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Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usab... - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
marketngedwisor

How to become Data Scientist in 2019? | edWisor - 0 views

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    Are you starting for your career as a data scientist? To become an expert in data science you need to begin from the ground up. And you need to get a step-by-step guide to becoming a data scientist and for learning a particular skill. Instead of jumping for a master program in computer science you need to focus mathematics, python,r-programming or statistics or develop a skill in data science. If you are looking out for such a learning institute then you could also take a walk for edwisor.com as it works for enrolled students in data science career program as well as in the hiring process and gets 4 Guaranteed interviews at top organizations.
Esther Jarrell

Visual Computing Market by Component (Hardware & Software) - 2020 | MarketsandMarkets - 0 views

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    Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace.
thinkahol *

The World's Technological Capacity to Store, Communicate, and Compute Information | Kur... - 0 views

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    A study appearing Feb. 10 in Science Express calculates the world's total technological capacity to store, communicate and compute information, part of a Special Online Collection: Dealing with Data. The study by the USC Annenberg School for Communication & Journalism estimates that in 2007, humankind was able to store 2.9 × 1020 optimally compressed bytes, communicate almost 2 × 1021 bytes, and carry out 6.4 × 1018 instructions per second on general-purpose computers. General-purpose computing capacity grew at an annual rate of 58%. The world's capacity for bidirectional telecommunication grew at 28% per year, closely followed by the increase in globally stored information (23%). Humankind's capacity for unidirectional information diffusion through broadcasting channels has experienced comparatively modest annual growth (6%). Telecommunication has been dominated by digital technologies since 1990 (99.9% in digital format in 2007), and the majority of our technological memory has been in digital format since the early 2000s (94% digital in 2007).
Todd Suomela

Information Processing: The Age of Computing - 0 views

  • By their less than wholly objective accounts of the development of physics, historians have conspired to propagate the myth of science as being essentially theoretical physics. Though the myth no longer described scientific reality 50 years ago, historians pretended that all was well, that nothing had changed since the old heroic days of Einstein and his generation.
    • Todd Suomela
       
      Don Ihde discusses this predisposition toward theoretical physics in his book Philosophy of Technology.
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    ...Historians of science have always had a soft spot for the history of theoretical physics. The great theoretical advances of this century -- relativity and quantum mechanics -- have been documented in fascinating historical accounts that have captivated the mind of the cultivated public. There are no comparable studies of the relations between science and engineering. Breaking with the tradition of the Fachidiot, theoretical physicists have bestowed their romantic autobiographies on the world, portraying themselves as the high priests of the reigning cult.
thinkahol *

‪Quantum Computers and Parallel Universes‬‏ - YouTube - 0 views

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    Complete video at: http://fora.tv/2009/05/23/Marcus_Chown_in_Conversation_with_Fred_Watson Marcus Chown, author of Quantum Theory Cannot Hurt You: A Guide to the Universe, discusses the mechanics behind quantum computers, explaining that they function by having atoms exist in multiple places at once. He predicts that quantum computers will be produced within 20 years. ----- The two towering achievements of modern physics are quantum theory and Einsteins general theory of relativity. Together, they explain virtually everything about the world in which we live. But almost a century after their advent, most people havent the slightest clue what either is about. Radio astronomer, award-winning writer and broadcaster Marcus Chown talks to fellow stargazer Fred Watson about his book Quantum Theory Cannot Hurt You. - Australian Broadcasting Corporation Marcus Chown is an award-winning writer and broadcaster. Formerly a radio astronomer at the California Institute of Technology, he is now cosmology consultant of the weekly science magazine New Scientist. The Magic Furnace, Marcus' second book, was chosen in Japan as one of the Books of the Year by Asahi Shimbun. In the UK, the Daily Mail called it "a dizzy page-turner with all the narrative devices you'd expect to find in Harry Potter". His latest book is called Quantum Theory Cannot Hurt You.
Todd Suomela

Educational Research - Adler Planetarium - 0 views

  • Throughout history, meaningful contributions to science have been made by members of the public. These citizen scientists have historically contributed by collecting data that is hard for a single scientist to collect such as weather information or the paths of migrating birds. Recently, advances in computer technology have opened new possibilities for citizen scientists to participate in science projects by helping with data analysis. We are investigating what motivates people to do this and what they learn when they do so. To do so, we are working with Galaxy Zoo and the Zooniverse family of citizen science projects.
thinkahol *

Advance in Quantum Computing Entangles Particles by the Billions - NYTimes.com - 0 views

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    In a step toward a generation of ultrafast computers, physicists have used bursts of radio waves to briefly create 10 billion quantum-entangled pairs of subatomic particles in silicon. The research offers a glimpse of a future computing world in which individual atomic nuclei store and retrieve data and single electrons shuttle it back and forth.
thinkahol *

New Scientist TV: Hack your hand to learn the guitar - 0 views

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    Instead of practicing for hours, a device can now teach you a tune by taking control of your hand (see video above). The system, developed by the University of Tokyo and Sony Computer Science Laboratories, is appropriately named PossessedHand and electrically stimulates muscles in your arm that move your fingers. Tests have shown that the device can help you learn the correct fingering faster but many find the concept unsettling. Would you be willing to have your hand hacked to learn an instrument?
thinkahol *

Jeff Hawkins on Artificial Intelligence - Part 1/5 - YouTube - 0 views

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    The founder of Palm, Jeff Hawkins, solves the mystery of Artificial Intelligence and presents his theory at the RSA Conference 2008. He gives a brief tutorial on the neocortex and then explains how the brain stores memory and then describes how to use that knowledge to create artificial intelligence. This lecture is insightful and his theory will revolutionize computer science.
thinkahol *

Students, Meet Your New Teacher, Mr. Robot - NYTimes.com - 0 views

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    Computer scientists are developing machines that can teach people simple skills, like household tasks and vocabulary.
farhad nipu

Technology update and reviews - 0 views

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    ActualTechReview is a great technology portal which provides all types of technology news updates, product reviews, home entertainment systems, gadgets and more. It also covers the most important technology news, developments and trends with insightful analysis.
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