Games are fun, but their real value lies in leveraging play and exploration as a mode of learning the literacy of problem-solving, which lowers the emotional stakes of failing.
‘Long Life Skills’ (creativity, critical thinking, collaboration, problem solving and social intelligence) and an ability for individuals and even groups to learn and unlearn the skills required for specific tasks
Engagement should always translate into deeper learning opportunities where technology provides students the means to think critically and solve problems while demonstrating what they know and can do in a variety of ways
when we say transformational learning experiences powered by technology, we are talking about authentic, project-based learning, where students have agency, ownership and commitment to a relevant and meaningful goal that allows them to use digital tools to take on roles of creators, problem solvers, and learner-teachers working with and alongside peers, instructors, and other mentors to accomplish something bigger than themselves.
Schools, teachers, parents, and students must set aside grading as a system of rewards and punishments, and begin to see grading as a subset of assessment, which must be used as a system of feedback and student revision to support student learning.
My alternative to the zero is that students must complete fully all work assigned or no credit can be assigned for the course; this approach addresses the problems with both assigning zeroes and simply passing students who do not complete the work.
PBL is the act of learning through identifying a real-world problem and developing its solution. Kids show what they learn as they journey through the unit, not just at the end."
So perhaps the answer is to prepare our students for a world that will require them to learn continuously, to find and solve problems, to act with empathy so as to bring hope and equity to many and strive to live a life full of a passionate pursuit of beauty and wonderment, to live and learn today as da Vinci might have done.
We used technology like people do at work – as a tool to helps us get our job done, learn and conduct research, and to connect and collaborate, to build communication skills, and to solve problems. The big insight: technology can power deeper learning.
These questions don’t center upon, nor are they dependent on, technology, though if technology is an integral part of our lives, some of the answers to these questions might lie in the use of technology.
“Focus on development of key skills and attributes that will be at a premium in the future, including resilience, adaptability, resourcefulness, enterprise, cognitive skills (such as problem solving), and the core business skills for project based employment.”
The field of metacognition offers educators many techniques that are rooted in brain research, such as deliberate practice and interleaving. “But before you can even tackle these,” says Oakley, “you have to inoculate learners against the idea that they are stupid if they cannot figure things out first off. You have to teach them that faster is not always better.”
teachers can use in the classroom and share with students to help them demystify the learning process