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bartmon

The seduction secrets of video game designers | Technology | The Observer - 2 views

  • Central to it all is a simple theory – that games are fun because they teach us interesting things and they do it in a way that our brains prefer – through systems and puzzles
  • "An effective learning environment, and for that matter an effective creative environment, is one in which failure is OK – it's even welcomed,"
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    Interesting read on some of the hooks game designers use to keep people motivated and engaged, with a few plugs from educators on how we can use things like autonomy and agency to better engage.
Cole Camplese

What if he is right? - 2 views

  • The printing press brought about a radical change. People began getting their information primarily by seeing it -the printed word. The visual sense became dominant. Print translates one sense-hearing, the spoken word-into another sense sight, the printed word. Print also converts sounds into abstract symbols, the letters. Print is or derly progression of abstract, visual symbols. Print led to the habit of categorizing-putting everything in order, into categories, "jobs," "prices," "departments," "bureaus," "specialties." Print led, ultimately, to the creation of the modern economy, to bureaucracy, to the modern army, to nationalism itself.
  • People today think of print as if it were a technology that has been around forever. Actually, the widespread use of print is only about two hundred years old. Today new technologies-television, radio, the telephone, the computer-are causing another revolution. Print caused an "explosion"-breaking society up into categories. The electronic media, on the other hand, are causing an "implosion," forcing people back together in a tribal unity.
  • . There will be a whole nation of young psychic drop- outs-out of it-from the wealthy suburbs no less than the city slums. The thing is, all these TV-tribal children are aural people, tactile people, they're used to learning by pattern recogni tion. They go into classrooms, and there up in front of them are visual, literate, print-minded teachers. They are up there teaching classes by subjects, that is, categories; they've broken learning down into compartments -mathematics, history, geography, Latin, biology-it doesn't make sense to the tribal kids, it's like trying to study a flood by counting the trees going by, it's unnatural.
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  • "Well . . . they're all working from very obsolete premises, of course. Almost by definition." By definition? "Certainly. By the time you can get a thousand people to agree on enough principles to hold such a meeting, conditions will already have changed, the principles will be useless." McLuhan pulls his chin down into his neck. The Hayakawa conference . . . disappears.
  • One thing that drew them to McLuhan was his belief in "generalism" -pattern recognition. McLuhan, for example, dismisses the idea of university "departments," history, political science, sociology, and so forth; he considers all that obsolete and works in four or five of the old "fields" at once. It is all one field to him.
  • from The New Life Out There by Tom Wolfe (c) 1965 The New York Herald Tribune
Chris Millet

BBC News - Internet's memory effects quantified in computer study - 5 views

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    Good article. You know CHAT (the learning theory), right? I like it because it considers our tools and environment as part of how we (collectively) learn. Our cell phones and laptops and Google are part of the equation. So yes, Allan's brain may remember less at a given time, but Allan+iPhone+Google remembers many orders of magnitude more and with much more accuracy.
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    We talked about this quite a bit in our Disruptive Technologies course with Cole and Scott in terms of distributed intelligence, which is similar to what you're saying in that the tools we use are extensions of our minds. Maybe it's because I'm a SciFi geek and have read so many post-apocalyptic books, or perhaps it's just that I know technology too well to trust it, but my biggest fear about what this research is suggesting is that, should our technology disappear, we'll all turn into gibbering idiots because half our mind has been turned off, literally. Realistically, I know that the human brain is much more plastic and our memory would reconfigure itself eventually. And the benefits of extending ourselves like this probably outweigh the risks. But it still gives you pause for thought..
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    Right now, our dependence on instant gratification knowledge isn't too bad, I'm sure we'd have a feeling of disconnection and lots of frustration. I'd consider buying a set of encyclopedias again. I worry more about a scenario like running out of fuel without energy alternatives. The human race is so dependent on fuel for food production and transportation that we'd run into a starvation issue very quickly. We've lost our survival skills and there are just too many of us.
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