This report describes emerging trends, key players and current initiatives in the emerging global Mobile Education and related e-Textbook Publishing markets. From http://www.gsmaembeddedmobile.com
"I JUST can't see the point of doing research if no one is going to read it," says Simon Chapman, professor of public health and director of research at the University of Sydney.
Trinity College Foundation Studies at the University of Melbourne began an iPad pilot in August 2010. We launched the pilot with roughly 50 students and 20 staff exploring the use of technology in the classroom.
The E-Primer series:
#1 - E-learning in context - An introduction to e-learning and the international experience; definitions of terms; a theory for e-learning; technologies; benefits
#2 - E-education and faculty - Education theory and e-learning; the changing role of faculty; workload issues; quality
#3 - Designing for e-learning - Instructional design; learning objects; constructing a hybrid course
#4 - Online discourse - Synchronous and asynchronous communications; designing online discourse; online facilitation.
#5 - Extending e-possibilities - Web 2.0; ePortfolios; virtual worlds; lifelong learning, etc
A blog updating various elements of the E-Primers is being kept at http://e-ako.blogspot.com/
At its start, Facebook was once exclusively for college students. But as it has grown in popularity and become adopted by everyone from grad students to grandmas, its usefulness has grown, too.
Matt Bower, John G. Hedberg & Andreas Kuswara (2010): A framework for Web
2.0 learning design, Educational Media International, 47:3, 177-198
This paper describes an approach to conceptualising and performing Web 2.0-enabled learning design. Based on the Technological, Pedagogical and Content Knowledge model of educational practice, the approach conceptualises Web 2.0 learning design by relating Anderson and Krathwohl's Taxonomy of Learning, Teaching and Assessing, and different types of constructive and negotiated pedagogies to a range of contemporary Web 2.0-based learning technologies. The learning design process can then be based upon the extent to which different Web 2.0 technologies support the content, pedagogical, modality and synchronicity requirements of the learning tasks.
The benefits of using Web 2.0 tools and technologies in the online classroom reaches far and wide. This section looks at both documented and undocumented advantages.
"Use LiveWeb to insert web pages into a PowerPoint slide and refresh the pages real-time during slide show. " e.g. can add a Twitter feed to a slide. Need to have this PPT add-in installed on the computer that is presented from.
"THE SIXTH WAVE is a business book, a motivational book, a bold prediction and a roadmap to the future. It is for anyone interested in understanding how the next wave of innovation will change our lives, and how to succeed in a resource-limited world. "
University of Adelaide science needed a device for seamless access and the exchange of information so students could learn to educate themselves so they chose the iPad.
"Tech geeks Leo Laporte and Sarah Lane love their iPads so much, they've created "iPad Today," the TWiT network's first show highlighting the best apps, most helpful tools, coolest tricks, and essential news surrounding the iPad revolution. "iPad Today" is smart, informative, and lots of fun. Recorded live Thursdays at 1:30pm PT/4:30pm ET on http://live.twit.tv."
Microsoft Office 365, the technology giant's suite of productivity apps for the cloud, made its global debut Tuesday.
The cloud-based software places Microsoft Office, SharePoint, Exchange and Lync into the cloud. The product was first introduced last October as Microsoft's way to bring its popular collaboration and productivity products to the web. Office 365 comes with all of the Office Web Apps (Word, Excel, OneNote, PowerPoint), as well as email support and Microsoft Access. Essentially, Microsoft has created one product for all of its cloud-based productivity software.
"Google is advertising on its Google Labs page an experimental tool which aims to liberate web developers from the confines of Adobe's Flash platform. They are calling it Swiffy (sweet) and its sole purpose is to convert Flash SWF files to HTML5. But make no mistake about it - this is about Apple's iOS gadgets. "