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Pooja Runija

Why some apps get rejected on Apple App Store? - 0 views

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    Apple is well known for its unique and effective technology insight. With over 1.21 million apps Apple ended the year 2014, and with each of those apps, developers knew well about how Apple is stickler for rules.
Pooja Runija

How Drones Are The New Gateway For App Developers? | Blog - 0 views

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    In our childhood we all had flew remote airplanes which were a very common toy of those days. Now a day this remote airplane is coming with advanced technology features like sensors, monitors, chips, battery backup etc. and named as 'Drone'. Now after the IoT, Drones are so new which is typically tracked by mobile industry market research to shape up the new ways of users and app developers.
Keith Dennison

seven thirty-five a.m. - 2 views

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    I am just starting a blog as part of a reflective practice. I also want to use it to connect with people who are interested in education and interested in smart inclusion of technology into the classroom. It's brand new, but I have a post on there with examples of what we're doing at Hunterdon Central Regional High School in Flemington, NJ.
dean groom

aquaculturepda - 0 views

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    Sue Water's excellent wiki - especially for mobile technology and padcasting
Tom Hemingway

PBL&T Home Page - 1 views

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    support materials wiki for multi-ay workshop on Project Based Learning and Technology.
Scott Ashwell

NASA - Do-It-Youself Podcast - 1 views

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    Are you looking for a new approach to engage your students in science, technology, engineering and mathematics? NASA's Do-It-Yourself Podcast activity sets the stage for students to host a show that features astronauts training for missions, doing experiments in space or demonstrating equipment. We'll provide a set of audio and video clips along with photos and information about a space-related topic. You and your students may choose as many items as you want to include in your project and download them to your computer. Students may use the information we provide or conduct their own research to write a script for an audio or video production.
Scott Ashwell

Using virtual worlds and video games to teach the lessons of reality: Scientific Americ... - 0 views

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    Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
dean groom

FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation's Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
dean groom

BBC NEWS | Technology | The World Wide Web turns 15 (again) - 0 views

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    Origins of the internet - a great article to introduce the internet to students. Wow 15 years have passed. No wonder high school students don't see access to information on demand as 'wow'. it has always been like that. I bet teachers can remember life before ... some need to let go and move towards the light. :)
dean groom

BBC NEWS | Technology | Luminaries look to the future web - 0 views

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    Great article on the future of the web from people who predicted it's growth a decade or two ago. Where to they see it heading now. Interesting to compare this to NMCs Horizon Report 2008.
Robert Caro

sigtc » Expanding the Boundaries. Information Technology for Learning - 0 views

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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
dean groom

Second Classroom - 0 views

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    A group edited blog by teachers and educators using virtual worlds, mmorpgs and gamer technologies to enhance learning
Suzie Boss

Stronger Together: Make Project Planning a Collaborative Practice | Edutopia - 0 views

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    Grade 9 math teacher is blogging about her team's collaborative project design. Good insights into working with colleagues, across disciplines, with technology, etc.
Heather Hurley

KDN: Kids Design Network at the DuPage Children's Museum - 0 views

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    KDN is a free web-based program offered by DuPage Children's Museum. This program satisfies National Education Technology Standards 4, 5 and 6 and National Education Science Content Standards A and E.
Julie Altmark

Making Stopmotion Movies - 0 views

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    from Free Technology for Teacehrs Digital storytelling guru Kevin Hodgson has recently launched a new website all about stopmotion movie creation. Kevin developed Making Stopmotion Movies as a how-to resource for teachers who are interested in having students create stopmotion movies. On Making Stopmotion Movies teachers will find downloadable storyboard and character development guides. Kevin provides an excellent outline of the whole movie making process. Visitors to Making Stopmotion Movies will also find video examples of real student productions. Below you will find one of the videos from Making Stopmotion Movies. Applications for EducationIf you've wanted to try a stopmotion or claymation movie project in your classroom, but you weren't sure how to get started, Making Stopmotion Movies should get you off on the right foot.
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