Raph's Website » Gamification - 1 views
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Gamification, including examples from Nike, health month (the game), Khan academy, Nissan's MyLeaf, the email game, etc. Great quote "Games are the only force in the known universe that can get people to take actions against their self-interest, in a predictable way, without using force." Zichermann Great slideshare, but time consuming.
Digital Literacy Portal - 0 views
ePub addon for Firefox - 3 views
Sheets and Pricing | Classroom and Lab Computing - 4 views
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Students are allocated 110 subsidized sheets each semester, paid for by the Information Technology fee. You may purchase more sheets at any time.
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Here is a chart of how many sheets we charge for different types of print jobs.
Intro to GLaDOS 101: A Professor's Decision to Teach Portal - Giant Bomb - 1 views
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"This is a course about what it means to be human, focused on some of the enduring questions our existence inevitably raises for us. The goals of this course reflect this focus."You roll your eyes, figuring the next four (or five (or six)) years were supposed to be about shaping your own destiny, learning how to drink alcohol without throwing up and playing a bunch of games until some ungodly hour in the morning. Grudgingly, you look at the reading list. Gilgamesh, Aristotle, Goffman, Donne, Portal....Portal. No, you haven't misread. But understandably, you look closer.Week 4February 7: Montaigne, Essays, selectedFebruary 9: Goffman, Presentation of Self, Introduction and Ch. 1February 11: Portal (video game developed by Valve Software)
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"She's got her forestage and she's got her backstage, the stuff she doesn't want you to see," he said. "The game does an amazing job of slowly peeling back her veneer, and the stuff she doesn't want you to see or know is so slowly revealed. Those students started to exchange stories about what they saw behind the scenes or writing on the walls, little stuff they would find, little artifacts. That really provoked a lot of interesting connections between the Goffman text and GLaDOS as a character, as a personality, and the way that the environment is an extension of her and her personality. That really clicked."
Kno Brings Textbook App to iPad -- Campus Technology - 3 views
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Textbook app offers access to a catalog of 70,000 college- and university-level electronic textbooks from major textbook publishers. Kno reported it will offer books at 30 percent to 50 percent off list prices through the Kno Store. Other e-learning features of the Textbooks for iPad app include: A social networking feature called Words to Friends that connects students via Facebook and Twitter; Text highlighting; Sticky notes; Chapter previews; and Support for downloading and reading PDFs from the Web.
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John Dolan sent me a note about this as well. He said that Stuart is interested in the Kno, but may not have a lot of time to examine it. John said that he would contact the other people involved with the Digital Research group in Liberal Arts. I have downloaded the app, but haven't used it yet.
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I'd like to play around with it a bit to see what is has to offer... was thinking for Stuart's projects in particular. Maybe I'll bring it up with Stuart and Michael at our meeting next week. I guess the next step is seeing if the texts we use are even available.
Is lecture capture the worst educational technology? | Mark Smithers - 32 views
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Should we be investing in a University wide initiative?
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It would be great to get others involved in this discussion. Lecture capture has the potential to very broadly affect teaching and learning at Penn State, and there no better time than now to develop our thinking and strategies on the subject. The weekly All-ID meetings and the Learning Design Summer Camp would both be great forums for the discussion. A focused discussion with World Campus would be a good idea as well.
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agree that all-ld is a good place to talk about things. would you be interesting in providing an overview of the lc committee's work? what you're looking for, how vendors are being evaluated, etc? then perhaps we could segue into a discussion of the larger implications with the group. if that sounds reasonable, we can talk to jeff about getting on the agenda. as for a focused session with WC, that's a good idea. I wonder if it could be a WC + online learning units from colleges, since we'd all be interested in impacts for online instruction.
Bit Maki | Textcast - 4 views
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Textcast turns any text — documents, web pages and entire blog feeds — into personal podcasts you can listen to right on your iPod and iPhone.
