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Todd Suomela

SHOTnews.net » Recent dissertations in or near the history of technology - 0 views

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    Business practice: The rise of American astrophysics, 1859-1919 Nisbett, Catherine Elaine. This dissertation takes seriously the production of astrophysical data by examining observatory practices through the lens of business models.
Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usab... - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
Infogreen Global

Nonvolatile memory based on ferroelectric-graphene field-effect transistors - 0 views

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    The new device developed by the research team achieved impressive practical results, capable of symmetrical bit writing with a resistance ratio between the two resistance states of over 500% and reproducible nonvolatile switching over 100,000 cycles.
thinkahol *

New Scientist TV: Hack your hand to learn the guitar - 0 views

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    Instead of practicing for hours, a device can now teach you a tune by taking control of your hand (see video above). The system, developed by the University of Tokyo and Sony Computer Science Laboratories, is appropriately named PossessedHand and electrically stimulates muscles in your arm that move your fingers. Tests have shown that the device can help you learn the correct fingering faster but many find the concept unsettling. Would you be willing to have your hand hacked to learn an instrument?
Agaram Technologies

Scientific Data Management System - 0 views

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    The SDMS Logilab is a unique product from Agaram technologies a pioneer in scientific class laboratory information & automated solutions. Designed to collect data from raw and laboratory experiment generated Instruments. The Logi lab SDMS is technically coded software to integrate dual human and lab generated instrumental data, for clients to have a record of Good manufacturing practice (GMP). Contact Us: Email id: info@agaramtech.com Mobile 1: +91 44 4208 2005 Visit Us: https://agaramtech.com/product/logilab-sdms/
scott tucker

Plastic Surgery | Plastic Surgeons Dr. Scott L. Tucker - 0 views

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    We are a plastic surgical practice specializing in cosmetic and restorative procedures. Our priority is to provide superior care to our patients while maintaining an empathetic understanding of the individual needs of each. From the first visit to our office, throughout scheduled surgery and during ongoing medical care, we strive to make your experience a positive one where your dignity and confidentiality are maintained.
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