For each unit I provide a set of possible texts and a possible conceptual focus. Keep in mind that my intention here is to suggest possibilities rather than to prescribe a curriculum; there are many other units that you could develop, and different texts and focuses for each of the units that I outline.
This resource pack explores the first meeting of Romeo and Juliet. The notion of "love at first sight" is discussed; the scene is set in context and students move on to looking in detail at the religious imagery used by Romeo and Juliet in Act 1, Scene 5. The sonnet form is then introduced. Students investigate Shakespeare's use of this form at this point and then progress to identifying other sonnets in the play.
To claim that there is now such a thing as “Web 2.0 storytelling” invites risks. For one, some media reports suggest that this type of storytelling could be either hype or a danger. In addition, trying to pin down such a moving target can result in creating terminology that becomes obsolete in short order. Moreover, claiming that storytelling is happening online and is developing in interesting ways contradicts some current assertions about a decline in reading.Accepting these risks, we suggest there is most certainly a new form of expression that is compelling to educators. Starting from our definitions, we should expect Web 2.0 storytelling to consist of Web 2.0 practices.
Lonelygirl15 (http://www.lonelygirl15.com/), which started as a series of short videos on YouTube, grew to include a large number of comments, blog posts, wiki pages, parody videos, response videos, and a body of criticism. In each of these cases, the relative ease of creating web content enabled social connections around and to story materials.
Web 2.0 narratives can follow that timeline, and podcasts in particular must do so. But they can also link in multiple directions. Consider the possibilities facing a reader (or a viewer or a listener) who approaches Postmodern Sass. One timeline follows blog posts in chronological order. Another follows comments to a single post. A third follows links between posts, such as when the author refers to an earlier situation or references an old joke. Web 2.0 creators have many options about the paths to set before their users. Web 2.0 storytelling can be fully hypertextual in its multilinearity.
laying for Keeps (http://www.playingforkeepsnovel.com/) includes blog posts (with comments), podcasts (each blogged, with those posts commentable), PDF downloads, a MySpace page, and additional blog posts from various content contributors, with these posts housed at their own locations.
his sort of content repurposing, redesign, and republication can open up problems of version or content control, yet in return, it offers the possible harvesting of the storytelling energies of the creative world.
The Twitter content form (140-character microstories) permits stories to be told in serialized portions spread over time.
Even more varied forms include movie trailer recuts, in which the story creator edits clips from a well-known Hollywood movie to make a preview that tells a different story.
Web 2.0 storytelling is a rapidly evolving genre, developing as new platforms emerge and moving in pace with the creativity of the human mind. We anticipate that new storytelling forms will emerge from today’s tools for microblogging, social networking, web-based presentations, and microblog-like videos
For rich-media content creation, Web 2.0 tools have lowered the barriers by moving the process of (expensive) desktop video-editing software to (free) web-based applications17 and at the same time ostensibly moving the focus from using the tool to telling the story with the tool.
o be included, the tools had to be free, completely web-based, and able to produce a final product that could be viewed via a link and/or could be embedded into another site. Currently, The Fifty Tools website (http://cogdogroo.wikispaces.com/StoryTools) features examples of stories created in fifty-seven tools, and the number is likely, as new tools continue to emerge, to top seventy soon.
Should Web 2.0 storytelling be considered for educational purposes as well? After all, not every art form needs to be used in academia. We believe that the answer is “yes” and that Web 2.0 storytelling offers two main applications for colleges and universities: as composition platform and as curricular object.
Some projects can be Web 2.0 stories, while others integrate Web 2.0 storytelling practices.
A single course blog, for instance, tells the class “story.”
At a different—perhaps meta—level, the boundaries of Web 2.0 stories are not necessarily clear. A story's boundaries are clear when it is self-contained, say in a DVD or XBox360 game. But can we know for sure that all the followers of a story's Twitter feed, for example, are people who are not involved directly in the project? Turning this question around, how do we know that we've taken the right measure of just how far a story goes, when we could be missing one character's blog or a setting description carefully maintained by the author on Wikipedia?
For now, perhaps the best approach for educators is simply to give Web 2.0 storytelling a try and see what happens. We invite you to jump down the rabbit hole
The ed dept of QLD has set up a site for elearning for students who cannot get back to school. This links to resources they have collated, while registered QE teachers can actually create virtual classrooms. I thought the resources might be useful and have checked a couple out.
Writing Fix (online resource) Here's an interesting free resource for anyone involved in teaching or learning writing skills. This site has been put together by the writers, teachers and students of the Northern Nevada Writing Project to support the development of writing skills with the Six Trait Model. The site hosts an extensive collection of lessons, activities and other resources. (The Writing Fix is one of 190 web sites sponsored by the National Writing Project in the US.)
Featured prominently at the Writing Fix are two separate "prompt generators". One is called the "Interactive Instant Plot Creator". You press separate buttons to bring up random suggestions for setting, character, and conflict. To go along with this idea generator, there is a downloadable "pre-writing worksheet" as well as a "rough draft worksheet". The other generator is called the "Random Prompt Generator for Writers". This second prompt generator consists of 470 prompts, each of which begins with a question that is followed by a suggested writing task.
Andrew Williamson 07 Mar 11 10:40:00 - This is a fantastic web 2.0 tool. Upload images and annotate. You can other embed media inside the annotations. Annotations pop up as you click or hover over the objects you add. You can embed the annotated image into webpage or blog. This could be a useful tool for teachers and students. Lots of scope for creativity with layers etc. You can share to a group and set editing permissions for public or restricted people/groups for collaboration purposes