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Jenny Gilbert

ThumbScribes - About - 0 views

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    ThumbScribes is a platform for creating collaborative content. Anyone can participate. Scribes are created and passed between ThumbScribes authors who add a new chapter or section to the work until it's completed. You can create private scribes and invite a handful of friends or open your scribe up to the world and see what happens.
Jenny Gilbert

Connect, Create, Collaborate by Pip Cleaves | Bits and Pieces Place - 0 views

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    "Connect, Collaborate,Create, is the brilliant brain child of Pip Cleaves. Pip is the Hunter/Central Coast Regional Strategy Support Officer - DER for the DET based at the Adamstown Office. I am very fortunate to be part of the Hunter/Central Coast region. She has promised that this website will have new things added as she finds them. She has assigned icons to each web2 . There are also PDF examples of how each tool can be used. Brilliant!"
Jenny Gilbert

Creating Graphic Novels 2.0 | Connect! - 0 views

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    cross curriculum literacy idea - and would create engagement as well. 
Jenny Gilbert

Top 10 sites for Creating Digital Magazines and Newspapers by David Kapuler - 0 views

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    While creating digital magazines or newspapers can be done in a word processor, there are dedicated sites that elevate this art to a whole new level.
Jenny Gilbert

Googledocsdocs.pdf (application/pdf Object) - 0 views

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    A pdf on how you can use google docs to create and collaborate on documents - useful for avoiding those problems of docs at work/home- use google docs and they are available in both places. Also useful for creating docs as a class as they can also be shared and edited.
Jenny Gilbert

How I create and publish podcasts » Moving at the Speed of Creativity - 0 views

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    good how to for creating podcasts
Jenny Gilbert

StoryJumper: create your own children's book. - 1 views

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    StoryJumper: create your own children's book.
Jenny Gilbert

Web 2.0 Storytelling: Emergence of a New Genre (EDUCAUSE Review) | EDUCAUSE - 0 views

  • To claim that there is now such a thing as “Web 2.0 storytelling” invites risks. For one, some media reports suggest that this type of storytelling could be either hype or a danger. In addition, trying to pin down such a moving target can result in creating terminology that becomes obsolete in short order. Moreover, claiming that storytelling is happening online and is developing in interesting ways contradicts some current assertions about a decline in reading.Accepting these risks, we suggest there is most certainly a new form of expression that is compelling to educators. Starting from our definitions, we should expect Web 2.0 storytelling to consist of Web 2.0 practices.
  • Lonelygirl15 (http://www.lonelygirl15.com/), which started as a series of short videos on YouTube, grew to include a large number of comments, blog posts, wiki pages, parody videos, response videos, and a body of criticism. In each of these cases, the relative ease of creating web content enabled social connections around and to story materials.
  • Web 2.0 narratives can follow that timeline, and podcasts in particular must do so. But they can also link in multiple directions. Consider the possibilities facing a reader (or a viewer or a listener) who approaches Postmodern Sass. One timeline follows blog posts in chronological order. Another follows comments to a single post. A third follows links between posts, such as when the author refers to an earlier situation or references an old joke. Web 2.0 creators have many options about the paths to set before their users. Web 2.0 storytelling can be fully hypertextual in its multilinearity.
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  • laying for Keeps (http://www.playingforkeepsnovel.com/) includes blog posts (with comments), podcasts (each blogged, with those posts commentable), PDF downloads, a MySpace page, and additional blog posts from various content contributors, with these posts housed at their own locations.
  • his sort of content repurposing, redesign, and republication can open up problems of version or content control, yet in return, it offers the possible harvesting of the storytelling energies of the creative world.
  • The Twitter content form (140-character microstories) permits stories to be told in serialized portions spread over time.
  • Even more varied forms include movie trailer recuts, in which the story creator edits clips from a well-known Hollywood movie to make a preview that tells a different story.
  • Web 2.0 storytelling is a rapidly evolving genre, developing as new platforms emerge and moving in pace with the creativity of the human mind. We anticipate that new storytelling forms will emerge from today’s tools for microblogging, social networking, web-based presentations, and microblog-like videos
  • For rich-media content creation, Web 2.0 tools have lowered the barriers by moving the process of (expensive) desktop video-editing software to (free) web-based applications17 and at the same time ostensibly moving the focus from using the tool to telling the story with the tool.
  • o be included, the tools had to be free, completely web-based, and able to produce a final product that could be viewed via a link and/or could be embedded into another site. Currently, The Fifty Tools website (http://cogdogroo.wikispaces.com/StoryTools) features examples of stories created in fifty-seven tools, and the number is likely, as new tools continue to emerge, to top seventy soon.
  • Should Web 2.0 storytelling be considered for educational purposes as well? After all, not every art form needs to be used in academia. We believe that the answer is “yes” and that Web 2.0 storytelling offers two main applications for colleges and universities: as composition platform and as curricular object.
  • Some projects can be Web 2.0 stories, while others integrate Web 2.0 storytelling practices.
  • A single course blog, for instance, tells the class “story.”
  • At a different—perhaps meta—level, the boundaries of Web 2.0 stories are not necessarily clear. A story's boundaries are clear when it is self-contained, say in a DVD or XBox360 game. But can we know for sure that all the followers of a story's Twitter feed, for example, are people who are not involved directly in the project? Turning this question around, how do we know that we've taken the right measure of just how far a story goes, when we could be missing one character's blog or a setting description carefully maintained by the author on Wikipedia?
  • For now, perhaps the best approach for educators is simply to give Web 2.0 storytelling a try and see what happens. We invite you to jump down the rabbit hole
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    excellent and detailed doc exploring and defining web2.0 storytelling and what that actually means
Jenny Gilbert

KUBBU: Create online educational games, websites and activities - 0 views

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    site for creating and managing online quizzes
Jenny Gilbert

Creative Apps | Scoop.it - 0 views

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     scoopit of creative apps for ipad - art related - create a superhero could be good for yr 7 to go with Myths and Legends
Jenny Gilbert

ESL Teachers - Creating a Learning Plan - 0 views

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    This idea could be a  useful start of year tootl for getting to know learners and developing some differenitation
Jenny Gilbert

Pathfinders « READINGPOWER - 0 views

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    list of reseources for creating and accessing already made pathfinders
Jenny Gilbert

Bitstrips: Page One - 0 views

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    srudents can create their own cartoon strips
Jenny Gilbert

ClassTools.net: Create interactive flash tools / games for education - 0 views

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    Create education game widgets free of charge for embedding
Jenny Gilbert

Atomic Learning's eBook on How to Flatten Your Classroom - 0 views

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    steps for creating/using on;ine learning environmanets - has some good points for pre teaching students to make better use of internet time
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