The highest-resolution immersive visualization facility ever built | KurzweilAI - 1 views
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in response to comments the Editor comments: "Good points. Main benefit is a highly interactive shared exploration/discussion/planning space (and PR value), but that same functionality, including the 1.5 Gpix display (an interactive version), could be achieved in theory with an enhanced* Oculus RIFT (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2 and http://www.oculusvr.com/ ) with an MMORPG architecture and Kinect/Leap control in an Oblong-type shared environment (http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui) at lower cost and not restricted to one room - in fact, feasible globally via machine translation (http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word) and local clones of the imagery and darknet shared DB (access to Internet2 via 100 Gbps lines would also be nice). Extra points for automated POV display based on head, eye, hand, and body-motion tracking and automated EEG-based control and double points for automated mind reading (http://www.kurzweilai.net/neuroscience-the-mind-reader) tied to an NLP/semantic web DB. * "Imagine an HMD with a massive field of view and more pixels than 1080p per eye, wireless PC link, built-in absolute head and hand/weapon/wand positioning, and native integration with some (if not all) of the major game engines, all for less than $1,000 USD," Palmer says. "That can happen in 2013!" (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2)"
Control your home with thought alone | KurzweilAI - 0 views
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More than 50 severely disabled people in Second Life have been trying out a sophisticated new brain-computer interface (BCI) that lets users freely explore Second Life's virtual world and control their real-world environment. The system was developed by medical engineering company G.Tec of Schiedlberg, Austria as part of a pan-European project called Smart Homes for All. It's the first time the latest BCI technology has been combined with smart-home technology and online gaming. To activate a command, the user focuses their attention on the corresponding icon on a screen. Electroencephalograph (EEG) caps pick up brain signals, which are translated into commands to navigate and communicate within Second Life and Twitter. It can also be used to open and close doors, answer the phone, and control the TV, lights, thermostat, and intercom. G.Tec's system has been tested at the Santa Lucia Foundation Hospital in Rome, Italy.
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