MinecraftEdu - 1 views
Classcraft Educator Review - 1 views
Learning with 'e's: Digital learning futures - 0 views
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number of possible scenarios that might result when wholesale adoption of digital technologies occurs in education and training. I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence.
JeopardyLabs - Online Jeopardy Template - 0 views
Prodigy Math Game - 0 views
Is Gaming the New Essential Literacy? | MindShift - 1 views
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Games are fun, but their real value lies in leveraging play and exploration as a mode of learning the literacy of problem-solving, which lowers the emotional stakes of failing.