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The History Game Canada - 0 views
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The History Game Canada is a game based on Canadian history that lets anyone play the past. Based on the award-winning, best-seller Sid Meier's Civilization III, The History Game Canada is the "What If" game of Canada... and you're the author. Will you replay our history or rewrite it? History teachers and high-school students are our primary audience, but we think we've designed a game that will appeal to all ages, all Civilization players, and anyone with a passing interest in the history of North America and particularly Canada. You'll need a copy of Civilzation III Conquests (patched to version 1.22) or a copy of Civilization III Complete. (Canada pack is free)
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Games for Change | Games for Change is the leading global advocate for supporting and m... - 14 views
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Vision: Digital games are widely used and played to address pressing issues, producing sustainable and positive impact on our society. Mission: Founded in 2004, Games for Change is the leading global advocate for supporting and making games for social impact. We bring together organizations and individuals from the social impact sector, government, media, academia, the gaming industry and the arts to grow the field, incubate new projects and provide an open platform for the exchange of ideas and resources.
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ICT in my Classroom - 1 views
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1MoreThe Lost Lunchbox - an online educational, adventure game for kids who love math, readi... - 32 views
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The Lost Lunchbox is the one of internet's first educational role-playing games (RPG) designed specifically for children in grades 3 -8. Conceived by Greg Nussbaum, creator of MrNussbaum.com, and designed by the team at igamestudio.com, The Lost Lunchbox is an unforgettable and exciting experience for students that incorporates critical thinking skills in multiple disciplines, problem solving, and a healthy dose of adventure and curiosity. The Lost Lunchbox is an outstanding, educational alternative to traditional video games that glamorize violence and promote mental stagnation.
1MoreUsing virtual worlds and video games to teach the lessons of reality: Scientific Americ... - 0 views
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Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
1MoreNew World Notes: Steampunk Mystery Game Launched in SL's New Babbage - 2 views
nwn.blogs.com/nwn/2010/01/steampunk-mystery.html?title=Steampunk Mystery Game Launched in SL's New Babbage secondlife streampunk gamesshared by dean groom on 06 Jan 10 - No Cached
Epic Games - 0 views
1MoreIndex to Group Activities, Games, Exercises & Initiatives - 30 views
wilderdom.com/games project collaboration resources technology learning projectbasedlearning pbl education icebreakers teambuildingshared by Aaron Shaw on 07 Oct 10 - Cached
1MoreSign In to MI6 Game Marketing - MI6 Game Marketing - 0 views
1MoreTeaching Tools: Using Online Simulations and Games - 19 views
1MoreBattery Boost And Installation - Car towing truck - 0 views
cartowingtruck.com/ttery-booster-and-installation #cheapcarrecoveryservices #cheapautotowing #cartowingservice #cartowingnearme #towingnearme #cartowingdubai #towtruckindubai #ranking #rankingpage #dubai #health #technology #cars #batteries #electricalshared by IDa Sol on 05 Nov 22 - No Cached
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2MoreA Hero's Journey for the 21st Century | Edutopia - 0 views
www.edutopia.org/...journey-21st-century-betty-ray critical thinking learning education tools resources skills journey edutopiashared by Don Doehla on 12 Jul 13 - No Cached
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"A New Hero's Journey in the Classroom Kids need to know the basics of story creation -- character, conflicts, resolutions etc. -- before they can write their own. Have them read, watch, and play video games with a critical eye towards identifying these basic story elements. Then you can use life timelines as way of uncovering their personal narratives. Have them identify heroes of their own from real life or fiction as inspiration. You can go as deep as you have time for here! There are myriad tools available for actual story creation (see Resources below). "
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A New Hero's Journey in the Classroom Kids need to know the basics of story creation -- character, conflicts, resolutions etc. -- before they can write their own. Have them read, watch, and play video games with a critical eye towards identifying these basic story elements. Then you can use life timelines as way of uncovering their personal narratives. Have them identify heroes of their own from real life or fiction as inspiration. You can go as deep as you have time for here! There are myriad tools available for actual story creation (see Resources below).
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