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Todd Suomela

PLoS ONE: A Demonstration of the Transition from Ready-to-Hand to Unready-to-Hand - 1 views

  • In Chapter III of Being and Time, Heidegger distinguishes three modes of experiencing the world. Most human activity, Heidegger argued, is absorbed, skillful engagement with entities in the world. When we are coping skillfully with the world, we experience entities around us as ready-to-hand.
  • Heidegger argues that skilled coping, when we engage with entities as ready-to-hand, is our primary way of engaging with the world. Sometimes, though, our skillful coping is temporarily disturbed. When this happens, we encounter entities as unready-to-hand. When we go from smoothly hammering to having difficulty, our experience of the previously ready-to-hand entities changes: we experience the hammer, nails and board as failing to serve their function appropriately.
  • Heidegger's third way of experiencing the world is as present-at-hand. The hammer is encountered as present-at-hand when we stop hammering and consider the hammer's shape or color or weight; when considered this way the hammer is no longer a useful tool but merely an object with various properties. Heidegger argued that readiness-to-hand is primary in two ways. First, the majority of our experience of the world is engaging with entities ready-to-hand. Second, readiness-to-hand is, from a phenomenological standpoint, ontologically primary while the other modes are derivative of it.
thinkahol *

Low-cost robotic gripper replaces human hand and fingers | KurzweilAI - 0 views

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    The human hand is an amazing machine that can pick up, move and place objects easily, but for a robot, this "gripping" mechanism is a vexing challenge. Opting for simple elegance, researchers from Cornell University, University of Chicago, and iRobot have bypassed traditional designs based around the human hand and fingers, and created a versatile gripper using everyday ground coffee and a latex party balloon.
thinkahol *

New Scientist TV: Hack your hand to learn the guitar - 0 views

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    Instead of practicing for hours, a device can now teach you a tune by taking control of your hand (see video above). The system, developed by the University of Tokyo and Sony Computer Science Laboratories, is appropriately named PossessedHand and electrically stimulates muscles in your arm that move your fingers. Tests have shown that the device can help you learn the correct fingering faster but many find the concept unsettling. Would you be willing to have your hand hacked to learn an instrument?
thinkahol *

The highest-resolution immersive visualization facility ever built | KurzweilAI - 1 views

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    in response to comments the Editor comments: "Good points. Main benefit is a highly interactive shared exploration/discussion/planning space (and PR value), but that same functionality, including the 1.5 Gpix display (an interactive version), could be achieved in theory with an enhanced* Oculus RIFT (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2 and http://www.oculusvr.com/ ) with an MMORPG architecture and Kinect/Leap control in an Oblong-type shared environment (http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui) at lower cost and not restricted to one room - in fact, feasible globally via machine translation (http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word) and local clones of the imagery and darknet shared DB (access to Internet2 via 100 Gbps lines would also be nice). Extra points for automated POV display based on head, eye, hand, and body-motion tracking and automated EEG-based control and double points for automated mind reading (http://www.kurzweilai.net/neuroscience-the-mind-reader) tied to an NLP/semantic web DB. * "Imagine an HMD with a massive field of view and more pixels than 1080p per eye, wireless PC link, built-in absolute head and hand/weapon/wand positioning, and native integration with some (if not all) of the major game engines, all for less than $1,000 USD," Palmer says. "That can happen in 2013!" (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2)"
thinkahol *

25% of US car accidents due to using gadgets | KurzweilAI - 0 views

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    Driving distractions such as cell phones and other electronic devices cause as much as 25% of all U.S. car accidents, researchers at the Governors Highway Safety Association have found, WinBETA notes. A major finding was that being distracted was the cause of 15 to 25% of all accidents, ranging from minor property damage to death. Their findings suggest that distracted driving accidents be reported in accident reports to assist in evaluating distracted driving laws and programs. They propose creating low-cost roadway measures that alert motorists when they are drifting out of their driving lane. They also propose that all cell phones be banned on the road, even hands-free versions. In another report by The New York Times, police in Syracuse and Hartford have handed out nearly 20,000 tickets for illegal use of a phone while driving - either for texting or use of a handheld phone. According to the federal government, these efforts have had the desired effect: distracted driving has fallen sharply. Their research shows that drivers talking on a phone are four times as likely to get into a crash as those not on a phone, and that the risks for motorists who text are at least twice as high. In Syracuse, handheld cellphone use and texting have each fallen by one-third. In Hartford, handheld cellphone use by drivers fell 57 percent while texting fell by 75 percent, the Times reports. Ref.: Vicki Harper. et al., Distracted Driving: What Research Shows and What States Can Do, GHSA, 2011
Infogreen Global

Energy Savings through User-Controlled Efficient Lighting Systems - 0 views

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    some researchers at the MIT Media Lab are aiming to put the controls back in people's hands, in a way that provides sophisticated and continuous control and could slash lighting bills by more than half.
Infogreen Global

Quantum mechanics can offer a secure way of communicating - 0 views

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    There are differences between the group's demonstrations. For crystals, Tittel's group used thulium-doped lithium niobate, whereas Gisin's group opted for neodymium-doped yttrium silicate. In addition, a different type of laser set-up has favoured Gisin's group, which reports a maximum storage time of some 200 ns at an efficiency of more than 20%; Tittel's group reports a storage time of 7 ns at an efficiency of 2%. On the other hand, the quantum memory of Tittel's group functions at a bandwidth of 5 GHz - some 40 times greater than Gisin's group - which means, potentially, far more information could be sent in the same time.
shalani mujer

Online PC Support No Once Can Match - 1 views

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