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Cole Camplese

In Silicon Valley, Buying Companies for Their Engineers - NYTimes.com - 0 views

  • Some technology blogs call it being “acqhired.” The companies doing the buying say it is a talent acquisition, and it typically comes with a price per head.
Allan Gyorke

Facebook Introduces Video Chat in a Partnership With Skype - NYTimes.com - 0 views

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    "Hoping to give its users a more intimate way to stay in touch, Facebook on Wednesday introduced video chatting inside its online social network through a deal with Skype, the Internet calling service. "
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    Interesting partnership between two communication giants. Much of the rest of the article discusses this as a counter-attack on Google+. Honestly, this must have been in the works for a while, but it's also okay if it is true. When companies feel the need to innovate to stay competitive, users win.
gary chinn

PR-USA.net - Flat World Knowledge Puts Faculty in Control With "Make It Your Own" Textb... - 0 views

  • Flat World Knowledge, the largest publisher of free and open college textbooks for students worldwide, today announced the release of a new platform called MIYO (Make It Your Own) (http://www.flatworldknowledge.com/miyo). The fully-automated system gives professors greater control over textbook content, and the ability, with one click, to make their modified book available to students free online or in multiple, low-cost digital and print formats.
  • The new system uses familiar drag-and-drop and click features that allow instructors to easily move or delete chapters and sections; upload Word and PDF documents; add notes and exercises; insert video and hyperlinks; edit sentences; and incorporate other content that is free to reuse under a Creative Commons open license.
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    story about release of new platform from one of david wiley's projects.
bkozlek

The Book of MPub - 0 views

  • The Book of MPub curates research and critical thinking from students in the Master of Publishing program at Simon Fraser University. In doing so, it makes a contribution to a collective discourse on innovative technologies in publishing—epublishing, new business models, and crowd sourcing and social media. The Book of MPub furthers discussion in three formats: blog, ebook and the classic, ever-evocative print form. The experimental process is itself research, and both documentation of the insights gained and the final product are comprehensive resources for the publishing industry at large.
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    Example of online publishing as part of a grad program. 
Chris Millet

Lecture Capture: Lights! Camera! Action! -- Campus Technology - 0 views

  • Advanced capture technology has become almost ubiquitous in higher education: If your institution doesn't have it, chances are that you're trailing the competition. Students want it. Tech-savvy teachers like it. And blended learning environments practically demand it.
  • Interestingly, faculty at many institutions now see lecture capture as a way to help transform those large classes into the kind of interactive learning experience that Laster describes.
  • Laster feels that lecture capture really comes into its own in those courses that teach the fundamentals to large classes. "Lecture capture as a replacement for the 400-student experience in the lecture hall can make a lot of sense," he explains. "But where you have a more interactive classroom style, it doesn't make sense."
  • ...1 more annotation...
  • Because the technology essentially separates the lecture from the class, Jones is able to front-load her lectures, making them available for students to review online before class. She then uses class time for group discussions.
bartmon

Portal 2 Authoring Tools for schools: Newell explains | Joystiq - 0 views

  • turning the game into a more direct learning experience, with custom tools to match educational programs. "We just add another layer on top of the authoring tools to simplify the production of those spaces," Valve head Gabe Newell explained to us this afternoon.
  • the level creation tool for the PC version of Portal 2 gets another layer of interaction on top of the placement of, say, platforms or boxes. "If you give us a lesson plan, we can give you a tool that allows kids to build content to lock down those lessons,"
  • "The layering on top of it of the framework for giving people a direct physical experience of physics is there, but you have to tell me exactly how you want to measure whether or not your students are successful or not."
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    This is crazy...one of the top developers (Valve) building an 'educational layer' on top of Portal 2's authoring environment specifically for education, likely physics education. Even crazier...Gabe wants the implementation ASSESSED! We already have a great relationship with Valve, being an early adopter of SourceU that runs our Steam installs. Anyone know science/physics profs we can approach for this? I plan on sifting through the Institute's database to see if we have any contacts that might want to play in this space.
gary chinn

Wikimedia blog » Blog Archive » Tenure awarded based in part on Wikipedia con... - 0 views

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    apropos of shirky's talk, the story of a faculty member whose participation with wikipedia helped him to achieve tenure.
Allan Gyorke

Wired Campus - The Chronicle of Higher Education - 0 views

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    "The game EteRNA, which was started by the Stanford biochemist Rhiju Das and the Carnegie Mellon computer scientist Adrien Treuille, allows researchers to farm out some of the intellectual legwork behind RNA design to 26,000 players, rather than a relatively few lab workers. Players are given a puzzle design-an RNA molecule in the shape of a star or a cross, for example-that they must fill in with the components, called nucleotides, to produce the most plausible solution. The community of players then votes for the blueprint it thinks will have the best chance of success in the lab. The Stanford researchers select the highest-rated blueprints and actually synthesize them. The scientists then report back the results of the experiments to the crowd to inform future designs. The crowd-sourcing has produced results that tend to be more effective than computer-generated arrangements. "Computational methods are not perfect in making these shapes," says Mr. Das, "and as we get to more and more complex ones, they essentially always fail, so we know that there are rules to be learned." Players are figuring out these principles on their own, says Mr. Treuille. He says that while they're more like a grandmother's instructions on baking a cake than a strict scientific formula, they work remarkably well in practice. "EteRNA players are extremely good at designing RNA's," says Mr. Treuille, "which is all the more surprising because the top algorithms published by scientists are not nearly so good. The gap is pretty dramatic.""
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    Interesting example of crowdsourcing to work on scientific issues.
Cole Camplese

northern voice 2011 jam session | D'Arcy Norman dot net - 0 views

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    Link to the panel discussion on DS106 Radio from Northern Voice.
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