emerging. The explosion isn’t just going to continue, it’s going to accelerate. Thinking we know enough to lock ANY curriculum in place — much less one that’s more than a hundred years old — is either naïve or malicious. (3) The future is unknowable. Period. Even if it were possible to standardize and program kids, we don’t know — NOBODY knows — what they’ll need to know next week, much less for the rest of their lives. They may need technical skills no one now has, or the ability to survive on edible weeds and a quart of water a day. Neither the Common Core nor the tests that manufacturers are able to write can take adequate account of an unknown future.
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