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Cole Camplese

Symposium opens technology dialogue - The Daily Collegian Online - 2 views

  • “Ultimately, we want ideas from the symposium to have a broad impact across the university,” he said.
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    "Symposium opens technology dialogue By Mike Hricik Collegian Staff Writer The 18th annual Symposium for Teaching and Learning with Technology brought more than 450 students, faculty members and employees from almost every Penn State campus together to discuss new approaches to teaching on Saturday."
Allan Gyorke

Social Media in the Classroom? - Walking in LA - 4 views

  • Some of the key takeaways are: 38% of respondents agree or strongly agree that educators should use social media to reach students where they are, while 24% disagree or strongly disagree.  To me, the fact that 39% rated this item as "neutral" says that many faculty are still trying to figure this out.  58% agree or strongly agree that social media can be a valuable tool for collaborative learning, and 70% believe video, podcasts, blogs and wikis are valuable tools for teaching.80% of faculty reported that they were using social media in some aspect of a course that they are teaching.  A smaller number of respondents felt Facebook and Twitter had value in the classroom, though it was interesting to see that they rated Facebook as a tool that they use personally (57%) and professionally (45%) outside of class.  The statistic that really blew me away was the fact that 91% of faculty use social media either for professional purposes or in their classes, or both, and a similar study conducted by McKinsey of workplaces showed only 47% used it.  Are faculty in higher education more cutting edge than they are given credit for?  This statistic seems to indicate that. 
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    John Dolan's highlights of a new Pearson-related study on perceptions of social media in higher education. Some interesting stuff in there. I'll have to look more closely at the study to see if I can trust some of these findings.
gary chinn

Can Gamification Boost Independent Learning? | MindShift - 0 views

  • The question now is whether (or how) gamification can be used in education. Are there ways in which it can be used to similar ends, to help students feel more involved and engaged in their learning?
  • Even without the new rewards system for helping, plenty of users on OpenStudy already offer each other help. Some of the most loyal users of the site happen to also be some of the most active with offering their assistance. The gamification elements will recognize these helpful users, and encourage the behavior to spread.
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    haven't looked too closely at openstudy, might have to check it out. who wouldn't want to be a superhero? :)
bkozlek

The Book of MPub - 0 views

  • The Book of MPub curates research and critical thinking from students in the Master of Publishing program at Simon Fraser University. In doing so, it makes a contribution to a collective discourse on innovative technologies in publishing—epublishing, new business models, and crowd sourcing and social media. The Book of MPub furthers discussion in three formats: blog, ebook and the classic, ever-evocative print form. The experimental process is itself research, and both documentation of the insights gained and the final product are comprehensive resources for the publishing industry at large.
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    Example of online publishing as part of a grad program. 
bartmon

Portal 2 Authoring Tools for schools: Newell explains | Joystiq - 0 views

  • turning the game into a more direct learning experience, with custom tools to match educational programs. "We just add another layer on top of the authoring tools to simplify the production of those spaces," Valve head Gabe Newell explained to us this afternoon.
  • the level creation tool for the PC version of Portal 2 gets another layer of interaction on top of the placement of, say, platforms or boxes. "If you give us a lesson plan, we can give you a tool that allows kids to build content to lock down those lessons,"
  • "The layering on top of it of the framework for giving people a direct physical experience of physics is there, but you have to tell me exactly how you want to measure whether or not your students are successful or not."
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    This is crazy...one of the top developers (Valve) building an 'educational layer' on top of Portal 2's authoring environment specifically for education, likely physics education. Even crazier...Gabe wants the implementation ASSESSED! We already have a great relationship with Valve, being an early adopter of SourceU that runs our Steam installs. Anyone know science/physics profs we can approach for this? I plan on sifting through the Institute's database to see if we have any contacts that might want to play in this space.
Kevin Morooney

South Korea plans to convert all textbooks to digital, swap backpacks for tablets by 20... - 2 views

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    I read this yesterday and was sort of blown away by the idea. Given the drama I've watched here in our school district over buying iPads for students I can't imagine seeing something so bold. I do think it is a great idea.
Cole Camplese

Clickers: Assessment and Beyond - Teaching with Clickers - 3 views

  • Dr. Suann Yang teaches Ecology in the department of Biology here at Penn State. In this presentation, she describes best practices and strategies for effective clicker use in a large (~300 student class).
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