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Phil Taylor

Donald Clark Plan B: More pedagogic change in 10 years than last 1000 years - all drive... - 0 views

  • he internet is a pedagogic engine, changing and shaping the way we learn. In this sense, we’ve had more pedagogic change in the last 10 years than in the last 1000 years – all driven by innovation in technology.
  • 1. Asynchronous – the new default
  • 2. Links – free from tyranny of linear learning
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  • 3. Search and rescue
  • 4. Wikipedia and death of the expert
  • 5. Facebook and friends
  • 6. Twitter, texting and posting
  • 7. Youtube – less is more and ‘knowing how’ YouTube has changed the way we use video in learning for ever.
  • 8. Games Games have brought the proven sophistication of flight simulation into our homes and shown that failure (abhorred in traditional teaching) is the key to learning.
  • 9. Tools This is not often recognised but the word processor, spreadsheet and presentation tools have effected a considerable change on pedagogy.
  • 10. Open source
  • Conclusion These are ground breaking shifts in the way we learn. Unfortunately, they’re not matched by the way we teach. The growing gap between teaching practice and learning practice is acute and growing.
Phil Taylor

Computers in schools: money well-spent, Concordia University study says - 0 views

  • The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he said.
  • "Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment."
Phil Taylor

The 21st Century Teacher - 1 views

  • When students were succeeding in school with no technology, we were also living in a world with little technology, and preparing students for life in a world where technology wasn't a part of their daily lives.  
  • Technology is no substitute for an inspiring teacher. However, on-line materials are far more available. Twenty times more.
  • Because the students have access to the same tools over the web, they can reinforce the ideas by experimenting with the simulations themselves, any time, any where.
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  • Instead of teaching (push), students can be given projects that require them to learn (pull) the necessary material themselves.
  • A vital skill in the new digital world is the ability to work collaboratively on projects with others who may not be physically close.
  • The worldview of the student can be expanded because of the zero cost of communicating with other people around the globe.
  • Students are, of course, all different.
  • To cash in this benefit, schools need to go paperless.
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