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alexandra m. pickett

Post Secondary Higher Education and Instruction Technology Solutions by PLATO Learning - 0 views

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    "PLATO Learning's post-secondary solutions meet the diverse demands college and adult students bring to their post-secondary learning experience with award-winning products that enhance the learning process and provide the quality, flexibility, interactivity, and online access that students expect. "
priyanshu1

How E-Learning Websites Can Benefit Your Child? | Swiflearn - 0 views

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    Online learning is equivalent to the vast ocean. An unlimited number of educational resources are available in all the E-Learning websites - Swiflearn.
Julie Golden

The Impact of Identity Disruption and Participation in Communities of Practice on Facul... - 2 views

Study participants are needed for a research project regarding online faculty satisfaction, faculty identity, and communities of practice. https://www.surveymonkey.com/r/VHKJRN2 Please consider...

web2.0 education research resources collaboration assessment community of practice faculty higher online learning E-Learning satisfaction

started by Julie Golden on 19 Aug 15 no follow-up yet
priyanshu1

Is Online Study Success Driven? | Swiflearn - 0 views

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    Online learning classes present a unique challenge that helps you to prepare well. Active online study assists in developing the required skills - Swiflearn.
alexandra m. pickett

LearningWare - Leaders in learning games and game shows for classroom, online and webinars - 0 views

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    Create your own classroom or self-directed gameshow style games, quizzes, tests and surveys using LearningWare's software templates, described below. All are Y3K compliant. Our mission is to make learning fun. For example, Quiz Rocket is a unique, easy-to-use quiz and survey program. Unlike other web-based tools, Quiz Rocket creates an interactive, media-rich environment for Web users. Using Quiz Rocket's fill-in-the-blanks, template approach, you can customize quizzes and surveys around any content and publish them on the Web for access anywhere, anytime. All six Flash Learning Interactions are included: multiple choice, matching, T/F, branching, short answer, and sequencing questions.
alexandra m. pickett

The Relationship Between Self-Regulation and Online Learning in a Blended Learning Cont... - 0 views

  • intrinsic goal orientation, self-efficacy for learning and performance, time and study environment management, help seeking, and Internet self-efficacy.
alexandra m. pickett

Affinity Spaces: Connecting Online Learning To Everyday Life - 0 views

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    @srd Sean Duncan @ 11:30ET on Affinity Spaces-Connecting #OnlineLearning 2Everyday Life http://t.co/Dr21HEeIqJ #slnsolsummit #games4learning @scd Sean Duncan LIVE now here: http://t.co/Dr21HEeIqJ #slnsolsummit #games4learning #gamification #badges #seriousgames @scd interest-driven #play LIVE now here: http://t.co/Dr21HEeIqJ #slnsolsummit #games4learning #gamification #badges #seriousgames PeopleRdrawn 2games @scd http://t.co/Dr21HEeIqJ #GLS8 #learninggames #slnsolsummit #games4learning #gamification #badges #seriousgames Sean Duncan #slnsolsummit http://t.co/Dr21HEeIqJ understanding gaming affinity spaces, connecting2 #badges, designing 4affinity spaces Sean Duncan: Affinity Spaces: Connecting Online Learning To Everyday Life http://t.co/Syv4eyXFLd #SUNYCIT2013
alexandra m. pickett

Is it Live or is it Internet? Experimental Estimates of the Effects of Online Instructi... - 0 views

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    "Is it Live or is it Internet? Experimental Estimates of the Effects of Online Instruction on Student Learning"
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