Set in the early years of the 21st century, Inanimate Alice tells
the story of Alice and her imaginary digital friend Brad.
In episode one,
Alice is living with her parents in a remote region of Northern China. Over the
course of the remaining
episodes, each a self-contained adventure, we see her
develop into a talented animator and designer with the biggest
games company
in the world.
Through text, sound, images, music and games, the story of
Alice becomes increasingly interactive and game-like,
reflecting Alice's own
developing skills as a game designer and animator.
If you're like most people, you've probably written at least one or two essays, probably a hundred or so to get through high school, and thousands in college. Despite being one of the most commonly required things in school, it's also one of the most difficult to accomplish.
It's almost always because it's hard to manage essays, how to write them is always difficult to do.
The Hot Potatoes suite includes six applications, enabling you to create interactive multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering and gap-fill exercises for the World Wide Web. Hot Potatoes is freeware, and you may use it for any purpose or project you like. It is freeware.
"a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, and the general public."
LiveBenders list of educational "livebinders" uploaded and shared by robertson8686
found this profile from this livebender "online teaching in the k-12 environment
http://livebinders.com/play/play_or_edit?id=11907
another interesting binder: mobile apps for education (unfortunately I don't see a section for android)
http://livebinders.com/play/play_or_edit?id=18657
I just found this site but I noticed by far most of the livebinders are educational
LiveBenders is a cool website; it's like a virtual online 3 ringed binder put together by you that you can share with anyone and browse the other binders that have been created by other people.
Why use experiments in teaching economics[edit]
They help students to understand an otherwise abstract model. In the double auction experiment they experience, for example, how demand and supply drive the market towards equilibrium. It's learning by doing.To show that economic theory works (for instance, in a Bertrand game). This is important because students or the general public are often too sceptical about the use of mathematical analysis in economics.To show that economic theory does not work (for instance, in an ultimatum game). This quickly leads to questions on the current frontier of our science.An experiment can make it easier for students to grasp a threshold concept like Nash equilibrium.
learn about plant parts, meet dust and other strange stuff in the air, why are snakes like lizards, and what's the connection between caterpillars and butterflies. If you click on "cool home" you can get lesson plans, too.
Create your own Bayeux Tapestry with the online interactive. Complete the missing final stages of the tapestry or recreate your favourite scenes. There are further fun activities for all, build a Norman ship and make the helmet of a Norman Soldier, alongside more teacher orientated material like the topic web.
a compelling app that brings you on a guided tour of space with some of the leading astronomers in the business. You'll probably learn more in the average WorldWide Telescope tour than reading articles on a site like Space.com. It's that informative. Plus, you'll have the ability to see different space objects that you might have never known about.