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David Wetzel

Project Based Learning in Mathematics: Learning Activities in Math Designed to Extend Concept Awareness | Suite101.com - 30 views

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    Six math projects that integrate real-world math problems are presented as a teaching strategy for helping students develop a greater understanding of math.
Judy Robison

Math, Science and Engineering The Solution Site - 1 views

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    tool for math and science teachers. TIME Kits, Tools for Integrating math and Engineering are standards based curriculum units that integrate a real-world engineering problem into the math and science curriculum.
David Wetzel

6 Online Project Based Learning Resources for Science and Math - 27 views

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    When students are engaged in learning science or math which is personal to them (real world problem solving), they become more engaged in the learning process. Project based learning situations in science and math increase opportunity for students to internalize and make connections.
David Wetzel

Solving Weaknesses in Math Education using Project Based Learning - 16 views

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    A framework is provided for making connections between everyday math problem and solving real world math problems. Connections are made regarding project based learning for teachers new to the process, along with recommendations for teachers who are veterans of project based learning.
David Wetzel

5 Creative Ways to Use Flip Cameras in Science and Math - 27 views

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    The Flip camera is great for all types of projects in science and math - at any grade level. Flip cameras are small handheld video cameras that can record 30 or 60 minutes worth of video. They connect to a computer with a USB plug that "flips" out from the side of the camera. The benefits of these cameras include another means for assessing students understanding of concepts beyond worksheets and tests. Besides a teacher's record, the videos provide a digital record for parents and administrators to show a student's successes or areas which need improvement.
David Wetzel

Why Use an iPod Touch in Science and Math Classrooms? - 14 views

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    The iPod Touch brings a new dimension to teaching and learning in the science or math classroom - Mobile Learning! No longer are students required to only learn within the confines of their classroom when using this digital tool.
Brian Nichols

Project Based Learning in Mathematics: Learning Activities in Math Designed to Extend Concept Awareness - 7 views

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    Six math projects that integrate real-world math problems are presented as a teaching strategy for helping students develop a greater understanding of math.
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    Project Based Learning in Mathematics
Admission Times

Top 10 CAT Math Questions That Can Appear - 0 views

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    We have compiled a list of quantitative questions that involves algebra , Percentage, Area, Problems on Ages, Time and Work, Probability, Modern Algebra methods. Try solving them in 7 minutes as it will improve your confidence and will help in solving the exam that is to be held on 16th October to 11th November 2013. http://admissiontimes.com/cat-math/
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    We have compiled a list of quantitative questions that involves algebra , Percentage, Area, Problems on Ages, Time and Work, Probability, Modern Algebra methods. Try solving them in 7 minutes as it will improve your confidence and will help in solving the exam that is to be held on 16th October to 11th November 2013. http://admissiontimes.com/cat-math/
edutopia .org

Tips for Using Project-Based Learning to Teach Math Standards | Edutopia - 1 views

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    Andrew Miller provides tips for conducting Math PBL projects with examples
David Wetzel

Teaching Science and Math Daily - 24 views

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    Daily summary of the stories, articles, and resources for teaching K-12 science and math.
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 19 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
Allison Haeussler

Real World Math - 28 views

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    This website is designed for educators who wish to extend the concepts of the math curriculum beyond the pages of the text. Google Earth is the dynamic tool that will be used to accomplish this. Google Earth provides startling clear satellite views of the globe in an interactive 3D environment. Beyond the visual, users can add placemarks, annotations, photos, and models, as well as measure distances and draw paths.
David Wetzel

See How Easily You can Create a Project Based Learning Activity - 8 views

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    Project Based Learning is an instructional approach built upon authentic learning activities that engage student interest and motivation. These activities are designed to answer a question or solve a problem and generally reflect the types of learning and work people do in the everyday world outside the science or math classroom.
Alexis Krysten

ICT in my Classroom - 1 views

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        Tom Barretts, reflective blog on how hes been inspired to use the classic game 'Myst' in his year 5 classroom as a literacy task. Fanstatic practical guide
      Tom McHale

      10 ways to assess learning without tests… « What Ed Said - 51 views

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        The arts can be integrated across other disciplines and can add another powerful layer to learning, be it history, maths, literature or bible! (but that can be another post). For now, why not replace some traditional testing with opportunities for creative expression? I've included some such options in my list of alternative assessments.
      Michelle Krill

      NASA Student Engineering Design Challenge - 8 views

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        "Are you ready to solve the challenges of space? Join the RealWorld-InWorld NASA Engineering Design Challenge! This is a unique education initiative that targets students in grades 9-12 and encourages them to explore and build skills essential for successful careers in Science, Technology, Engineering, and Math (STEM) through two phases of project-based learning and team competition"
      Scott Ashwell

      Using virtual worlds and video games to teach the lessons of reality: Scientific American Blog - 0 views

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        Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
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