OnSwipe - Insanely Easy Tablet Publishing - 4 views
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"Onswipe enables publishers to provide the best browsing and advertising experience to their readers on tablet and touch devices. Get Started In Under 3 Minutes Infinitely Customizable Anytime. Anywhere. Any device. Breathtaking Ads"
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During the 7 Things discussion today, we're talking about tools like Flipboard and Zite which are on the aggregation side. OnSwipe is on the production end - creating mobile/touch friendly layouts. Might be nice for the TLT annual report.
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We'll get this install on wp.tlt.psu.edu soon.
The Death of the PC | Apple and Tablets Kill the PC | Business News Daily - 5 views
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At Penn State University, Director of Education Technology Services Allan Gyorke said the former student staple is now rarely spotted in dorm rooms. "The desktop PC is dead," Gyorke said, estimating that 95 percent of students now bring a laptop or tablet media device to campus instead of using a traditional PC in their dorm room. Those newer devices, he said, are easier to store and easier to set up.
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Allan Gyorke is quoted!
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Our own Alan Gyorke presiding over the funeral of the PC!
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Over the DESKTOP PC. Laptops are alive and well. I also said that desktops will continue to have uses for the near future such as rendering animation or processing video, but in that sense they will be treated more like servers (specialized higher-performance needs). That part didn't make it into the article though.
Entertainment Software Association's annual video game report - 0 views
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Average age of gamers continues to rise (now 37). Female population continues to rise due to casual/mobile games (42%). Who buys most games? 41 year olds (was 39 last year). Males average 13 years of gaming, females 10 years. Lots of good data points, but they ALWAYS fail to answer a huge question about methods: how do you define a gamer? Depending on how you define a gamer dictates who is included/excluded in these types of studies and drastically impacts all the age/gender data.
YouTube - Apple - Introducing iOS 5 - 0 views
University of Iowa - Civil War Diaries Crowdsourcing Transcription Project - 2 views
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This reminded me of Cole Camplese's comments on the instant crowdsourcing of video recording the sessions at the 2011 TLT Symposium, Clay Shirky's example of that socially-written mathematics (?) paper, and a bit of Chris Long's posts on using digital tools in research.
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The socially-written paper was about "P vs NP", which is a computer science/mathematics problem. A fairly simple explanation is here: http://www.claymath.org/millennium/P_vs_NP/ But yeah - crowdsourcing stuff like this is great when you have a community of people who really care about it. It's like having an army of amateur archeologists.
The Who, Why, And How Of Twitter - 5 views
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Nice graphic. Unfortunately I can't find an "N" value for overall twitter accounts. I always find it interesting to compare this to some of the popular Zynga data. For instance: 20.6 million US adults access twitter once a month 59 million zynga players access a zynga game at least once a day Last I heard, the total Zynga account tally was at 277m (if viewed as a country, Zynga would be the fourth largest behind the US). At one point, more people were playing farmville than there were twitter accounts, but that stat is 2 years old so I'm sure that's changed quite a bit (but in what direction, I have no idea).
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Agreed - I like the way this is presented, especially the 8% on the U.S. map. I might have to steal that one.
Digital Textbooks, the Cloud, and the State of E-books « The Xplanation - 1 views
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While the attention of many was focused on the annual BookExpo America (BEA) hoopla this week, there were some interesting developments taking place in the digital textbook space.
Lecture Capture: Lights! Camera! Action! -- Campus Technology - 0 views
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Advanced capture technology has become almost ubiquitous in higher education: If your institution doesn't have it, chances are that you're trailing the competition. Students want it. Tech-savvy teachers like it. And blended learning environments practically demand it.
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Interestingly, faculty at many institutions now see lecture capture as a way to help transform those large classes into the kind of interactive learning experience that Laster describes.
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Laster feels that lecture capture really comes into its own in those courses that teach the fundamentals to large classes. "Lecture capture as a replacement for the 400-student experience in the lecture hall can make a lot of sense," he explains. "But where you have a more interactive classroom style, it doesn't make sense."
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