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Mitch Weisburgh

Student Guide to the Climate Crisis - A handbook for climate grief, science and action - 4 views

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    great materials about sustainability and development
Mitch Weisburgh

Theatre of Debate - Make the complex meaningful, make the challenge engaging - 3 views

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    Videos on critical topics that engage kids
Mitch Weisburgh

Love Letters to Computers | Hello Ruby - 2 views

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    Lesson plans and videos for STEM
Mitch Weisburgh

Diagram - diagrams.net - 3 views

  • onda, Thinglink, whatever)Cost for editable ve
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    Drawing program for different types of charts, like flowcharts or mindmaps
Mitch Weisburgh

Icons - Material Design - 2 views

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    icons for use on web pages
Mitch Weisburgh

The World's Largest Lesson - 1 views

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    Lessons and resources on sustainable development
Mitch Weisburgh

(2) CENTA Webinar Series Session 58: Augmented Reality (starts at 5 PM) - YouTube - 1 views

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    How to use Augmented Reality to engage students across the curriculum, featuring 3DBear
Mitch Weisburgh

Virtual Improv Activities for Remote Learning | User Generated Education - 4 views

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    great ice breaker or creativity exercises that can be used in-class or remotely
Mitch Weisburgh

(1) SDGs with 3DBear No Hunger - YouTube - 0 views

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    Shaliini Chauhan's class shows addresses the Sustainable Development Goals using 3DBear Augmented Reality in a video
Mitch Weisburgh

8 Ways To Create Flow According to Mihaly Csikszentmihalyi [+TED Talk] - 0 views

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    Article on the concept of flow
Mitch Weisburgh

3D Bear Lesson by Monica Joshi - Book Creator - 0 views

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    Aa meets an Astronaut and meets some letter challenges
Mitch Weisburgh

PZ's Thinking Routines Toolbox | Project Zero - 4 views

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    Routines to improve the way you use your brain to be successful
Mitch Weisburgh

Buncee - Edchat Interactive webinar: 3DBear - 0 views

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    Presentation by Shalini Chauhan on using Augmented Reality to engage children in deep learning
Mitch Weisburgh

Virtual Vocational Training - 0 views

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    How different vocational schools in Finland are using Augmented and Virtual Reality for learning and assessment
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